| | |
| | | import ChEquip
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| | | import GameWorld
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| | | import EventShell
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| | | import SkillShell
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| | | import FBLogic
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| | | import GameObj
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| | | import NPCCommon
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| | | import ChNPC
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| | |
| | | lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC)
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| | | if lastHP > 0 :
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| | | #添加伤血列表
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| | | AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP)
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| | | AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP, True)
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| | | #给这个玩家的召唤兽增加仇恨
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| | | AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, hurtHP)
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| | | #添加技能伤害通知列表,(用于攻击结束,统一通知客户端)
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| | |
| | | def AttackResult(curNormalNPC, curTagPlayer, skill, tick):
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| | |
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| | | #玩家活着
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| | | if curTagPlayer.GetHP() > 0:
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| | | if GameObj.GetHP(curTagPlayer) > 0:
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| | | #被攻击玩家进入战斗状态
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| | | AttackCommon.OnNPCHitPlayer(curNormalNPC, curTagPlayer, tick)
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| | | AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
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| | |
| | | else:
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| | | #通知玩家
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| | | if curTagPlayer.GetMapID() != ChConfig.Def_FBMapID_XMZZ:
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| | | PlayerControl.NotifyCode(curTagPlayer, 'GeRen_chenxin_279029', [curNormalNPC.GetNPCID()])
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| | | if curNormalNPC.GetType() == ChConfig.ntRobot:
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| | | PlayerControl.NotifyCode(curTagPlayer, 'RobotKill_1', [curNormalNPC.GetID(), curNormalNPC.GetNPCID()])
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| | | else:
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| | | PlayerControl.NotifyCode(curTagPlayer, 'GeRen_chenxin_279029', [curNormalNPC.GetNPCID()])
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| | | #玩家已经死亡
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| | | playerControl = PlayerControl.PlayerControl(curTagPlayer)
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| | | playerControl.SetDead()
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| | | |
| | | FBLogic.DoFBOnNPCKill_Player(curNormalNPC, curTagPlayer, tick)
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| | | #触发玩家死亡事件
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| | | EventShell.EventRespons_PlayerEvent(curTagPlayer, "player_dead")
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| | | return True
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