hxp
2021-11-04 563e6d6c9bb5e09f7ef7d3534466acd2dbc2aa36
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_KillDevil.py
@@ -214,7 +214,7 @@
    lineID = 0
    mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID())
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomain', {'MapID':mapID, 'LineID':lineID})
    fdeventID = ipyData.GetID()
    fdeventID = ipyData.GetID() if ipyData else 0
    GameWorld.DebugLog("副本结算: isPass=%s" % (isPass))
    
    noAssistPlayerID, assistMoneyType, assistPlayerMoneyDict = PlayerAssist.OnFBAssistOver(isPass, mapID)
@@ -313,5 +313,24 @@
def CheckCanAttackTagObjInFB(attacker, defender):
    return GameWorld.GetGameFB().GetFBStep() == FB_Step_Fight
## 可否扫荡
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
    curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
    if curState not in [PlayerFairyDomain.FDEventState_CanVisit, PlayerFairyDomain.FDEventState_Visiting]:
        GameWorld.DebugLog("缥缈无法扫荡! 不存在该事件或无法进入! mapID=%s,lineID=%s,curState=%s" % (mapID, lineID, curState))
        return False
    return True
## 扫荡结果
def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomain', {'MapID':mapID, 'LineID':lineID})
    if ipyData:
        fdeventID = ipyData.GetID()
        PlayerFairyDomain.SetFairyDomainEventState(curPlayer, fdeventID, PlayerFairyDomain.FDEventState_Visited)
    isPass = 1
    _, bossID = FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_KillDevil)
    jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, mapID, {bossID:1})
    overDict = {FBCommon.Over_itemInfo:jsonItemList, FBCommon.Over_isSweep:1}
    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
    return