hxp
2021-11-04 563e6d6c9bb5e09f7ef7d3534466acd2dbc2aa36
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -470,9 +470,9 @@
    if mapID != ChConfig.Def_FBMapID_MunekadoTrial:
        return
    # 暂写死,前两层不能扫
    if lineID < 2:
        GameWorld.DebugLog("前两层不能扫荡!")
        return
    #if lineID < 2:
    #    GameWorld.DebugLog("前两层不能扫荡!")
    #    return
    historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
    if historyStar < 5:
        GameWorld.DebugLog("没有S级不能扫荡!")
@@ -508,6 +508,7 @@
    overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1}
    overDict[FBCommon.Over_helpPlayer] = helpBattlePlayerDict
    overDict[FBCommon.Over_itemInfo] = jsonItemList
    GameWorld.DebugLog("宗门扫荡结果: overDict=%s" % overDict)
    FBCommon.Notify_FB_Over(curPlayer, overDict)
    return True