| | |
| | | #同步客户端
|
| | | Sycn_StoneHoleInfo(curPlayer, [equipIndex])
|
| | | #成就
|
| | | __DoStoneSuccess(curPlayer)
|
| | | DoStoneSuccess(curPlayer)
|
| | | return
|
| | |
|
| | | def __DoStoneSuccess(curPlayer):
|
| | | def DoStoneSuccess(curPlayer):
|
| | | PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayStone1)
|
| | | PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayStone2)
|
| | | totalStoneLV = 0
|
| | |
| | | #同步客户端
|
| | | Sycn_StoneHoleInfo(curPlayer, [equipIndex])
|
| | |
|
| | | __DoStoneSuccess(curPlayer)
|
| | | DoStoneSuccess(curPlayer)
|
| | | return
|
| | |
|
| | | def __CheckStoneHoleCanUse(curPlayer, equipClassLV, holeIndex):
|