| | |
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FBOpenRecord, fbOpenRecord)
|
| | | return
|
| | |
|
| | | ## 处理重开服务器后, 活动继续开启逻辑根据天数
|
| | | # @param tick 当前时间 |
| | | # @return None
|
| | | def Dispose_Action_GoOn_ByDay(tick):
|
| | | #已固定在每整分钟触发,故暂不需要时间间隔控制
|
| | | #if not GameWorld.SetWorldDictKey(ChConfig.TYPE_ActionOpenAndCloseByDayCountGoOn, tick):
|
| | | # #间隔未到
|
| | | # return
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | |
| | | Dispose_ActionGoOnByDayKey()
|
| | | return
|
| | |
|
| | | ## 当前时间与指定时间比较
|
| | | # @param curTime 当前服务器时间
|
| | | # @param timeInfo 指定时间 [[3,4(星期几)], 年,月,日,时,分]
|
| | |
| | | return
|
| | |
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | ## 根据活动开启的活动事件OnDay
|
| | | # @param None: |
| | | # @return: None
|
| | | def DoLogic_ActionByDayKeyOnDay():
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
|
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
|
| | | repeatDayInfo = ReadChConfig.GetEvalChConfig('ActionControlByDayKeyRepeat')
|
| | | startRepeatOpenDay, startRepeatMixDay, repeatList = repeatDayInfo
|
| | | # 不是循环阶段 |
| | | if openServerDay < startRepeatOpenDay or (isMixServer and mixServerDay < startRepeatMixDay):
|
| | | GameWorld.Log("没有正式进入周期循环,不处理!")
|
| | | return
|
| | | |
| | | Def_RepeatOrderKey = PlayerDBGSEvent.Def_TeHuiRepeatOrderKey
|
| | | Def_RepeatNumKey = PlayerDBGSEvent.Def_TeHuiRepeatNumKey
|
| | | |
| | | # 强制更新一次世界等级
|
| | | GameWorldAverageLv.OpenWorldAverageLv()
|
| | | |
| | | repeatOrder = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatOrderKey)
|
| | | repeatOrder = "" if not repeatOrder else str(repeatOrder)
|
| | | preRepeatNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatNumKey)
|
| | | preRepeatNum = "" if not preRepeatNum else str(preRepeatNum)
|
| | | worldAverageLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
|
| | | GameWorld.Log("处理周期循环: openServerDay=%s,isMixServer=%s,mixServerDay=%s" % (openServerDay, isMixServer, mixServerDay))
|
| | | GameWorld.Log(" startRepeatOpenDay=%s,startRepeatMixDay=%s,repeatOrder=%s,preRepeatNum=%s,worldAverageLV=%s" |
| | | % (startRepeatOpenDay, startRepeatMixDay, repeatOrder, preRepeatNum, worldAverageLV))
|
| | | |
| | | # 开始循环
|
| | | if openServerDay == startRepeatOpenDay or (isMixServer and mixServerDay == startRepeatMixDay):
|
| | | repeatOrder = ""
|
| | | for i, repeatInfo in enumerate(repeatList, 1):
|
| | | if i > 9:
|
| | | break
|
| | | needWorldAverageLV = repeatInfo[0]
|
| | | if worldAverageLV < needWorldAverageLV:
|
| | | continue
|
| | | repeatOrder = "%s%s" % (repeatOrder, i)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
|
| | | GameWorld.Log(" 开始循环, 生成循环编号顺序: %s" % repeatOrder)
|
| | | |
| | | # 还没全部开始循环,则判断是否有动态新插入的循环
|
| | | elif len(repeatOrder) < len(repeatList):
|
| | | GameWorld.Log(" 还没全部开始循环,判断是否有动态新插入的循环..")
|
| | | for i, repeatInfo in enumerate(repeatList, 1):
|
| | | if i > 9:
|
| | | break
|
| | | if str(i) in repeatOrder: # 已经在循环里的不处理
|
| | | continue
|
| | | needWorldAverageLV = repeatInfo[0]
|
| | | if worldAverageLV < needWorldAverageLV:
|
| | | continue
|
| | | |
| | | # 插入新循环
|
| | | if preRepeatNum in repeatOrder:
|
| | | insertIndex = repeatOrder.index(preRepeatNum)
|
| | | repeatOrder = repeatOrder[:insertIndex + 1] + str(i) + repeatOrder[insertIndex + 1:]
|
| | | else:
|
| | | repeatOrder = str(i)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
|
| | | GameWorld.Log(" 编号%s, needWorldAverageLV=%s,插入循环,更新循环编号顺序: %s" % (i, needWorldAverageLV, repeatOrder))
|
| | | break
|
| | | |
| | | if not repeatOrder:
|
| | | GameWorld.Log(" 没有可循环的活动!")
|
| | | return
|
| | | |
| | | # 进入下一天循环编号
|
| | | if preRepeatNum and preRepeatNum in repeatOrder:
|
| | | nextRepeatIndex = repeatOrder.index(preRepeatNum) + 1
|
| | | nextRepeatIndex = 0 if nextRepeatIndex >= len(repeatOrder) else nextRepeatIndex
|
| | | else:
|
| | | nextRepeatIndex = 0
|
| | | nextRepeatNum = GameWorld.ToIntDef(repeatOrder[nextRepeatIndex])
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatNumKey, nextRepeatNum)
|
| | | if nextRepeatNum <= 0 or nextRepeatNum > len(repeatList):
|
| | | GameWorld.Log(" 下一个循环编号错误!nextRepeatNum=%s" % nextRepeatNum)
|
| | | return
|
| | | |
| | | GameWorld.Log(" 过天变更循环活动状态, nextRepeatNum=%s" % nextRepeatNum)
|
| | | |
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | nextRepeatDict = repeatList[nextRepeatNum - 1][1]
|
| | | for dictName, signID in nextRepeatDict.items():
|
| | | # 已经是这个值不处理
|
| | | if gameWorld.GetDictByKey(dictName) == signID:
|
| | | #GameWorld.DebugLog(" 已经是这个值不处理dictName=%s,signID=%s" % (dictName,signID))
|
| | | continue
|
| | | |
| | | # 默认当前的0点开始到当天的23点59分
|
| | | curDay, beginDay, beginH, beginM, endDay, endH, endM = 0, 0, 0, 0, 0, 23, 59
|
| | | __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | |
|
| | | ## 处理重开服务器后, 活动继续开启逻辑根据天数key
|
| | | # @param None
|
| | | # @return None
|
| | | def Dispose_ActionGoOnByDayKey():
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | GameWorld.DebugLog("处理特惠状态信息...")
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
|
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
|
| | | allActionGoOnInfo = ReadChConfig.GetEvalChConfig("ActionControlByDayKeyGoOn")
|
| | | |
| | | if not isMixServer:
|
| | | __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[0], openServerDay)
|
| | | else:
|
| | | __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[1], mixServerDay)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | | ## 按天开启可循环活动检查
|
| | | # @param controlList: |
| | | # @return: None
|
| | | def __DoActionGoOnByDayKeyCheck(goOnList, curDay):
|
| | | curTime = GameWorld.GetServerTime()
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | for goOnControl in goOnList:
|
| | | beginDay, beginH, beginM = goOnControl[0]
|
| | | endDay, endH, endM = goOnControl[1]
|
| | | if curDay < beginDay or curDay > endDay:
|
| | | #活动不在这一时间段
|
| | | #GameWorld.DebugLog("活动不在这一时间段curDay=%s < beginDay=%s or curDay > endDay=%s" |
| | | # % (curDay,beginDay,endDay))
|
| | | continue
|
| | | |
| | | dictName = goOnControl[2] # 字典名
|
| | | signID = goOnControl[3] # 标记
|
| | | |
| | | # 已经是这个值不处理
|
| | | if gameWorld.GetDictByKey(dictName) == signID:
|
| | | #GameWorld.DebugLog("已经是这个值不处理dictName=%s,signID=%s" % (dictName,signID))
|
| | | continue
|
| | |
|
| | | beginTime = ['-', '-', '-', '-', beginH, beginM]
|
| | | endTime = ['-', '-', '-', '-', endH, endM]
|
| | | #还没开始
|
| | | if curDay == beginDay and CompareActTime(curTime, beginTime) == ChConfig.Def_Cmp_Lower:
|
| | | #GameWorld.DebugLog("还没开始...")
|
| | | continue
|
| | | |
| | | #已经结束
|
| | | if curDay == endDay and CompareActTime(curTime, endTime) == ChConfig.Def_Cmp_Greater:
|
| | | #GameWorld.DebugLog("已经结束...")
|
| | | continue
|
| | | |
| | | __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
|
| | | |
| | | return
|
| | |
|
| | | def __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM):
|
| | | # 计算开始及结束日期
|
| | | beginTime, endTime = GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM)
|
| | | |
| | | actionID = int(time.time())
|
| | | GameWorld.Log('活动状态变更: dictName=%s,signID=%s,beginTime=%s,endTime=%s,actionID=%s' |
| | | % (dictName, signID, beginTime, endTime, actionID))
|
| | | |
| | | #潜规则:在ChConfig活动相关设置中,提取了字典名
|
| | | gameWorld.SetDict(dictName, signID)
|
| | | gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_BeginTime % dictName, beginTime)
|
| | | gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_EndTime % dictName, endTime)
|
| | | # 标记活动唯一id
|
| | | actionIDKey = ShareDefine.Def_Notify_WorldKey_DayAction_ID % dictName
|
| | | gameWorld.SetDict(actionIDKey, actionID)
|
| | | |
| | | #通知Mapserver,设置字典
|
| | | GameWorld.SendMapServerMsgEx(actionIDKey, actionID)
|
| | | GameWorld.SendMapServerMsgEx(dictName, signID)
|
| | | |
| | | #处理GameServer活动逻辑
|
| | | __DoLogic_GameServer_ActionState(dictName, signID)
|
| | | return
|
| | |
|
| | | ## 获取开启结束时间
|
| | | # @param tick |
| | | # @return None
|
| | | def GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM):
|
| | | beginDiffDays = max(0, curDay - beginDay)
|
| | | beginDateTime = GameWorld.GetDatetimeBySubDays(beginDiffDays)
|
| | | beginDateTimeStr = str(beginDateTime).split(".")[0]
|
| | | beginDateTimeStr = "%s %02d:%02d:00" % (beginDateTimeStr[:10], beginH, beginM)
|
| | | beginTimeNum = GameWorld.ChangeTimeStrToNum(beginDateTimeStr, ChConfig.TYPE_Time_Format)
|
| | |
|
| | | endDiffDays = max(0, endDay - curDay)
|
| | | endDateTime = GameWorld.GetDatetimeByDiffDays(endDiffDays)
|
| | | endDateTimeStr = str(endDateTime).split(".")[0]
|
| | | endDateTimeStr = "%s %02d:%02d:59" % (endDateTimeStr[:10], endH, endM)
|
| | | endTimeNum = GameWorld.ChangeTimeStrToNum(endDateTimeStr, ChConfig.TYPE_Time_Format)
|
| | | return beginTimeNum, endTimeNum
|
| | |
|
| | |
|