| | |
| | | PyGameData.g_crossSetPlayerAttr = {}
|
| | | return
|
| | |
|
| | | def OnPlayerLogin(curPlayer):
|
| | | if not IsCrossServerOpen():
|
| | | return
|
| | | |
| | | LoginDoUnNotifyCrossMsg(curPlayer)
|
| | | return
|
| | | |
| | | def MapServer_QueryCrossPlayerResult(playerID, callName, msgInfo):
|
| | | ## 同步地图跨服玩家处理信息,玩家可能不在线,缓存后等玩家上线处理,暂不考虑存档问题,服务器维护后未处理的命令将失效
|
| | | |
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | if curPlayer:
|
| | | msgInfo = str(msgInfo)
|
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
|
| | | else:
|
| | | # 缓存起来,等上线后处理
|
| | | if playerID not in PyGameData.g_unNotifyPlayerCrossMsgDict:
|
| | | PyGameData.g_unNotifyPlayerCrossMsgDict[playerID] = []
|
| | | msgList = PyGameData.g_unNotifyPlayerCrossMsgDict[playerID]
|
| | | msgList.append([callName, msgInfo])
|
| | | GameWorld.Log("玩家不在线,添加未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
|
| | | |
| | | return
|
| | |
|
| | | def LoginDoUnNotifyCrossMsg(curPlayer):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | msgList = PyGameData.g_unNotifyPlayerCrossMsgDict.pop(playerID, [])
|
| | | if not msgList:
|
| | | return
|
| | | for callName, msgInfo in msgList:
|
| | | GameWorld.Log("上线处理未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
|
| | | msgInfo = str(msgInfo)
|
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
|
| | | return
|
| | |
|
| | |
|
| | | |