| | |
| | | Def_mitRecycleAttrFruit, # 回收魂石
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| | | Def_mitDogzEquipPlus, # 神兽装备强化
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| | | Def_mitRuneCompound, # 符印合成
|
| | | ) = range(1, 23)
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| | | Def_mitGatherSoulCompound,# 聚魂合成
|
| | | ) = range(1, 24)
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| | |
|
| | | #---写死的技能ID---
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| | | Def_SkillID_AutoTruck = 62220 # 自动运镖buff
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| | |
| | | CDBPlayerRefresh_GodWeaponLV_2, # 神兵等级 - 类型2 193
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| | | CDBPlayerRefresh_GodWeaponLV_3, # 神兵等级 - 类型3 194
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| | | CDBPlayerRefresh_GodWeaponLV_4, # 神兵等级 - 类型4 195
|
| | | ) = range(146, 196)
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| | | CDBPlayerRefresh_SoulDust, # 魂尘 196
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| | | CDBPlayerRefresh_SoulSplinters, # 聚魂碎片 197
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| | | CDBPlayerRefresh_SoulCore, # 核心环 198
|
| | | ) = range(146, 199)
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| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
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| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
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| | |
| | | TYPE_Price_TreasureScore = 25 # 寻宝积分
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| | | TYPE_Price_BourseMoney = 26 # 交易所可购买额度
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| | | TYPE_Price_Danjing = 27 # 丹精(丹药回收)
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| | | TYPE_Price_SoulDust = 28 # 魂尘
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| | | TYPE_Price_SoulSplinters = 29 # 聚魂碎片
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| | | TYPE_Price_SoulCore = 30 # 核心环
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| | |
|
| | |
|
| | | #以下是旧的金钱类型
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| | |
| | | TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
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| | | TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin,
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| | | TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
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| | | TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
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| | | TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
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| | | TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
|
| | | }
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| | |
|
| | | # 高效战斗状态
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| | |
| | |
|
| | | #虚拟背包类型, 从255递减
|
| | | Def_VPack_TypeList = (
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| | | rptGatherSoul, # 聚魂背包 254
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| | | rptRune, # 符印背包 255
|
| | | ) = range(256 - 1, 256)
|
| | | ) = range(256 - 2, 256)
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| | |
|
| | |
|
| | | #武器的手持形式
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| | |
| | | Def_IudetRuneSource = 40 # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得)
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| | | Def_IudetWingProgressValue = 42 #羽翼精炼值
|
| | | Def_IudetCreateTime = 44 # 时效物品的创建时间
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| | |
|
| | | Def_IudetGatherSoulLV = 46 # 聚魂等级
|
| | | # 200~300 宠物数据用
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| | | Def_IudetPet_NPCID = 200 # npcID
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| | | Def_IudetPet_ClassLV = 202 # 阶级
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| | |
| | | )=range(5)
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| | |
|
| | | # 战斗力模块类型
|
| | | Def_MFPType_Max = 25
|
| | | Def_MFPType_Max = 26
|
| | | ModuleFightPowerTypeList = (
|
| | | Def_MFPType_Role, # 角色 0
|
| | | Def_MFPType_Equip, # 装备(基本装备位) 1
|
| | |
| | | Def_MFPType_HorseSoul, # 坐骑魂石 19
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| | | Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
|
| | | Def_MFPType_Dogz, # 神兽 21
|
| | | Def_MFPType_GatherSoul, # 聚魂 22
|
| | | Def_MFPType_Other, # 其他
|
| | |
|
| | | #以下暂时没用到,改时再处理
|