| | |
| | | char NotifyCode; //广播
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| | | DWORD FightPower; //增加战力
|
| | | dict Attr; //属性加成
|
| | | };
|
| | |
|
| | | //聚魂表
|
| | |
|
| | | struct tagGatherSoul
|
| | | {
|
| | | DWORD _ItemID; //物品ID
|
| | | list AttrType; //属性类型
|
| | | BYTE SoulGrade; //魂阶段
|
| | | };
|
| | |
|
| | | //聚魂合成表
|
| | |
|
| | | struct tagGatherSoulCompound
|
| | | {
|
| | | DWORD _TagItemID; //合成的物品ID
|
| | | WORD NeedLV; //需要的玩家等级
|
| | | list NeedItem; //需要的物品ID
|
| | | WORD NeedSoulSplinters; //需要的聚魂碎片
|
| | | WORD NeedSoulCore; //需要的核心环
|
| | | };
|
| | |
|
| | | //聚魂属性表
|
| | |
|
| | | struct tagGatherSoulAttr
|
| | | {
|
| | | WORD _AttrType; //属性类型
|
| | | char AttrInfo1; //基础属性-参数聚魂等级level
|
| | | dict AttrInfo2; //品质系数(品质_系数|…)
|
| | | dict AttrInfo3; //多属性系数
|
| | | dict AttrInfo4; //初始属性(品质_属性值|…)
|
| | | dict AttrInfo5; //阶段系数
|
| | | }; |