xdh
2018-12-19 57a7f963e83329c191e135c8102b0614dea6d5b4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -47,7 +47,7 @@
import BossHurtMng
import PlayerSuperMarket
import GameLogic_FamilyInvade
#import GameLogic_MunekadoTrial
import GameLogic_GatherSoul
import FormulaControl
import PlayerMagicWeapon
import PlayerBossReborn
@@ -4184,9 +4184,16 @@
                ownerType, ownerID = hurtType, hurtID
                itemCnt = moneyValue if itemID == moneyID else 1
                isBind = dropIDBindDict.get(itemID, 1)
            curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind)
            if not curItem:
                continue
            if mapID == ChConfig.Def_FBMapID_GatherSoul:#聚魂副本特殊处理
                GameLogic_GatherSoul.KillGatherSoulNPCDropAward(itemID, itemCnt, isBind)
                dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
                self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
                curItem.Clear()
                continue
            
            if isDropInItemPack:
@@ -4196,17 +4203,22 @@
                if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, True, True,
                                                       event=["NPCDrop", False, {"npcID":npcID}]):
                    #通知客户端
                    vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
                    vItemDrop.ItemTypeID = itemID
                    vItemDrop.PosX = resultX
                    vItemDrop.PosY = resultY
                    vItemDrop.UserData = dropItemDataStr
                    vItemDrop.UserDataLen = len(vItemDrop.UserData)
                    NetPackCommon.SendFakePack(ownerPlayer, vItemDrop)
                    self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
            else:
                self.__MapCreateItem(curItem, resultX, resultY, ownerType, ownerID)
        return
    
    def SendVirtualItemDrop(self, player, itemID, posX, posY, userDataStr):
        #通知客户端
        vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
        vItemDrop.ItemTypeID = itemID
        vItemDrop.PosX = posX
        vItemDrop.PosY = posY
        vItemDrop.UserData = userDataStr
        vItemDrop.UserDataLen = len(vItemDrop.UserData)
        NetPackCommon.SendFakePack(player, vItemDrop)
        return
    #---------------------------------------------------------------------
    ## NPC被杀死逻辑处理
    #  @param self 类实例