| | |
| | | import BossHurtMng
|
| | | import PlayerSuperMarket
|
| | | import GameLogic_FamilyInvade
|
| | | #import GameLogic_MunekadoTrial
|
| | | import GameLogic_GatherSoul
|
| | | import FormulaControl
|
| | | import PlayerMagicWeapon
|
| | | import PlayerBossReborn
|
| | |
| | | ownerType, ownerID = hurtType, hurtID
|
| | | itemCnt = moneyValue if itemID == moneyID else 1
|
| | | isBind = dropIDBindDict.get(itemID, 1)
|
| | | |
| | | |
| | | curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind)
|
| | | if not curItem:
|
| | | continue
|
| | | |
| | | if mapID == ChConfig.Def_FBMapID_GatherSoul:#聚魂副本特殊处理
|
| | | GameLogic_GatherSoul.KillGatherSoulNPCDropAward(itemID, itemCnt, isBind)
|
| | | dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
|
| | | self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
|
| | | curItem.Clear()
|
| | | continue
|
| | |
|
| | | if isDropInItemPack:
|
| | |
| | | if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, True, True,
|
| | | event=["NPCDrop", False, {"npcID":npcID}]):
|
| | | #通知客户端
|
| | | vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
|
| | | vItemDrop.ItemTypeID = itemID
|
| | | vItemDrop.PosX = resultX
|
| | | vItemDrop.PosY = resultY
|
| | | vItemDrop.UserData = dropItemDataStr
|
| | | vItemDrop.UserDataLen = len(vItemDrop.UserData)
|
| | | NetPackCommon.SendFakePack(ownerPlayer, vItemDrop)
|
| | | self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
|
| | | |
| | | else:
|
| | | self.__MapCreateItem(curItem, resultX, resultY, ownerType, ownerID)
|
| | | return
|
| | |
|
| | | def SendVirtualItemDrop(self, player, itemID, posX, posY, userDataStr):
|
| | | #通知客户端
|
| | | vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
|
| | | vItemDrop.ItemTypeID = itemID
|
| | | vItemDrop.PosX = posX
|
| | | vItemDrop.PosY = posY
|
| | | vItemDrop.UserData = userDataStr
|
| | | vItemDrop.UserDataLen = len(vItemDrop.UserData)
|
| | | NetPackCommon.SendFakePack(player, vItemDrop)
|
| | | return
|
| | | #---------------------------------------------------------------------
|
| | | ## NPC被杀死逻辑处理
|
| | | # @param self 类实例
|