xdh
2018-12-19 57a7f963e83329c191e135c8102b0614dea6d5b4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -310,7 +310,8 @@
    #是否需要通知客户端
    isNotify = True if curSkill.GetClientEffectType() != 0 else False
    addBuff = buffState.AddBuffEx(skillID, tick, isNotify)
    # 增加第四个参数是否立即广播
    addBuff = buffState.AddBuff(skillID, tick, isNotify, False)
    buffIndex = buffState.GetBuffCount()    # buff在管理器中的索引
    if updProcessInterval > 0:
        # 继承上一个buff的循环记录
@@ -370,7 +371,9 @@
    DoAddBuffOver(curObj, curSkill, addBuff, buffOwner, tick)
        
    # 通知客户端
    buffState.Sync_AddBuffEx()
    #buffState.Sync_AddBuffEx()
    if isNotify:
        PYSync_RefreshBuff(curObj, addBuff, SkillCommon.GetBuffType(curSkill), notifyAll=False)
    #检查是否属于刷新BUFF
    #===========================================================================
@@ -907,9 +910,8 @@
    
    return DelBuffBySkillID(curObj, skillID, tick)
def PYSync_RefreshBuff(gameObj, curBuff, buffType):
def PYSync_RefreshBuff(gameObj, curBuff, buffType, notifyAll=True):
    sendPack = ChNetSendPack.tagObjAddBuff()
    sendPack
    sendPack.ObjType = gameObj.GetGameObjType()
    sendPack.ObjID = gameObj.GetID();
@@ -920,7 +922,9 @@
    sendPack.Value1 = curBuff.GetValue1();
    sendPack.Value2 = curBuff.GetValue2();
    sendPack.Layer = curBuff.GetLayer();
    gameObj.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength());
    if notifyAll or gameObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
        gameObj.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength());
    else:
        PlayerControl.PyNotifyAll(gameObj, sendPack, notifySelf=True, notifyCnt=-1)