| | |
| | | battleObj = GameLogic_CrossBattlefield.GetBattlePlayerObj(tagPlayerID)
|
| | | battleObj.addPlayerScore(curPlayer, setScore - battleObj.score)
|
| | | GameWorld.DebugAnswer(curPlayer, "玩家(%s)积分: %s" % (tagPlayerID, battleObj.score))
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, GameLogic_CrossBattlefield.DoFBHelp, 0, GameLogic_CrossBattlefield.refreshCrossBattlefield) # 触发刷新FBHelp
|
| | | GameLogic_CrossBattlefield.NotifyBattlefieldHelp()
|
| | | return
|
| | |
|
| | | # 设置玩家击杀
|
| | |
| | | battleObj = GameLogic_CrossBattlefield.GetBattlePlayerObj(tagPlayerID)
|
| | | battleObj.addKillCount(setCount - battleObj.killCount)
|
| | | GameWorld.DebugAnswer(curPlayer, "玩家(%s)击杀数: %s, 连杀数: %s" % (tagPlayerID, battleObj.killCount, battleObj.continueKillCount))
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, GameLogic_CrossBattlefield.DoFBHelp, 0, GameLogic_CrossBattlefield.refreshCrossBattlefield) # 触发刷新FBHelp
|
| | | GameLogic_CrossBattlefield.NotifyBattlefieldHelp()
|
| | | return
|
| | |
|
| | | # 设置玩家贡献度
|
| | |
| | | battleObj = GameLogic_CrossBattlefield.GetBattlePlayerObj(tagPlayerID)
|
| | | battleObj.addSuperItemContribution(setProgress - battleObj.superItemContribution)
|
| | | GameWorld.DebugAnswer(curPlayer, "玩家(%s)贡献度: %s" % (tagPlayerID, battleObj.superItemContribution))
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, GameLogic_CrossBattlefield.DoFBHelp, 0, GameLogic_CrossBattlefield.refreshCrossBattlefield) # 触发刷新FBHelp
|
| | | GameLogic_CrossBattlefield.NotifyBattlefieldHelp()
|
| | | return
|
| | |
|
| | | # 设置阵营积分
|
| | |
| | | factionObj = GameLogic_CrossBattlefield.GetBattleFactionObj(tagFaction)
|
| | | factionObj.addFactionScore(setScore - factionObj.score)
|
| | | GameWorld.DebugAnswer(curPlayer, "阵营(%s)积分: %s" % (tagFaction, factionObj.score))
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, GameLogic_CrossBattlefield.DoFBHelp, 0, GameLogic_CrossBattlefield.refreshCrossBattlefield) # 触发刷新FBHelp
|
| | | GameLogic_CrossBattlefield.NotifyBattlefieldHelp()
|
| | | return
|
| | |
|
| | | # 重置大奖信息
|
| | |
| | | worldObj = GameLogic_CrossBattlefield.GetBattleWorld()
|
| | | worldObj.RandSuperTask()
|
| | | GameWorld.DebugAnswer(curPlayer, "重新随机大奖OK! %s" % worldObj.superItemInfo)
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, GameLogic_CrossBattlefield.DoFBHelp, 0, GameLogic_CrossBattlefield.refreshCrossBattlefield) # 触发刷新FBHelp
|
| | | GameLogic_CrossBattlefield.NotifyBattlefieldHelp(True)
|
| | | return
|
| | |
|
| | | # 复活阵营守卫
|