ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CrossBattle.py
@@ -54,7 +54,7 @@
        battleObj = GameLogic_CrossBattlefield.GetBattlePlayerObj(tagPlayerID)
        battleObj.addPlayerScore(curPlayer, setScore - battleObj.score)
        GameWorld.DebugAnswer(curPlayer, "玩家(%s)积分: %s" % (tagPlayerID, battleObj.score))
        FBCommon.NotifyCopyMapPlayerFBHelp(tick, GameLogic_CrossBattlefield.DoFBHelp, 0, GameLogic_CrossBattlefield.refreshCrossBattlefield) # 触发刷新FBHelp
        GameLogic_CrossBattlefield.NotifyBattlefieldHelp()
        return
    
    # 设置玩家击杀
@@ -64,7 +64,7 @@
        battleObj = GameLogic_CrossBattlefield.GetBattlePlayerObj(tagPlayerID)
        battleObj.addKillCount(setCount - battleObj.killCount)
        GameWorld.DebugAnswer(curPlayer, "玩家(%s)击杀数: %s, 连杀数: %s" % (tagPlayerID, battleObj.killCount, battleObj.continueKillCount))
        FBCommon.NotifyCopyMapPlayerFBHelp(tick, GameLogic_CrossBattlefield.DoFBHelp, 0, GameLogic_CrossBattlefield.refreshCrossBattlefield) # 触发刷新FBHelp
        GameLogic_CrossBattlefield.NotifyBattlefieldHelp()
        return
    
    # 设置玩家贡献度
@@ -74,7 +74,7 @@
        battleObj = GameLogic_CrossBattlefield.GetBattlePlayerObj(tagPlayerID)
        battleObj.addSuperItemContribution(setProgress - battleObj.superItemContribution)
        GameWorld.DebugAnswer(curPlayer, "玩家(%s)贡献度: %s" % (tagPlayerID, battleObj.superItemContribution))
        FBCommon.NotifyCopyMapPlayerFBHelp(tick, GameLogic_CrossBattlefield.DoFBHelp, 0, GameLogic_CrossBattlefield.refreshCrossBattlefield) # 触发刷新FBHelp
        GameLogic_CrossBattlefield.NotifyBattlefieldHelp()
        return
    
    # 设置阵营积分
@@ -87,7 +87,7 @@
        factionObj = GameLogic_CrossBattlefield.GetBattleFactionObj(tagFaction)
        factionObj.addFactionScore(setScore - factionObj.score)
        GameWorld.DebugAnswer(curPlayer, "阵营(%s)积分: %s" % (tagFaction, factionObj.score))
        FBCommon.NotifyCopyMapPlayerFBHelp(tick, GameLogic_CrossBattlefield.DoFBHelp, 0, GameLogic_CrossBattlefield.refreshCrossBattlefield) # 触发刷新FBHelp
        GameLogic_CrossBattlefield.NotifyBattlefieldHelp()
        return
    
    # 重置大奖信息
@@ -95,7 +95,7 @@
        worldObj = GameLogic_CrossBattlefield.GetBattleWorld()
        worldObj.RandSuperTask()
        GameWorld.DebugAnswer(curPlayer, "重新随机大奖OK! %s" % worldObj.superItemInfo)
        FBCommon.NotifyCopyMapPlayerFBHelp(tick, GameLogic_CrossBattlefield.DoFBHelp, 0, GameLogic_CrossBattlefield.refreshCrossBattlefield) # 触发刷新FBHelp
        GameLogic_CrossBattlefield.NotifyBattlefieldHelp(True)
        return
    
    # 复活阵营守卫