ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -971,6 +971,14 @@
        callFunc(curPlayer, curNPC)
    return
## 退出采集
def OnExitCollect(curPlayer, curNPC):
    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnExitCollect"))
    if callFunc:
        callFunc(curPlayer, curNPC)
    return
## 收集中(家族战副本中的棋和塔)
#  @param curPlayer 当前玩家
#  @param tick 当前时间
@@ -1475,6 +1483,17 @@
    
    return callFunc(curNPC)
def OnRandomRobotJob(curNPC, lineRobotJobDict):
    ## 随机机器人职业
    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnRandomRobotJob"))
    if callFunc == None:
        return
    return callFunc(curNPC, lineRobotJobDict)
#---------------------------------------------------------------------
## 杀怪奖励是否给最后一个补刀的玩家
#  @param 无