ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py
@@ -37,6 +37,7 @@
import PlayerState
import SkillShell
import CommFunc
import FBCommon
import PlayerFB
import GameMap
import FBLogic
@@ -115,6 +116,7 @@
        self.stateTick = tick        
        self.stateTickRemain = self.GetStateTickMax()
        self.SyncFBStepTime(tick)
        FBCommon.SetFBStep(state, tick)
        return
        
    def CaclStateTick(self, tick):
@@ -574,6 +576,11 @@
    if not curPlayer or curPlayer.IsEmpty() or not curPlayer.GetMapLoadOK():
        return
    
    fbStep = GameWorld.GetGameFB().GetFBStep()
    if fbStep != ChConfig.Def_MirrorBatState_Init:
        GameWorld.ErrLog("镜像战斗该阶段已经不能初始化了! fbStep=%s" % fbStep, curPlayer.GetPlayerID())
        return
    battle = GetMirrorBattle(curPlayer)
    if battle:
        GameWorld.DebugLog("镜像战斗玩家断线重连成功!", curPlayer.GetPlayerID())