| | |
| | | cureSetEff = curSkill.GetEffect(0) # 恢复规则设定效果
|
| | | cureType = cureSetEff.GetEffectValue(2) # 恢复类型
|
| | |
|
| | | addValue = SkillCommon.GetCureHP(attacker, defender, curSkill, cureType)
|
| | | addValue = SkillCommon.GetCureHP(attacker, defender, curSkill, cureType, largeNum=True)
|
| | |
|
| | | if addValue <= 0:
|
| | | return
|
| | | SkillCommon.SkillAddHP(defender, curSkill.GetSkillTypeID(), addValue, isEnhanceSkill)
|
| | | addValue = SkillCommon.SkillAddHP(defender, curSkill.GetSkillTypeID(), addValue, isEnhanceSkill)
|
| | | if addValue == None:
|
| | | return
|
| | | if isEnhanceSkill:
|
| | | return True
|
| | |
|