hch
2019-08-28 5880a05cd7028b88baee029a93a4303d136a2db0
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -54,6 +54,8 @@
                        ("list", "LingQiAttrID", 0),
                        ("list", "LingQiAttrValue", 0),
                        ("DWORD", "LingQiAttrScore", 0),
                        ("dict", "UpCostItem", 0),
                        ("DWORD", "NextItemID", 0),
                        ),
                "Realm":(
@@ -96,6 +98,7 @@
                        ("WORD", "LimiRealmLV", 0),
                        ("DWORD", "LimitMissionID", 0),
                        ("BYTE", "LimitVIPLV", 0),
                        ("char", "MailKey", 0),
                        ),
                "ItemCompound":(
@@ -142,6 +145,7 @@
                        ("BYTE", "ItemType", 1),
                        ("BYTE", "ItemColor", 1),
                        ("BYTE", "IsSuit", 1),
                        ("BYTE", "ItemQuality", 1),
                        ("list", "LegendAttrCountInfo", 0),
                        ),
@@ -160,6 +164,7 @@
                        ("BYTE", "ItemClassLV", 1),
                        ("BYTE", "ItemColor", 1),
                        ("BYTE", "IsSuit", 1),
                        ("BYTE", "ItemQuality", 1),
                        ("dict", "LVLegendAttrLibNumInfo", 0),
                        ),
@@ -347,6 +352,7 @@
                        ("DWORD", "LostHPPerSecond", 0),
                        ("BYTE", "MaxPlayerCount", 0),
                        ("DWORD", "LostHPPerSecondEx", 0),
                        ("BYTE", "FightPowerMinByLV", 0),
                        ("DWORD", "FightPowerMin", 0),
                        ("DWORD", "FightPowerMax", 0),
                        ("DWORD", "EveryFightPower", 0),
@@ -541,6 +547,7 @@
                        ("BYTE", "ClassLV", 1),
                        ("BYTE", "EquipColor", 1),
                        ("BYTE", "IsSuit", 1),
                        ("BYTE", "ItemQuality", 1),
                        ("DWORD", "BaseEquipMaxHPAddPerC", 0),
                        ("DWORD", "BaseEquipAtkAddPerC", 0),
                        ("DWORD", "SuperHitC", 0),
@@ -552,8 +559,10 @@
                        ("DWORD", "PerLVMaxHPC", 0),
                        ("DWORD", "DropMoneyPerC", 0),
                        ("DWORD", "SuperHitReduceC", 0),
                        ("DWORD", "SuperHitRateReduceC", 0),
                        ("DWORD", "HitC", 0),
                        ("DWORD", "MissC", 0),
                        ("DWORD", "PetDamPerC", 0),
                        ),
                "Success":(
@@ -616,7 +625,6 @@
                "AppointItem":(
                        ("DWORD", "ID", 1),
                        ("BYTE", "SuiteLV", 0),
                        ("BYTE", "CancelUseLimit", 0),
                        ("list", "LegendAttrID", 0),
                        ("list", "LegendAttrValue", 0),
@@ -779,7 +787,7 @@
                "SealDemon":(
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "LineID", 0),
                        ("WORD", "KillTime", 0),
                        ("list", "OwnerAwardItemEx", 0),
                        ),
                "FbEncourage":(
@@ -867,6 +875,12 @@
                        ("BYTE", "MoneyType", 0),
                        ("DWORD", "MoneyCount", 0),
                        ("list", "NeedNotifyItemList", 0),
                        ("BYTE", "IsDropJobSelf", 0),
                        ("list", "PieRateDrop", 0),
                        ("BYTE", "PieRateDoCnt", 0),
                        ("dict", "IndepRateDrop", 0),
                        ("dict", "EquipColorSuitInfo", 0),
                        ("dict", "EquipPartKeyRateInfo", 0),
                        ),
                "VIPKillNPC":(
@@ -919,6 +933,8 @@
                "CTG":(
                        ("BYTE", "RecordID", 1),
                        ("BYTE", "CanResetBuyCount", 0),
                        ("BYTE", "TotalBuyCount", 0),
                        ("BYTE", "DailyBuyCount", 0),
                        ("WORD", "GainGold", 0),
                        ("WORD", "GainGoldPrize", 0),
@@ -1285,24 +1301,11 @@
                        ("char", "Reward", 0),
                        ),
                "ZhuXianSuitAttr":(
                        ("BYTE", "SuitType", 1),
                        ("BYTE", "SuitLV", 1),
                        ("list", "SuitAttrIDList", 0),
                        ("list", "SuitAttrValueList", 0),
                        ),
                "ZhuXianBoss":(
                        ("DWORD", "NPCID", 0),
                        ("BYTE", "LineID", 1),
                        ("WORD", "KillTime", 0),
                        ("WORD", "RealmLV", 0),
                        ("DWORD", "ZhuXianScore", 0),
                        ),
                "ZhuXianEquipDecompose":(
                        ("BYTE", "ClassLV", 1),
                        ("dict", "DecomposeInfo", 0),
                        ),
                "ActFeastWeekParty":(
@@ -1337,13 +1340,6 @@
                        ("DWORD", "Index", 1),
                        ("DWORD", "NeedPoint", 0),
                        ("dict", "Award", 0),
                        ),
                "ZhuXianStoneAttr":(
                        ("BYTE", "SuitType", 1),
                        ("BYTE", "ShareSoneLV", 1),
                        ("list", "AttrIDList", 0),
                        ("list", "AttrValueList", 0),
                        ),
                "ActLuckyTreasure":(
@@ -1384,7 +1380,8 @@
                        ("BYTE", "IsJobLimit", 0),
                        ("list", "CostEquipColor", 0),
                        ("BYTE", "CostEquipCnt", 0),
                        ("BYTE", "SuitTotalRate", 0),
                        ("BYTE", "UnSuitRate", 0),
                        ("BYTE", "SuitRate", 0),
                        ("dict", "CostItemDict", 0),
                        ("dict", "StarAttrInfo", 0),
                        ("dict", "BaseAttrInfo", 0),
@@ -1399,6 +1396,7 @@
                        ),
                "FamilyBossAward":(
                        ("DWORD", "BossID", 1),
                        ("list", "WorldLV", 0),
                        ("list", "Rank", 0),
                        ("list", "Award1", 0),
@@ -1471,6 +1469,27 @@
                        ("DWORD", "FightPower", 0),
                        ("BYTE", "IsNotify", 0),
                        ),
                "LingGenEffect":(
                        ("DWORD", "ID", 0),
                        ("DWORD", "PointID", 1),
                        ("BYTE", "QualityLV", 1),
                        ),
                "HorsePetSkin":(
                        ("BYTE", "Type", 1),
                        ("DWORD", "ID", 1),
                        ("BYTE", "SkinLV", 1),
                        ("DWORD", "NeedExp", 0),
                        ("dict", "AttrInfo", 0),
                        ("BYTE", "SkinIndex", 0),
                        ),
                "HistoryRechargeAward":(
                        ("BYTE", "ID", 1),
                        ("DWORD", "Recharge", 0),
                        ("dict", "Reward", 0),
                        ),
                }
@@ -1517,13 +1536,17 @@
        self.ItemID = 0
        self.LingQiAttrID = []
        self.LingQiAttrValue = []
        self.LingQiAttrScore = 0
        self.LingQiAttrScore = 0
        self.UpCostItem = {}
        self.NextItemID = 0
        return
        
    def GetItemID(self): return self.ItemID # 属性ID
    def GetLingQiAttrID(self): return self.LingQiAttrID # 灵器属性ID
    def GetLingQiAttrValue(self): return self.LingQiAttrValue # 灵器属性数值
    def GetLingQiAttrScore(self): return self.LingQiAttrScore # 灵器属性评分
    def GetLingQiAttrScore(self): return self.LingQiAttrScore # 灵器属性评分
    def GetUpCostItem(self): return self.UpCostItem # 突破需要材料
    def GetNextItemID(self): return self.NextItemID # 突破后物品ID
# 境界表
class IPY_Realm():
@@ -1603,7 +1626,8 @@
        self.LimitMagicWeapon = 0
        self.LimiRealmLV = 0
        self.LimitMissionID = 0
        self.LimitVIPLV = 0
        self.LimitVIPLV = 0
        self.MailKey = ""
        return
        
    def GetFuncId(self): return self.FuncId # 功能标识
@@ -1611,7 +1635,8 @@
    def GetLimitMagicWeapon(self): return self.LimitMagicWeapon # 需要解锁法宝ID
    def GetLimiRealmLV(self): return self.LimiRealmLV # 需要境界等级
    def GetLimitMissionID(self): return self.LimitMissionID # 需要完成的任务ID
    def GetLimitVIPLV(self): return self.LimitVIPLV # 需要VIP等级
    def GetLimitVIPLV(self): return self.LimitVIPLV # 需要VIP等级
    def GetMailKey(self): return self.MailKey # 邮件
# 合成表
class IPY_ItemCompound():
@@ -1704,12 +1729,14 @@
        self.ItemType = 0
        self.ItemColor = 0
        self.IsSuit = 0
        self.ItemQuality = 0
        self.LegendAttrCountInfo = []
        return
        
    def GetItemType(self): return self.ItemType # 物品类型
    def GetItemColor(self): return self.ItemColor # 物品颜色
    def GetIsSuit(self): return self.IsSuit # 是否套装
    def GetItemQuality(self): return self.ItemQuality # 物品星级
    def GetLegendAttrCountInfo(self): return self.LegendAttrCountInfo # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
# 装备传奇属性类型表
@@ -1742,6 +1769,7 @@
        self.ItemClassLV = 0
        self.ItemColor = 0
        self.IsSuit = 0
        self.ItemQuality = 0
        self.LVLegendAttrLibNumInfo = {}
        return
        
@@ -1749,6 +1777,7 @@
    def GetItemClassLV(self): return self.ItemClassLV # 物品阶级
    def GetItemColor(self): return self.ItemColor # 物品颜色
    def GetIsSuit(self): return self.IsSuit # 是否套装
    def GetItemQuality(self): return self.ItemQuality # 物品星级
    def GetLVLegendAttrLibNumInfo(self): return self.LVLegendAttrLibNumInfo # 属性ID等级段对应数值库编号 {属性ID:{等级:库编号, ...}}
# 神兽表
@@ -2131,6 +2160,7 @@
        self.LostHPPerSecond = 0
        self.MaxPlayerCount = 0
        self.LostHPPerSecondEx = 0
        self.FightPowerMinByLV = 0
        self.FightPowerMin = 0
        self.FightPowerMax = 0
        self.EveryFightPower = 0
@@ -2141,6 +2171,7 @@
    def GetLostHPPerSecond(self): return self.LostHPPerSecond # 单人每秒掉血量
    def GetMaxPlayerCount(self): return self.MaxPlayerCount # 最大人数
    def GetLostHPPerSecondEx(self): return self.LostHPPerSecondEx # 每增加一人附加掉血量
    def GetFightPowerMinByLV(self): return self.FightPowerMinByLV # 标准战力是否取等级表
    def GetFightPowerMin(self): return self.FightPowerMin # 标准战力
    def GetFightPowerMax(self): return self.FightPowerMax # 上限战力
    def GetEveryFightPower(self): return self.EveryFightPower # 每x点战力
@@ -2534,6 +2565,7 @@
        self.ClassLV = 0
        self.EquipColor = 0
        self.IsSuit = 0
        self.ItemQuality = 0
        self.BaseEquipMaxHPAddPerC = 0
        self.BaseEquipAtkAddPerC = 0
        self.SuperHitC = 0
@@ -2545,13 +2577,16 @@
        self.PerLVMaxHPC = 0
        self.DropMoneyPerC = 0
        self.SuperHitReduceC = 0
        self.SuperHitRateReduceC = 0
        self.HitC = 0
        self.MissC = 0
        self.MissC = 0
        self.PetDamPerC = 0
        return
        
    def GetClassLV(self): return self.ClassLV #  装备阶级
    def GetEquipColor(self): return self.EquipColor #  装备颜色
    def GetIsSuit(self): return self.IsSuit #  是否套装
    def GetItemQuality(self): return self.ItemQuality # 物品星级
    def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC #  基础防具生命百分比系数
    def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC #  基础武器攻击百分比系数
    def GetSuperHitC(self): return self.SuperHitC #  暴击值系数
@@ -2562,9 +2597,11 @@
    def GetPerLVAtkC(self): return self.PerLVAtkC #  每级增加攻击力系数
    def GetPerLVMaxHPC(self): return self.PerLVMaxHPC #  每级增加生命值系数
    def GetDropMoneyPerC(self): return self.DropMoneyPerC #  增加掉落金币量百分比系数
    def GetSuperHitReduceC(self): return self.SuperHitReduceC #  暴击抗性百分比系数
    def GetSuperHitReduceC(self): return self.SuperHitReduceC #  暴击减伤百分比系数
    def GetSuperHitRateReduceC(self): return self.SuperHitRateReduceC #  暴击抗性系数
    def GetHitC(self): return self.HitC #  命中系数
    def GetMissC(self): return self.MissC #  闪避系数
    def GetMissC(self): return self.MissC #  闪避系数
    def GetPetDamPerC(self): return self.PetDamPerC #  灵宠增伤百分比系数
# 成就表
class IPY_Success():
@@ -2693,14 +2730,12 @@
    
    def __init__(self):
        self.ID = 0
        self.SuiteLV = 0
        self.CancelUseLimit = 0
        self.LegendAttrID = []
        self.LegendAttrValue = []
        return
        
    def GetID(self): return self.ID # 定制物品ID
    def GetSuiteLV(self): return self.SuiteLV # 套装等级
    def GetCancelUseLimit(self): return self.CancelUseLimit # 穿戴限制(除职业)
    def GetLegendAttrID(self): return self.LegendAttrID # 传奇属性ID
    def GetLegendAttrValue(self): return self.LegendAttrValue # 传奇属性值
@@ -3035,12 +3070,12 @@
    def __init__(self):
        self.NPCID = 0
        self.LineID = 0
        self.KillTime = 0
        self.OwnerAwardItemEx = []
        return
        
    def GetNPCID(self): return self.NPCID # ID
    def GetLineID(self): return self.LineID
    def GetKillTime(self): return self.KillTime # 击杀总时间秒
    def GetOwnerAwardItemEx(self): return self.OwnerAwardItemEx # 第一名额外奖励物品[[itemID,个数,是否拍品], ...]
# 副本鼓舞表
class IPY_FbEncourage():
@@ -3207,7 +3242,13 @@
        self.JobItemList = []
        self.MoneyType = 0
        self.MoneyCount = 0
        self.NeedNotifyItemList = []
        self.NeedNotifyItemList = []
        self.IsDropJobSelf = 0
        self.PieRateDrop = []
        self.PieRateDoCnt = 0
        self.IndepRateDrop = {}
        self.EquipColorSuitInfo = {}
        self.EquipPartKeyRateInfo = {}
        return
        
    def GetChestsItemID(self): return self.ChestsItemID # 宝箱物品ID
@@ -3222,7 +3263,13 @@
    def GetJobItemList(self): return self.JobItemList # 职业物品列表
    def GetMoneyType(self): return self.MoneyType # 货币类型
    def GetMoneyCount(self): return self.MoneyCount # 货币数量
    def GetNeedNotifyItemList(self): return self.NeedNotifyItemList # 需要广播的物品ID列表
    def GetNeedNotifyItemList(self): return self.NeedNotifyItemList # 需要广播的物品ID列表
    def GetIsDropJobSelf(self): return self.IsDropJobSelf # 是否只掉落本职业
    def GetPieRateDrop(self): return self.PieRateDrop # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...]
    def GetPieRateDoCnt(self): return self.PieRateDoCnt # 饼图概率执行次数
    def GetIndepRateDrop(self): return self.IndepRateDrop # 独立概率掉落信息 {(阶,颜色):概率,...}
    def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...}
    def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
# VIP杀怪加攻击表
class IPY_VIPKillNPC():
@@ -3332,6 +3379,8 @@
    
    def __init__(self):
        self.RecordID = 0
        self.CanResetBuyCount = 0
        self.TotalBuyCount = 0
        self.DailyBuyCount = 0
        self.GainGold = 0
        self.GainGoldPrize = 0
@@ -3341,6 +3390,8 @@
        return
        
    def GetRecordID(self): return self.RecordID # 记录ID
    def GetCanResetBuyCount(self): return self.CanResetBuyCount # 是否允许重置次数
    def GetTotalBuyCount(self): return self.TotalBuyCount # 总限购次数
    def GetDailyBuyCount(self): return self.DailyBuyCount # 每日限购次数
    def GetGainGold(self): return self.GainGold # 获得仙玉数
    def GetGainGoldPrize(self): return self.GainGoldPrize # 赠送仙玉数
@@ -4107,48 +4158,20 @@
    def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
    def GetReward(self): return self.Reward # 奖励物品
# 诛仙装备套装属性表
class IPY_ZhuXianSuitAttr():
    def __init__(self):
        self.SuitType = 0
        self.SuitLV = 0
        self.SuitAttrIDList = []
        self.SuitAttrValueList = []
        return
    def GetSuitType(self): return self.SuitType # 套装类型
    def GetSuitLV(self): return self.SuitLV # 套装等级
    def GetSuitAttrIDList(self): return self.SuitAttrIDList # 属性ID列表
    def GetSuitAttrValueList(self): return self.SuitAttrValueList # 属性值列表
# 诛仙BOSS表
class IPY_ZhuXianBoss():
    
    def __init__(self):
        self.NPCID = 0
        self.LineID = 0
        self.KillTime = 0
        self.RealmLV = 0
        self.ZhuXianScore = 0
        return
        
    def GetNPCID(self): return self.NPCID # ID
    def GetLineID(self): return self.LineID
    def GetKillTime(self): return self.KillTime # 击杀总时间秒
    def GetRealmLV(self): return self.RealmLV # 需要境界
    def GetZhuXianScore(self): return self.ZhuXianScore # 需要诛仙总评分
# 诛仙装备分解表
class IPY_ZhuXianEquipDecompose():
    def __init__(self):
        self.ClassLV = 0
        self.DecomposeInfo = {}
        return
    def GetClassLV(self): return self.ClassLV # 阶级
    def GetDecomposeInfo(self): return self.DecomposeInfo # {(产出物品ID,..):饼图,..}
# 节日巡礼活动时间表
class IPY_ActFeastWeekParty():
@@ -4221,21 +4244,6 @@
    def GetIndex(self): return self.Index # 索引
    def GetNeedPoint(self): return self.NeedPoint # 需要点数
    def GetAward(self): return self.Award # 奖励 {"职业":[[物品ID,个数,是否绑定],...], ...}
# 诛仙宝石共鸣属性表
class IPY_ZhuXianStoneAttr():
    def __init__(self):
        self.SuitType = 0
        self.ShareSoneLV = 0
        self.AttrIDList = []
        self.AttrValueList = []
        return
    def GetSuitType(self): return self.SuitType # 套装类型
    def GetShareSoneLV(self): return self.ShareSoneLV # 共鸣等级
    def GetAttrIDList(self): return self.AttrIDList # 属性ID列表
    def GetAttrValueList(self): return self.AttrValueList # 属性值列表
# 幸运鉴宝活动时间表
class IPY_ActLuckyTreasure():
@@ -4312,7 +4320,8 @@
        self.IsJobLimit = 0
        self.CostEquipColor = []
        self.CostEquipCnt = 0
        self.SuitTotalRate = 0
        self.UnSuitRate = 0
        self.SuitRate = 0
        self.CostItemDict = {}
        self.StarAttrInfo = {}
        self.BaseAttrInfo = {}
@@ -4325,7 +4334,8 @@
    def GetIsJobLimit(self): return self.IsJobLimit # 是否只用本职业装备材料
    def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质
    def GetCostEquipCnt(self): return self.CostEquipCnt # 装备数量
    def GetSuitTotalRate(self): return self.SuitTotalRate # 全套装加成概率(非套50%)
    def GetUnSuitRate(self): return self.UnSuitRate # 单件非套装加成概率
    def GetSuitRate(self): return self.SuitRate # 单件套装加成概率
    def GetCostItemDict(self): return self.CostItemDict # 特殊材料
    def GetStarAttrInfo(self): return self.StarAttrInfo # 星级属性
    def GetBaseAttrInfo(self): return self.BaseAttrInfo # 基础属性增加
@@ -4351,12 +4361,14 @@
class IPY_FamilyBossAward():
    
    def __init__(self):
        self.BossID = 0
        self.WorldLV = []
        self.Rank = []
        self.Award1 = []
        self.Award2 = {}
        return
        
    def GetBossID(self): return self.BossID # BossID
    def GetWorldLV(self): return self.WorldLV # 世界等级
    def GetRank(self): return self.Rank # 排名
    def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
@@ -4503,6 +4515,51 @@
    def GetNeedLV(self): return self.NeedLV # 要求等级
    def GetFightPower(self): return self.FightPower # 推荐战力
    def GetIsNotify(self): return self.IsNotify # 是否广播
# 灵根特效表
class IPY_LingGenEffect():
    def __init__(self):
        self.ID = 0
        self.PointID = 0
        self.QualityLV = 0
        return
    def GetID(self): return self.ID # ΨһID
    def GetPointID(self): return self.PointID # 灵根ID
    def GetQualityLV(self): return self.QualityLV # 品级
# 骑宠幻化表
class IPY_HorsePetSkin():
    def __init__(self):
        self.Type = 0
        self.ID = 0
        self.SkinLV = 0
        self.NeedExp = 0
        self.AttrInfo = {}
        self.SkinIndex = 0
        return
    def GetType(self): return self.Type # 1坐骑2灵宠
    def GetID(self): return self.ID # 关联ID(坐骑表和灵宠表ID)
    def GetSkinLV(self): return self.SkinLV # 幻化等级
    def GetNeedExp(self): return self.NeedExp # 升级需要经验
    def GetAttrInfo(self): return self.AttrInfo # 属性
    def GetSkinIndex(self): return self.SkinIndex # 外观
# 累计充值奖励表
class IPY_HistoryRechargeAward():
    def __init__(self):
        self.ID = 0
        self.Recharge = 0
        self.Reward = {}
        return
    def GetID(self): return self.ID # id
    def GetRecharge(self): return self.Recharge # 所需充值元
    def GetReward(self): return self.Reward # 职业对应的奖励内容,每个职业4组数据,物品ID和物品数量(1.枪豪2.道师3.剑修)
def Log(msg, playerID=0, par=0):
@@ -4782,12 +4839,8 @@
        self.ipyActLoginAwardLen = len(self.ipyActLoginAwardCache)
        self.ipyLoginAwardCache = self.__LoadFileData("LoginAward", IPY_LoginAward)
        self.ipyLoginAwardLen = len(self.ipyLoginAwardCache)
        self.ipyZhuXianSuitAttrCache = self.__LoadFileData("ZhuXianSuitAttr", IPY_ZhuXianSuitAttr)
        self.ipyZhuXianSuitAttrLen = len(self.ipyZhuXianSuitAttrCache)
        self.ipyZhuXianBossCache = self.__LoadFileData("ZhuXianBoss", IPY_ZhuXianBoss)
        self.ipyZhuXianBossLen = len(self.ipyZhuXianBossCache)
        self.ipyZhuXianEquipDecomposeCache = self.__LoadFileData("ZhuXianEquipDecompose", IPY_ZhuXianEquipDecompose)
        self.ipyZhuXianEquipDecomposeLen = len(self.ipyZhuXianEquipDecomposeCache)
        self.ipyActFeastWeekPartyCache = self.__LoadFileData("ActFeastWeekParty", IPY_ActFeastWeekParty)
        self.ipyActFeastWeekPartyLen = len(self.ipyActFeastWeekPartyCache)
        self.ipyFeastWeekPartyCache = self.__LoadFileData("FeastWeekParty", IPY_FeastWeekParty)
@@ -4796,8 +4849,6 @@
        self.ipyNewAllPeoplePartyLen = len(self.ipyNewAllPeoplePartyCache)
        self.ipyNewAllPeoplePartyAwardCache = self.__LoadFileData("NewAllPeoplePartyAward", IPY_NewAllPeoplePartyAward)
        self.ipyNewAllPeoplePartyAwardLen = len(self.ipyNewAllPeoplePartyAwardCache)
        self.ipyZhuXianStoneAttrCache = self.__LoadFileData("ZhuXianStoneAttr", IPY_ZhuXianStoneAttr)
        self.ipyZhuXianStoneAttrLen = len(self.ipyZhuXianStoneAttrCache)
        self.ipyActLuckyTreasureCache = self.__LoadFileData("ActLuckyTreasure", IPY_ActLuckyTreasure)
        self.ipyActLuckyTreasureLen = len(self.ipyActLuckyTreasureCache)
        self.ipyLuckyTreasureTemplateCache = self.__LoadFileData("LuckyTreasureTemplate", IPY_LuckyTreasureTemplate)
@@ -4828,6 +4879,12 @@
        self.ipySkillElementLen = len(self.ipySkillElementCache)
        self.ipySkyTowerCache = self.__LoadFileData("SkyTower", IPY_SkyTower)
        self.ipySkyTowerLen = len(self.ipySkyTowerCache)
        self.ipyLingGenEffectCache = self.__LoadFileData("LingGenEffect", IPY_LingGenEffect)
        self.ipyLingGenEffectLen = len(self.ipyLingGenEffectCache)
        self.ipyHorsePetSkinCache = self.__LoadFileData("HorsePetSkin", IPY_HorsePetSkin)
        self.ipyHorsePetSkinLen = len(self.ipyHorsePetSkinCache)
        self.ipyHistoryRechargeAwardCache = self.__LoadFileData("HistoryRechargeAward", IPY_HistoryRechargeAward)
        self.ipyHistoryRechargeAwardLen = len(self.ipyHistoryRechargeAwardCache)
        Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
        Log("IPY_DataMgr InitOK!")
        return
@@ -5248,12 +5305,8 @@
    def GetActLoginAwardByIndex(self, index): return self.ipyActLoginAwardCache[index]
    def GetLoginAwardCount(self): return self.ipyLoginAwardLen
    def GetLoginAwardByIndex(self, index): return self.ipyLoginAwardCache[index]
    def GetZhuXianSuitAttrCount(self): return self.ipyZhuXianSuitAttrLen
    def GetZhuXianSuitAttrByIndex(self, index): return self.ipyZhuXianSuitAttrCache[index]
    def GetZhuXianBossCount(self): return self.ipyZhuXianBossLen
    def GetZhuXianBossByIndex(self, index): return self.ipyZhuXianBossCache[index]
    def GetZhuXianEquipDecomposeCount(self): return self.ipyZhuXianEquipDecomposeLen
    def GetZhuXianEquipDecomposeByIndex(self, index): return self.ipyZhuXianEquipDecomposeCache[index]
    def GetActFeastWeekPartyCount(self): return self.ipyActFeastWeekPartyLen
    def GetActFeastWeekPartyByIndex(self, index): return self.ipyActFeastWeekPartyCache[index]
    def GetFeastWeekPartyCount(self): return self.ipyFeastWeekPartyLen
@@ -5262,8 +5315,6 @@
    def GetNewAllPeoplePartyByIndex(self, index): return self.ipyNewAllPeoplePartyCache[index]
    def GetNewAllPeoplePartyAwardCount(self): return self.ipyNewAllPeoplePartyAwardLen
    def GetNewAllPeoplePartyAwardByIndex(self, index): return self.ipyNewAllPeoplePartyAwardCache[index]
    def GetZhuXianStoneAttrCount(self): return self.ipyZhuXianStoneAttrLen
    def GetZhuXianStoneAttrByIndex(self, index): return self.ipyZhuXianStoneAttrCache[index]
    def GetActLuckyTreasureCount(self): return self.ipyActLuckyTreasureLen
    def GetActLuckyTreasureByIndex(self, index): return self.ipyActLuckyTreasureCache[index]
    def GetLuckyTreasureTemplateCount(self): return self.ipyLuckyTreasureTemplateLen
@@ -5294,6 +5345,12 @@
    def GetSkillElementByIndex(self, index): return self.ipySkillElementCache[index]
    def GetSkyTowerCount(self): return self.ipySkyTowerLen
    def GetSkyTowerByIndex(self, index): return self.ipySkyTowerCache[index]
    def GetLingGenEffectCount(self): return self.ipyLingGenEffectLen
    def GetLingGenEffectByIndex(self, index): return self.ipyLingGenEffectCache[index]
    def GetHorsePetSkinCount(self): return self.ipyHorsePetSkinLen
    def GetHorsePetSkinByIndex(self, index): return self.ipyHorsePetSkinCache[index]
    def GetHistoryRechargeAwardCount(self): return self.ipyHistoryRechargeAwardLen
    def GetHistoryRechargeAwardByIndex(self, index): return self.ipyHistoryRechargeAwardCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData