| | |
| | | import GameWorldProcess
|
| | | import IpyGameDataPY
|
| | | import ChConfig
|
| | | import PlayerBossReborn
|
| | | import PyGameData
|
| | | import PlayerControl
|
| | | import ShareDefine
|
| | |
| | | import ItemControler
|
| | | import PlayerActivity
|
| | | import EventReport
|
| | | import GameObj
|
| | |
|
| | | FBDict_StartTick = 'FBDict_StartTick' #开始时间
|
| | | FBDict_Speed = 'FBDict_Speed' #掉血速度 /s
|
| | | FBDict_RemainHP = 'FBDict_RemainHP' #剩余时间
|
| | | FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
|
| | | FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
|
| | | FBDict_IsReduceing = 'FBDict_IsReduceing' #是否掉血中
|
| | | FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
|
| | | FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
|
| | | FBDict_IsEncourage = 'FBDict_IsEncourage' #是否鼓舞过
|
| | | FBDict_LastHPNotify = 'FBDict_LastHPNotify' #上一个血量广播
|
| | |
|
| | |
|
| | | (
|
| | | Def_BossTime, #BOSS时间
|
| | |
| | | if not bossID:
|
| | | return
|
| | | NPCCustomRefresh.SetNPCRefresh(101, [bossID])
|
| | | BossTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_BossTime]
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP, BossTime * 1000)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | GameWorld.DebugLog(' 多仙盟BOSS活动状态变更 state=%s' % state)
|
| | |
|
| | | if not state:
|
| | | if GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_StartTick) and not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
|
| | | if not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
| | | __DoLogicAllFamilyBossOver(0, tick)
|
| | | return
|
| | |
| | | if not hadDelTicket:
|
| | | FBCommon.SetHadDelTicket(curPlayer)
|
| | | FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 1)
|
| | | if lineID == 0:
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
|
| | | else:
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss2, 1)
|
| | | |
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
|
| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_FamilyBoss, 1)
|
| | | if fbStep == FB_Step_Open:
|
| | | FBCommon.SetFBStep(FB_Step_Fighting, tick)
|
| | |
|
| | |
| | | elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
|
| | | PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
|
| | |
|
| | | UpdateHPReduceSpeed(tick) |
| | | gameFB = GameWorld.GetGameFB()
|
| | | # 上鼓舞buff
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(familyID, FBPlayerDict_EncourageLV)
|
| | |
| | | def OnCloseFB(tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | |
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick, 0)
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| | | gameWorld.SetGameWorldDict(FBDict_Speed, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, 0)
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| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing, 0)
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| | | gameWorld.SetPropertyID(0)
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| | | PyGameData.g_allfamilyBossDict = {}
|
| | | return
|
| | |
| | | # GameWorldProcess.CloseFB(tick)
|
| | | # return
|
| | |
|
| | | UpdateHPReduceSpeed(tick, True)
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| | | |
| | | return
|
| | |
|
| | |
|
| | |
| | | if playerID in familyHurtInfo[2]:
|
| | | familyHurtInfo[2].remove(playerID)
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| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
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| | | return
|
| | |
|
| | |
|
| | | ##玩家切换地图
|
| | | def DoPlayerChangeMapLogic(curPlayer):
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| | | #FBCommon.SetHadDelTicket(curPlayer, 0)
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| | | |
| | | return
|
| | |
|
| | |
|
| | |
| | | hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
|
| | | hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
|
| | | hurtInfo.append(hurtDict)
|
| | | |
| | | curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed) |
| | | isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing) |
| | | remainHP = GetBossRemainHP(tick)
|
| | | totalHP = __GetBossTotalHP()
|
| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
|
| | | remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
|
| | | remainHPPer = GetBossRemainHPPer(0, tick)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | IsEncourage = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage)
|
| | | fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, 'IsEncourage':IsEncourage,
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| | | 'remainHPPer':remainHPPer, 'isReduceing':isReduceing, 'myHurt':myHurt % ChConfig.Def_PerPointValue,
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| | | fbHelpDict = {"hurtInfo":hurtInfo, 'IsEncourage':IsEncourage,'remainHPPer':remainHPPer,
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| | | 'myHurt':myHurt % ChConfig.Def_PerPointValue,
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| | | 'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'myMenberCnt':myMenberCnt
|
| | | }
|
| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, playerID)
|
| | |
| | | # @return None
|
| | | def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
|
| | | UpdateHurtInfo(curPlayer, hurtHP)
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| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())
|
| | | return
|
| | |
|
| | |
|
| | |
| | |
|
| | | PyGameData.g_allfamilyBossDict[familyID][1] += hurtHP
|
| | |
|
| | | #有人上榜开始掉血
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| | | StartReduceHP(GameWorld.GetGameWorld().GetTick())
|
| | | return
|
| | |
|
| | |
|
| | |
| | | return
|
| | |
|
| | | elif fbStep == FB_Step_Fighting:
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | if not startTick or overTick:
|
| | | if overTick:
|
| | | return
|
| | | lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
|
| | | if lastHurtTick and tick - lastHurtTick >= 2000:
|
| | | StopReduceHP(tick)
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| | | gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
|
| | |
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
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| | | __CheckBossHP(tick)
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| | |
|
| | | return
|
| | |
|
| | |
| | | return familyAuctionItemList, menberItemList
|
| | |
|
| | |
|
| | | def __CheckBossHP(tick):
|
| | | gameFB = GameWorld.GetGameFB()
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| | | isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | | |
| | | if not isOver: |
| | | if GetBossRemainHP(tick) == 0:
|
| | | #结束 设置BOSS死亡
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| | | FBCommon.ClearFBNPC()
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| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
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| | | GameWorld.DebugLog('结束 设置BOSS死亡')
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| | | |
| | | gameFB.SetGameFBDict(FBDict_IsOver, tick)
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| | | |
| | | __DoLogicAllFamilyBossOver(1, tick)
|
| | | else:
|
| | | #血量广播
|
| | | needNotifyHPPerList = [50, 20]
|
| | | lastIndex = gameFB.GetGameFBDictByKey(FBDict_LastHPNotify)
|
| | | if lastIndex >= len(needNotifyHPPerList):
|
| | | return
|
| | | remainPer = GetBossRemainHPPer(tick)
|
| | | notifyHPPer = needNotifyHPPerList[lastIndex]
|
| | | if remainPer == notifyHPPer or remainPer - 1 == notifyHPPer:
|
| | | gameFB.SetGameFBDict(FBDict_LastHPNotify, lastIndex + 1)
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | msgMark = 'AllianceBossHP1' if lineID == 0 else 'AllianceBossHP2'
|
| | | PlayerControl.WorldNotify(0, msgMark, [bossID, remainPer])
|
| | |
|
| | | def DoFB_Npc_KillNPC(attacker, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | | def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | |
|
| | |
|
| | | def UpdateHPReduceSpeed(tick, isExit=False):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
|
| | | playerCnt = playerCnt - 1 if isExit else playerCnt
|
| | | if playerCnt <= 0:
|
| | | return
|
| | | ## 执行副本杀怪逻辑
|
| | | def __FBNPCOnKilled(curNPC, tick):
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID < 0:
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | if curNPC.GetNPCID() != bossID:
|
| | | return
|
| | | |
| | | |
| | | curSpeed = eval(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_HPSpeed])
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed, curSpeed)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed)
|
| | | if not startTick:
|
| | | startTick = tick |
| | | lastSpeed = curSpeed
|
| | | remainHP = __GetBossTotalHP()
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick, tick)
|
| | | |
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP)
|
| | | GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | | GameWorld.DebugLog('结束 设置BOSS死亡')
|
| | |
|
| | |
|
| | | def StopReduceHP(tick):
|
| | | ##暂停BOSS血量减少
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return
|
| | | remainHP = GetBossRemainHP(tick)
|
| | | if not remainHP:
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP)
|
| | | return
|
| | |
|
| | |
|
| | | def StartReduceHP(tick):
|
| | | ##开始BOSS掉血
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing, 1)
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | if not startTick:
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, __GetBossTotalHP())
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick, tick)
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | |
|
| | | def __GetBossTotalHP():return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP)
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
| | |
|
| | |
|
| | | def GetBossRemainHP(tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed) |
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return remainHP if startTick else __GetBossTotalHP()
|
| | | if not startTick:
|
| | | startTick = tick
|
| | | remainHP = __GetBossTotalHP()
|
| | | else:
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | return remainHP
|
| | | __DoLogicAllFamilyBossOver(1, tick)
|
| | | return
|
| | |
|
| | |
|
| | | def GetBossRemainHPPer(tick):
|
| | | remainHP = GetBossRemainHP(tick)
|
| | | totalHP = __GetBossTotalHP()
|
| | | if not totalHP:
|
| | | return 0
|
| | | return remainHP * 100 / totalHP
|
| | |
|
| | | def GetBossRemainHPPer(copyMapID, tick):
|
| | | bossID = CurFBLineBOSSID()
|
| | | curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
|
| | | if not curBoss:
|
| | | return 100
|
| | | return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
|
| | |
|
| | |
|
| | | def CurFBLineBOSSID(lineID=-1):
|