xdh
2019-05-24 58bb708f8c974e4cb37021b42a3f78a173438160
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
@@ -21,6 +21,7 @@
import GameWorldProcess
import IpyGameDataPY
import ChConfig
import PlayerBossReborn
import PyGameData
import PlayerControl
import ShareDefine
@@ -29,29 +30,27 @@
import ItemControler
import PlayerActivity
import EventReport
import GameObj
FBDict_StartTick = 'FBDict_StartTick'  #开始时间
FBDict_Speed = 'FBDict_Speed'  #掉血速度 /s
FBDict_RemainHP = 'FBDict_RemainHP'  #剩余时间
FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV'  # 鼓舞等级
FBDict_IsOver = 'FBDict_IsOver'  #是否已结算, 结算时的tick
FBDict_IsReduceing = 'FBDict_IsReduceing'  #是否掉血中
FBPlayerDict_Rank = "FBPlayerDict_Rank"  # 玩家排名
FBDict_BossTotalHP = 'FBDict_BossTotalHP'  #BOSS血量
FBDict_LastHurtTick = 'FBDict_LastHurtTick'  #上次伤害时间
FBDict_IsEncourage = 'FBDict_IsEncourage'  #是否鼓舞过
(
    Def_BossTime, #BOSS时间
    Def_LeaveTime,#离开时间
    ) = range(2)
    Def_BossTime,  #BOSS时间
    Def_LeaveTime,  #离开时间
    Def_HPSpeed,  #掉血速度公式
    ) = range(3)
#当前副本地图的状态
(
FB_Step_Open, # 副本开启
FB_Step_Fighting, # 副本进行中
FB_Step_Over, # 副本结束
FB_Step_Close, # 副本关闭
FB_Step_Open,  # 副本开启
FB_Step_Fighting,  # 副本进行中
FB_Step_Over,  # 副本结束
FB_Step_Close,  # 副本关闭
) = range(4)
def OnFBPlayerOnLogin(curPlayer):
@@ -112,8 +111,6 @@
    if not bossID:
        return
    NPCCustomRefresh.SetNPCRefresh(101, [bossID])
    BossTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_BossTime]
    GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP, BossTime * 1000)
    return
@@ -125,7 +122,7 @@
    GameWorld.DebugLog('    多仙盟BOSS活动状态变更 state=%s' % state)
    if not state:
        if GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_StartTick) and not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
        if not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
            GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
            __DoLogicAllFamilyBossOver(0, tick)
    return
@@ -142,35 +139,37 @@
    
    playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
    GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)
    familyID = curPlayer.GetFamilyID()
    fbStep = GameWorld.GetGameFB().GetFBStep()
    hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
    if not hadDelTicket:
        FBCommon.SetHadDelTicket(curPlayer)
        FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 1)
        if lineID == 0:
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
        else:
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss2, 1)
        if GameWorld.GetGameFB().GetFBStep() == FB_Step_Open:
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_FamilyBoss, 1)
        if fbStep == FB_Step_Open:
            FBCommon.SetFBStep(FB_Step_Fighting, tick)
        familyID = curPlayer.GetFamilyID()
        if familyID not in PyGameData.g_allfamilyBossDict:
            PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
        elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
            PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 0, ChConfig.CME_Log_Start)
    if fbStep >= FB_Step_Over:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    if familyID not in PyGameData.g_allfamilyBossDict:
        PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
    elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
        PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
    
    UpdateHPReduceSpeed(tick)
    gameFB = GameWorld.GetGameFB()
    # 上鼓舞buff
    encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
    encourageLV = gameFB.GetPlayerGameFBDictByKey(familyID, FBPlayerDict_EncourageLV)
    if encourageLV > 0:
        FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick)
        FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick, familyID)
    else:
        FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
        FBCommon.SendFBEncourageInfo(curPlayer, encourageLV, familyID)
        
    #DoFBHelp(curPlayer, tick)
    DoFBHelp(curPlayer, tick)
    return
@@ -181,10 +180,6 @@
def OnCloseFB(tick):
    gameWorld = GameWorld.GetGameWorld()
    gameWorld.SetGameWorldDict(FBDict_StartTick, 0)
    gameWorld.SetGameWorldDict(FBDict_Speed, 0)
    gameWorld.SetGameWorldDict(FBDict_RemainHP, 0)
    gameWorld.SetPropertyID(0)
    PyGameData.g_allfamilyBossDict = {}
    return
@@ -206,8 +201,6 @@
#        GameWorldProcess.CloseFB(tick)
#        return
        
    UpdateHPReduceSpeed(tick, True)
    return
@@ -217,19 +210,13 @@
# @return 返回值无意义
def DoPlayerLeaveFB(curPlayer, tick):
#    FBCommon.SetHadDelTicket(curPlayer, 0)
#    #主动退出的去掉排行榜信息
#    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
#    playerHurtDict = PyGameData.g_AllFamilyBossPlayerHurtDict.get(lineID, {})
#    playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
#    PyGameData.g_AllFamilyBossPlayerHurtDict[lineID] = playerHurtDict
#    if not playerHurtDict: #榜上没人,停止掉血
#        StopReduceHP(lineID, tick)
    return
##玩家切换地图
def DoPlayerChangeMapLogic(curPlayer):
    #FBCommon.SetHadDelTicket(curPlayer, 0)
    #主动退出的去掉排行榜信息
    familyHurtInfo = PyGameData.g_allfamilyBossDict.get(curPlayer.GetFamilyID(), [])
    if familyHurtInfo:
        playerID = curPlayer.GetPlayerID()
        if playerID in familyHurtInfo[2]:
            familyHurtInfo[2].remove(playerID)
            FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
    return
@@ -264,19 +251,14 @@
            hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
            hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
            hurtInfo.append(hurtDict)
    curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed)
    isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing)
    remainHP = GetBossRemainHP(tick)
    totalHP = __GetBossTotalHP()
    hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
    remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
    fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,
                  'remainHPPer':remainHPPer, 'isReduceing':isReduceing, 'myHurt':myHurt % ChConfig.Def_PerPointValue,
    remainHPPer = GetBossRemainHPPer(0, tick)
    playerID = curPlayer.GetPlayerID()
    IsEncourage = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage)
    fbHelpDict = {"hurtInfo":hurtInfo, 'IsEncourage':IsEncourage,'remainHPPer':remainHPPer,
                  'myHurt':myHurt % ChConfig.Def_PerPointValue,
                  'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'myMenberCnt':myMenberCnt
                  }
    GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
    GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, playerID)
    FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
    return
@@ -289,7 +271,17 @@
#  @return None
def DoFBAction(curPlayer, actionType, actionInfo, tick):
    if actionType == 0:
        FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick)
        playerID = curPlayer.GetID()
        gameFB = GameWorld.GetGameFB()
        if gameFB.GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage):
            GameWorld.DebugLog('只能鼓舞一次!', playerID)
            return
        if FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick, curPlayer.GetFamilyID()):
            gameFB.SetPlayerGameFBDict(playerID, FBDict_IsEncourage, 1)
            #给鼓舞奖励
            itemList = IpyGameDataPY.GetFuncEvalCfg('LeagueBOSSReward1')
            giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in itemList]
            ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
    return
@@ -300,7 +292,6 @@
#  @return None
def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
    UpdateHurtInfo(curPlayer, hurtHP)
    GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())
    return
@@ -313,8 +304,6 @@
    PyGameData.g_allfamilyBossDict[familyID][1] += hurtHP
        
    #有人上榜开始掉血
    StartReduceHP(GameWorld.GetGameWorld().GetTick())
    return
@@ -339,19 +328,12 @@
            GameWorldProcess.CloseFB(tick)
            FBCommon.SetFBStep(FB_Step_Close, tick)
            return
    
    elif fbStep == FB_Step_Fighting:
        startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
        if not startTick or overTick:
        if overTick:
            return
        lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
        if lastHurtTick and tick - lastHurtTick >= 2000:
            StopReduceHP(tick)
            gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
                
        FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
        __CheckBossHP(tick)
        
    return
@@ -379,30 +361,44 @@
    
    if isPass:
        worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
        familyAuctionItemDict = {} #{仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,总个数,拍品组数], ...]], ...}
        event=["AllFamilyBoss", False, {}]
        familyAuctionItemDict = {}  #{仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,总个数,拍品组数], ...]], ...}
        batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
        event = ["AllFamilyBoss", False, {}]
        needMemberCnt = IpyGameDataPY.GetFuncCfg('LeagueBOSSNumber1')
        for rank, hurtInfo in enumerate(playerHurtList, 1):
            familyID = hurtInfo[0]
            memberIDList = hurtInfo[1][2]
            memberCnt = len(memberIDList)
            familyAuctionItemList, menberItemList = __GetFamilyBossAward(rank, worldLV)
            GameWorld.DebugLog('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s'%(rank, worldLV,familyAuctionItemList,menberItemList), familyID)
            if familyAuctionItemList:#仙盟拍品
            GameWorld.Log('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s,memberCnt=%s' % (rank, worldLV, familyAuctionItemList, menberItemList, memberCnt), familyID)
            overDict = {FBCommon.Over_rank:rank, 'memberCnt':len(memberIDList)}
            if memberCnt >= needMemberCnt and familyAuctionItemList:  #仙盟拍品
                familyAuctionItemDict[familyID] = [memberIDList, familyAuctionItemList]
            if menberItemList: #成员奖励
                overDict = {FBCommon.Over_rank:rank,
                            FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(menberItemList),
                            'AuctionItem':FBCommon.GetJsonItemList(familyAuctionItemList),
                            'memberCnt':len(memberIDList)}
                for memberID in memberIDList:
                    member = playerManager.FindPlayerByID(memberID)
                    if member:
                overDict['AuctionItem'] = FBCommon.GetJsonItemList(familyAuctionItemList)
            if menberItemList:  #成员奖励
                overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(menberItemList)
            mailPlayerIDList = []
            for memberID in memberIDList:
                member = playerManager.FindPlayerByID(memberID)
                if member:
                    if menberItemList:
                        ItemControler.GivePlayerItemOrMail(member, menberItemList, 'LeagueBOSS1', event)
                        member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
                        FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
                    else:
                        PlayerControl.SendMailByKey('LeagueBOSS2', [memberID], menberItemList)
                    member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
                    FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
                elif menberItemList:
                    mailPlayerIDList.append(memberID)
            if mailPlayerIDList:
                batchPlayerIDList.append(mailPlayerIDList)
                batchAddItemList.append(menberItemList)
                batchParamList.append([])
                batchDetailList.append({'rank':rank})
        if batchPlayerIDList:
            PlayerControl.SendMailBatch("LeagueBOSS2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
        if familyAuctionItemDict:
            GameWorld.Log('familyAuctionItemDict=%s'%familyAuctionItemDict)
            GameWorld.Log('familyAuctionItemDict=%s' % familyAuctionItemDict)
            PlayerAuctionHouse.DoAddFamilyAuctionItem(familyAuctionItemDict)
    else:
        playerCount = playerManager.GetPlayerCount()
@@ -410,14 +406,16 @@
            curPlayer = playerManager.GetPlayerByIndex(index)
            if not curPlayer:
                continue
            member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
            FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass)
            curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
            FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass)
  
    return
def __GetFamilyBossAward(rank, worldLV):
    familyAuctionItemList, menberItemList = [], []
    awardRateList = []
    awardPieRateDict = {}
    ipyMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyMgr.GetFamilyBossAwardCount()):
        ipyData = ipyMgr.GetFamilyBossAwardByIndex(i)
@@ -427,125 +425,64 @@
        rankList = ipyData.GetRank()
        if rank < rankList[0] or rank > rankList[1]:
            continue
        awardRateList = ipyData.GetAward()
    if not awardRateList:
        GameWorld.ErrLog('仙盟Boss奖励表 未配置该奖励 rank=%s,worldLV=%s'%(rank, worldLV))
        awardRateList = ipyData.GetAward1()
        awardPieRateDict = ipyData.GetAward2()
    if not awardRateList and not awardPieRateDict:
        GameWorld.ErrLog('仙盟Boss奖励表 未配置该奖励 rank=%s,worldLV=%s' % (rank, worldLV))
        return familyAuctionItemList, menberItemList
    for rate, itemInfo in awardRateList:
        if not GameWorld.CanHappen(rate, 10000):
            continue
        if len(itemInfo) != 3:
            GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s'%itemInfo)
            GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s' % itemInfo)
            continue
        if itemInfo[2]:
            familyAuctionItemList.append(itemInfo)
        else:
            menberItemList.append(itemInfo)
    for doCnt, awardPieRateList in awardPieRateDict.items():
        for _ in xrange(doCnt):
            resultItem = GameWorld.GetResultByRandomList(awardPieRateList)
            if len(resultItem) != 3:
                GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s' % resultItem)
                continue
            if resultItem[2]:
                familyAuctionItemList.append(resultItem)
            else:
                menberItemList.append(resultItem)
    
    return familyAuctionItemList, menberItemList
def __CheckBossHP(tick):
    gameFB = GameWorld.GetGameFB()
    isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
    if not isOver and GetBossRemainHP(tick) == 0:
        #结束 设置BOSS死亡
        FBCommon.ClearFBNPC()
        FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
        GameWorld.DebugLog('结束 设置BOSS死亡')
        gameFB.SetGameFBDict(FBDict_IsOver, tick)
        __DoLogicAllFamilyBossOver(1, tick)
def DoFB_Npc_KillNPC(attacker, curNPC, tick):
    __FBNPCOnKilled(curNPC, tick)
    return
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    __FBNPCOnKilled(curNPC, tick)
    return
def UpdateHPReduceSpeed(tick, isExit=False):
    gameWorld = GameWorld.GetGameWorld()
    playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
    playerCnt = playerCnt - 1 if isExit else playerCnt
    if playerCnt <= 0:
        return
## 执行副本杀怪逻辑
def __FBNPCOnKilled(curNPC, tick):
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    if lineID < 0:
    bossID = CurFBLineBOSSID(lineID)
    if curNPC.GetNPCID() != bossID:
        return
    curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
    gameWorld.SetGameWorldDict(FBDict_Speed, curSpeed)
    if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
        return
    startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
    remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
    lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed)
    if not startTick:
        startTick = tick
        lastSpeed = curSpeed
        remainHP = __GetBossTotalHP()
    remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
    gameWorld.SetGameWorldDict(FBDict_StartTick, tick)
    gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP)
    GameWorld.DebugLog('    curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
    return
    GameWorld.DebugLog('结束 设置BOSS死亡')
def StopReduceHP(tick):
    ##暂停BOSS血量减少
    gameWorld = GameWorld.GetGameWorld()
    if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
        return
    remainHP = GetBossRemainHP(tick)
    if not remainHP:
        return
    gameWorld.SetGameWorldDict(FBDict_IsReduceing, 0)
    gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP)
    return
def StartReduceHP(tick):
    ##开始BOSS掉血
    gameWorld = GameWorld.GetGameWorld()
    if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
        return
    gameWorld.SetGameWorldDict(FBDict_IsReduceing, 1)
    startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
    if not startTick:
        gameWorld.SetGameWorldDict(FBDict_RemainHP, __GetBossTotalHP())
    gameWorld.SetGameWorldDict(FBDict_StartTick, tick)
    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
    return
def __GetBossTotalHP():return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP)
    GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
    
def GetBossRemainHP(tick):
    gameWorld = GameWorld.GetGameWorld()
    startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
    lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed)
    remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
    if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
        return remainHP
    if not startTick:
        startTick = tick
        remainHP = __GetBossTotalHP()
    else:
        remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
    return remainHP
    __DoLogicAllFamilyBossOver(1, tick)
    return
def GetBossRemainHPPer(tick):
    remainHP = GetBossRemainHP(tick)
    totalHP = __GetBossTotalHP()
    if not totalHP:
        return 0
    return remainHP * 100 / totalHP
def GetBossRemainHPPer(copyMapID, tick):
    bossID = CurFBLineBOSSID()
    curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
    if not curBoss:
        return 100
    return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
def CurFBLineBOSSID(lineID=-1):