| | |
| | | import GameWorldProcess
|
| | | import IpyGameDataPY
|
| | | import ChConfig
|
| | | import PlayerBossReborn
|
| | | import PyGameData
|
| | | import PlayerControl
|
| | | import ShareDefine
|
| | |
| | | import ItemControler
|
| | | import PlayerActivity
|
| | | import EventReport
|
| | | import GameObj
|
| | |
|
| | | FBDict_StartTick = 'FBDict_StartTick' #开始时间
|
| | | FBDict_Speed = 'FBDict_Speed' #掉血速度 /s
|
| | | FBDict_RemainHP = 'FBDict_RemainHP' #剩余时间
|
| | | FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
|
| | | FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
|
| | | FBDict_IsReduceing = 'FBDict_IsReduceing' #是否掉血中
|
| | | FBPlayerDict_Rank = "FBPlayerDict_Rank" # 玩家排名
|
| | | FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
|
| | | FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
|
| | | FBDict_IsEncourage = 'FBDict_IsEncourage' #是否鼓舞过
|
| | |
|
| | |
|
| | | (
|
| | | Def_BossTime, #BOSS时间
|
| | | Def_LeaveTime,#离开时间
|
| | | ) = range(2)
|
| | | Def_BossTime, #BOSS时间
|
| | | Def_LeaveTime, #离开时间
|
| | | Def_HPSpeed, #掉血速度公式
|
| | | ) = range(3)
|
| | |
|
| | | #当前副本地图的状态
|
| | | (
|
| | | FB_Step_Open, # 副本开启
|
| | | FB_Step_Fighting, # 副本进行中
|
| | | FB_Step_Over, # 副本结束
|
| | | FB_Step_Close, # 副本关闭
|
| | | FB_Step_Open, # 副本开启
|
| | | FB_Step_Fighting, # 副本进行中
|
| | | FB_Step_Over, # 副本结束
|
| | | FB_Step_Close, # 副本关闭
|
| | | ) = range(4)
|
| | |
|
| | |
|
| | | def OnFBPlayerOnLogin(curPlayer):
|
| | |
|
| | |
| | | if not bossID:
|
| | | return
|
| | | NPCCustomRefresh.SetNPCRefresh(101, [bossID])
|
| | | BossTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_BossTime]
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP, BossTime * 1000)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | GameWorld.DebugLog(' 多仙盟BOSS活动状态变更 state=%s' % state)
|
| | |
|
| | | if not state:
|
| | | if GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_StartTick) and not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
|
| | | if not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
| | | __DoLogicAllFamilyBossOver(0, tick)
|
| | | return
|
| | |
| | |
|
| | | playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
|
| | | GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)
|
| | | |
| | | familyID = curPlayer.GetFamilyID()
|
| | | fbStep = GameWorld.GetGameFB().GetFBStep()
|
| | | hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
|
| | | if not hadDelTicket:
|
| | | FBCommon.SetHadDelTicket(curPlayer)
|
| | | FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 1)
|
| | | if lineID == 0:
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
|
| | | else:
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss2, 1)
|
| | | if GameWorld.GetGameFB().GetFBStep() == FB_Step_Open:
|
| | | |
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
|
| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_FamilyBoss, 1)
|
| | | if fbStep == FB_Step_Open:
|
| | | FBCommon.SetFBStep(FB_Step_Fighting, tick)
|
| | | familyID = curPlayer.GetFamilyID()
|
| | | if familyID not in PyGameData.g_allfamilyBossDict:
|
| | | PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
|
| | | elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
|
| | | PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
|
| | |
|
| | | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 0, ChConfig.CME_Log_Start)
|
| | | if fbStep >= FB_Step_Over:
|
| | | PlayerControl.PlayerLeaveFB(curPlayer)
|
| | | return
|
| | |
|
| | | if familyID not in PyGameData.g_allfamilyBossDict:
|
| | | PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
|
| | | elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
|
| | | PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
|
| | |
|
| | | UpdateHPReduceSpeed(tick) |
| | | gameFB = GameWorld.GetGameFB()
|
| | | # 上鼓舞buff
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(familyID, FBPlayerDict_EncourageLV)
|
| | | if encourageLV > 0:
|
| | | FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick)
|
| | | FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick, familyID)
|
| | | else:
|
| | | FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
|
| | | FBCommon.SendFBEncourageInfo(curPlayer, encourageLV, familyID)
|
| | |
|
| | | #DoFBHelp(curPlayer, tick)
|
| | | DoFBHelp(curPlayer, tick)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | def OnCloseFB(tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | |
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, 0)
|
| | | |
| | | gameWorld.SetPropertyID(0)
|
| | | PyGameData.g_allfamilyBossDict = {}
|
| | | return
|
| | |
| | | # GameWorldProcess.CloseFB(tick)
|
| | | # return
|
| | |
|
| | | UpdateHPReduceSpeed(tick, True)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | |
| | | # @return 返回值无意义
|
| | | def DoPlayerLeaveFB(curPlayer, tick):
|
| | | # FBCommon.SetHadDelTicket(curPlayer, 0)
|
| | | # #主动退出的去掉排行榜信息
|
| | | # lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | # playerHurtDict = PyGameData.g_AllFamilyBossPlayerHurtDict.get(lineID, {})
|
| | | # playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
|
| | | # PyGameData.g_AllFamilyBossPlayerHurtDict[lineID] = playerHurtDict
|
| | | # if not playerHurtDict: #榜上没人,停止掉血
|
| | | # StopReduceHP(lineID, tick)
|
| | | return
|
| | |
|
| | |
|
| | | ##玩家切换地图
|
| | | def DoPlayerChangeMapLogic(curPlayer):
|
| | | #FBCommon.SetHadDelTicket(curPlayer, 0)
|
| | | #主动退出的去掉排行榜信息
|
| | | familyHurtInfo = PyGameData.g_allfamilyBossDict.get(curPlayer.GetFamilyID(), [])
|
| | | if familyHurtInfo:
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if playerID in familyHurtInfo[2]:
|
| | | familyHurtInfo[2].remove(playerID)
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
|
| | | hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
|
| | | hurtInfo.append(hurtDict)
|
| | | |
| | | curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed) |
| | | isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing) |
| | | remainHP = GetBossRemainHP(tick)
|
| | | totalHP = __GetBossTotalHP()
|
| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
|
| | | remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
|
| | | |
| | | fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,
|
| | | 'remainHPPer':remainHPPer, 'isReduceing':isReduceing, 'myHurt':myHurt % ChConfig.Def_PerPointValue,
|
| | | remainHPPer = GetBossRemainHPPer(0, tick)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | IsEncourage = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage)
|
| | | fbHelpDict = {"hurtInfo":hurtInfo, 'IsEncourage':IsEncourage,'remainHPPer':remainHPPer,
|
| | | 'myHurt':myHurt % ChConfig.Def_PerPointValue,
|
| | | 'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'myMenberCnt':myMenberCnt
|
| | | }
|
| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
|
| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, playerID)
|
| | | FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
|
| | | return
|
| | |
|
| | |
| | | # @return None
|
| | | def DoFBAction(curPlayer, actionType, actionInfo, tick):
|
| | | if actionType == 0:
|
| | | FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick)
|
| | | playerID = curPlayer.GetID()
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | if gameFB.GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage):
|
| | | GameWorld.DebugLog('只能鼓舞一次!', playerID)
|
| | | return
|
| | | if FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick, curPlayer.GetFamilyID()):
|
| | | gameFB.SetPlayerGameFBDict(playerID, FBDict_IsEncourage, 1)
|
| | | #给鼓舞奖励
|
| | | itemList = IpyGameDataPY.GetFuncEvalCfg('LeagueBOSSReward1')
|
| | | giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in itemList]
|
| | | ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | # @return None
|
| | | def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
|
| | | UpdateHurtInfo(curPlayer, hurtHP)
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())
|
| | | return
|
| | |
|
| | |
|
| | |
| | |
|
| | | PyGameData.g_allfamilyBossDict[familyID][1] += hurtHP
|
| | |
|
| | | #有人上榜开始掉血
|
| | | StartReduceHP(GameWorld.GetGameWorld().GetTick())
|
| | | return
|
| | |
|
| | |
|
| | |
| | | GameWorldProcess.CloseFB(tick)
|
| | | FBCommon.SetFBStep(FB_Step_Close, tick)
|
| | | return
|
| | |
|
| | |
|
| | | elif fbStep == FB_Step_Fighting:
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | if not startTick or overTick:
|
| | | if overTick:
|
| | | return
|
| | | lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
|
| | | if lastHurtTick and tick - lastHurtTick >= 2000:
|
| | | StopReduceHP(tick)
|
| | | gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
|
| | |
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
|
| | | __CheckBossHP(tick)
|
| | |
|
| | | return
|
| | |
|
| | |
| | |
|
| | | if isPass:
|
| | | worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
|
| | | familyAuctionItemDict = {} #{仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,总个数,拍品组数], ...]], ...}
|
| | | event=["AllFamilyBoss", False, {}]
|
| | | familyAuctionItemDict = {} #{仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,总个数,拍品组数], ...]], ...}
|
| | | batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
|
| | | event = ["AllFamilyBoss", False, {}]
|
| | | needMemberCnt = IpyGameDataPY.GetFuncCfg('LeagueBOSSNumber1')
|
| | | for rank, hurtInfo in enumerate(playerHurtList, 1):
|
| | | familyID = hurtInfo[0]
|
| | | memberIDList = hurtInfo[1][2]
|
| | | memberCnt = len(memberIDList)
|
| | | familyAuctionItemList, menberItemList = __GetFamilyBossAward(rank, worldLV)
|
| | | GameWorld.DebugLog('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s'%(rank, worldLV,familyAuctionItemList,menberItemList), familyID)
|
| | | if familyAuctionItemList:#仙盟拍品
|
| | | GameWorld.Log('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s,memberCnt=%s' % (rank, worldLV, familyAuctionItemList, menberItemList, memberCnt), familyID)
|
| | | |
| | | overDict = {FBCommon.Over_rank:rank, 'memberCnt':len(memberIDList)}
|
| | | if memberCnt >= needMemberCnt and familyAuctionItemList: #仙盟拍品
|
| | | familyAuctionItemDict[familyID] = [memberIDList, familyAuctionItemList]
|
| | | if menberItemList: #成员奖励
|
| | | overDict = {FBCommon.Over_rank:rank, |
| | | FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(menberItemList),
|
| | | 'AuctionItem':FBCommon.GetJsonItemList(familyAuctionItemList), |
| | | 'memberCnt':len(memberIDList)}
|
| | | for memberID in memberIDList:
|
| | | member = playerManager.FindPlayerByID(memberID)
|
| | | if member:
|
| | | overDict['AuctionItem'] = FBCommon.GetJsonItemList(familyAuctionItemList)
|
| | | if menberItemList: #成员奖励
|
| | | overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(menberItemList)
|
| | | |
| | | mailPlayerIDList = []
|
| | | for memberID in memberIDList:
|
| | | member = playerManager.FindPlayerByID(memberID)
|
| | | if member:
|
| | | if menberItemList:
|
| | | ItemControler.GivePlayerItemOrMail(member, menberItemList, 'LeagueBOSS1', event)
|
| | | member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
|
| | | FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
|
| | | else:
|
| | | PlayerControl.SendMailByKey('LeagueBOSS2', [memberID], menberItemList)
|
| | | member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
|
| | | FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
|
| | | elif menberItemList:
|
| | | mailPlayerIDList.append(memberID)
|
| | | if mailPlayerIDList:
|
| | | batchPlayerIDList.append(mailPlayerIDList)
|
| | | batchAddItemList.append(menberItemList)
|
| | | batchParamList.append([])
|
| | | batchDetailList.append({'rank':rank})
|
| | | |
| | | if batchPlayerIDList:
|
| | | PlayerControl.SendMailBatch("LeagueBOSS2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
|
| | | if familyAuctionItemDict:
|
| | | GameWorld.Log('familyAuctionItemDict=%s'%familyAuctionItemDict)
|
| | | GameWorld.Log('familyAuctionItemDict=%s' % familyAuctionItemDict)
|
| | | PlayerAuctionHouse.DoAddFamilyAuctionItem(familyAuctionItemDict)
|
| | | else:
|
| | | playerCount = playerManager.GetPlayerCount()
|
| | |
| | | curPlayer = playerManager.GetPlayerByIndex(index)
|
| | | if not curPlayer:
|
| | | continue
|
| | | member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
|
| | | FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass)
|
| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
|
| | | FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass)
|
| | |
|
| | | return
|
| | |
|
| | |
|
| | | def __GetFamilyBossAward(rank, worldLV):
|
| | | familyAuctionItemList, menberItemList = [], []
|
| | | awardRateList = []
|
| | | awardPieRateDict = {}
|
| | | ipyMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyMgr.GetFamilyBossAwardCount()):
|
| | | ipyData = ipyMgr.GetFamilyBossAwardByIndex(i)
|
| | |
| | | rankList = ipyData.GetRank()
|
| | | if rank < rankList[0] or rank > rankList[1]:
|
| | | continue
|
| | | awardRateList = ipyData.GetAward()
|
| | | if not awardRateList:
|
| | | GameWorld.ErrLog('仙盟Boss奖励表 未配置该奖励 rank=%s,worldLV=%s'%(rank, worldLV))
|
| | | awardRateList = ipyData.GetAward1()
|
| | | awardPieRateDict = ipyData.GetAward2()
|
| | | if not awardRateList and not awardPieRateDict:
|
| | | GameWorld.ErrLog('仙盟Boss奖励表 未配置该奖励 rank=%s,worldLV=%s' % (rank, worldLV))
|
| | | return familyAuctionItemList, menberItemList
|
| | | for rate, itemInfo in awardRateList:
|
| | | if not GameWorld.CanHappen(rate, 10000):
|
| | | continue
|
| | | if len(itemInfo) != 3:
|
| | | GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s'%itemInfo)
|
| | | GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s' % itemInfo)
|
| | | continue
|
| | | if itemInfo[2]:
|
| | | familyAuctionItemList.append(itemInfo)
|
| | | else:
|
| | | menberItemList.append(itemInfo)
|
| | | for doCnt, awardPieRateList in awardPieRateDict.items():
|
| | | for _ in xrange(doCnt):
|
| | | resultItem = GameWorld.GetResultByRandomList(awardPieRateList)
|
| | | if len(resultItem) != 3:
|
| | | GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s' % resultItem)
|
| | | continue
|
| | | if resultItem[2]:
|
| | | familyAuctionItemList.append(resultItem)
|
| | | else:
|
| | | menberItemList.append(resultItem)
|
| | |
|
| | | return familyAuctionItemList, menberItemList
|
| | |
|
| | |
|
| | | def __CheckBossHP(tick):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | | |
| | | if not isOver and GetBossRemainHP(tick) == 0:
|
| | | |
| | | #结束 设置BOSS死亡
|
| | | FBCommon.ClearFBNPC()
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | GameWorld.DebugLog('结束 设置BOSS死亡')
|
| | |
|
| | | gameFB.SetGameFBDict(FBDict_IsOver, tick)
|
| | | |
| | | __DoLogicAllFamilyBossOver(1, tick)
|
| | | |
| | | def DoFB_Npc_KillNPC(attacker, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | | def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | |
|
| | |
|
| | | def UpdateHPReduceSpeed(tick, isExit=False):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
|
| | | playerCnt = playerCnt - 1 if isExit else playerCnt
|
| | | if playerCnt <= 0:
|
| | | return
|
| | | ## 执行副本杀怪逻辑
|
| | | def __FBNPCOnKilled(curNPC, tick):
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID < 0:
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | if curNPC.GetNPCID() != bossID:
|
| | | return
|
| | |
|
| | | curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed, curSpeed)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed)
|
| | | if not startTick:
|
| | | startTick = tick |
| | | lastSpeed = curSpeed
|
| | | remainHP = __GetBossTotalHP()
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick, tick)
|
| | | |
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP)
|
| | | GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | | GameWorld.DebugLog('结束 设置BOSS死亡')
|
| | |
|
| | |
|
| | | def StopReduceHP(tick):
|
| | | ##暂停BOSS血量减少
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return
|
| | | remainHP = GetBossRemainHP(tick)
|
| | | if not remainHP:
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP)
|
| | | return
|
| | |
|
| | |
|
| | | def StartReduceHP(tick):
|
| | | ##开始BOSS掉血
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing, 1)
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | if not startTick:
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, __GetBossTotalHP())
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick, tick)
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | |
|
| | | def __GetBossTotalHP():return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP)
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
| | |
|
| | |
|
| | | def GetBossRemainHP(tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed) |
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return remainHP
|
| | | if not startTick:
|
| | | startTick = tick
|
| | | remainHP = __GetBossTotalHP()
|
| | | else:
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | return remainHP
|
| | | __DoLogicAllFamilyBossOver(1, tick)
|
| | | return
|
| | |
|
| | |
|
| | | def GetBossRemainHPPer(tick):
|
| | | remainHP = GetBossRemainHP(tick)
|
| | | totalHP = __GetBossTotalHP()
|
| | | if not totalHP:
|
| | | return 0
|
| | | return remainHP * 100 / totalHP
|
| | |
|
| | | def GetBossRemainHPPer(copyMapID, tick):
|
| | | bossID = CurFBLineBOSSID()
|
| | | curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
|
| | | if not curBoss:
|
| | | return 100
|
| | | return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
|
| | |
|
| | |
|
| | | def CurFBLineBOSSID(lineID=-1):
|