| | |
| | | ("list", "Skills", 0),
|
| | | ),
|
| | |
|
| | | "RolePoint":(
|
| | | ("BYTE", "AttrID", 1),
|
| | | ("dict", "AddAttrInfoPerPoint", 0),
|
| | | ("dict", "PointQualityAttrIDDict", 0),
|
| | | ("dict", "PointQualityAttrValueDict", 0),
|
| | | ("list", "PointQualityIntervalList", 0),
|
| | | ),
|
| | |
|
| | | "Realm":(
|
| | | ("WORD", "Lv", 1),
|
| | | ("BYTE", "IsBigRealm", 0),
|
| | | ("DWORD", "NeedPoint", 0),
|
| | | ("DWORD", "NeedLV", 0),
|
| | | ("DWORD", "NeedItemID", 0),
|
| | | ("WORD", "NeedItemCnt", 0),
|
| | | ("dict", "NeedActiveTreasure", 0),
|
| | | ("list", "NeedEquip", 0),
|
| | | ("list", "AddAttrType", 0),
|
| | | ("list", "AddAttrNum", 0),
|
| | | ("DWORD", "BossID", 0),
|
| | | ("dict", "SitTime", 0),
|
| | | ("dict", "TeamAward", 0),
|
| | | ("DWORD", "BuffID", 0),
|
| | | ("DWORD", "ExpRate", 0),
|
| | | ("DWORD", "ExpLimit", 0),
|
| | | ),
|
| | |
|
| | | "GodWeapon":(
|
| | |
| | | ("WORD", "LevelMax", 0),
|
| | | ),
|
| | |
|
| | | "ItemPlusSumAttr":(
|
| | | ("WORD", "PlusCntNeed", 1),
|
| | | ("list", "AttrType", 0),
|
| | | ("list", "AttrValue", 0),
|
| | | ),
|
| | |
|
| | | "RoleEquipStars":(
|
| | | ("BYTE", "StarsNeed", 1),
|
| | | ("list", "AttrType", 0),
|
| | | ("list", "AttrValue", 0),
|
| | | ),
|
| | |
|
| | | "EquipLegendAttrCount":(
|
| | | ("BYTE", "ItemType", 1),
|
| | | ("BYTE", "ItemColor", 1),
|
| | | ("BYTE", "IsSuit", 1),
|
| | | ("list", "LegendAttrCountInfo", 0),
|
| | | ),
|
| | |
|
| | | "EquipLegendAttrType":(
|
| | | ("BYTE", "ItemType", 1),
|
| | | ("dict", "LegendAttrTypeLib", 0),
|
| | | ),
|
| | |
|
| | | "EquipLegendAttrLib":(
|
| | | ("BYTE", "LegendAttrID", 1),
|
| | | ("dict", "LegendAttrLib", 0),
|
| | | ),
|
| | |
|
| | | "EquipLegendAttrValue":(
|
| | | ("BYTE", "ItemType", 1),
|
| | | ("BYTE", "ItemClassLV", 1),
|
| | | ("BYTE", "ItemColor", 1),
|
| | | ("BYTE", "IsSuit", 1),
|
| | | ("dict", "LVLegendAttrLibNumInfo", 0),
|
| | | ),
|
| | |
|
| | | "Dogz":(
|
| | |
| | | ("list", "GoldWashCostList", 0),
|
| | | ),
|
| | |
|
| | | "EquipWashSpec":(
|
| | | ("BYTE", "WashTypeNeed", 1),
|
| | | ("BYTE", "WashLVNeed", 1),
|
| | | ("list", "AddAttrType", 0),
|
| | | ("list", "AddAttrValue", 0),
|
| | | ),
|
| | |
|
| | | "AttrFruit":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("BYTE", "FuncID", 0),
|
| | | ("WORD", "MaxUseCnt", 0),
|
| | | ("dict", "MaxUseCnt", 0),
|
| | | ("list", "AddItemInfo", 0),
|
| | | ("WORD", "RecycleMoney", 0),
|
| | | ("DWORD", "FightPowerEx", 0),
|
| | | ),
|
| | |
| | | ("DWORD", "FightPowerCoefficient", 0),
|
| | | ),
|
| | |
|
| | | "NPCTimeLostHP":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("DWORD", "LostHPPerSecond", 0),
|
| | | ("BYTE", "MaxPlayerCount", 0),
|
| | | ("DWORD", "LostHPPerSecondEx", 0),
|
| | | ),
|
| | |
|
| | | "EquipSuitAttr":(
|
| | | ("WORD", "SuiteID", 1),
|
| | | ("BYTE", "SuiteCnt", 0),
|
| | |
| | | ("dict", "AttrInfo", 0),
|
| | | ("DWORD", "SkillID", 0),
|
| | | ("BYTE", "IsNotify", 0),
|
| | | ),
|
| | |
|
| | | "EquipSuitCompound":(
|
| | | ("BYTE", "SuiteType", 1),
|
| | | ("BYTE", "EquipPlace", 1),
|
| | | ("WORD", "SuiteLV", 1),
|
| | | ("BYTE", "Job", 1),
|
| | | ("list", "CostItemID", 0),
|
| | | ("list", "CostItemCnt", 0),
|
| | | ),
|
| | |
|
| | | "WingRefineAttr":(
|
| | |
| | | ("BYTE", "PieRateDoCnt", 0),
|
| | | ("dict", "IndepRateDrop", 0),
|
| | | ("BYTE", "IndepRateDoCnt", 0),
|
| | | ("dict", "IndepRateMaxDropCount", 0),
|
| | | ("dict", "EquipStarInfo", 0),
|
| | | ("list", "KillCountDropEquipEx", 0),
|
| | | ("list", "KillCountDropEquipEx2", 0),
|
| | | ("dict", "EquipColorMaxDropCount", 0),
|
| | | ("dict", "EquipColorSuitInfo", 0),
|
| | | ("dict", "EquipPartKeyRateInfo", 0),
|
| | | ("dict", "KillCountDropEquipPub", 0),
|
| | | ("dict", "ItemIDDropRate", 0),
|
| | | ("dict", "ItemIDMaxDropCount", 0),
|
| | | ("dict", "ItemKeyDropRate", 0),
|
| | |
| | | ("WORD", "DropMoneyRate", 0),
|
| | | ("WORD", "DropMoneyMin", 0),
|
| | | ("WORD", "DropMoneyMax", 0),
|
| | | ("list", "KillCountDrop", 0),
|
| | | ("dict", "KillCountDropPub", 0),
|
| | | ("list", "KillCountDropPri", 0),
|
| | | ("list", "PriItemIDDrop", 0),
|
| | | ("BYTE", "AucionItemCanSell", 0),
|
| | | ),
|
| | |
|
| | | "RuneTower":(
|
| | |
| | | ("DWORD", "MapID", 0),
|
| | | ("WORD", "LVLimitMin", 0),
|
| | | ("WORD", "LVLimitMax", 0),
|
| | | ("BYTE", "JobRankLimit", 0),
|
| | | ("DWORD", "TicketID", 0),
|
| | | ("list", "TicketCostCnt", 0),
|
| | | ("WORD", "TicketPrice", 0),
|
| | |
| | | "DailyAction":(
|
| | | ("DWORD", "DailyID", 1),
|
| | | ("DWORD", "DayTimes", 0),
|
| | | ("DWORD", "DayBuyTimes", 0),
|
| | | ("DWORD", "BuyNeedMoney", 0),
|
| | | ("DWORD", "DayItemAddTimes", 0),
|
| | | ("DWORD", "DayItemID", 0),
|
| | | ("BYTE", "DayResetType", 0),
|
| | | ("DWORD", "WeekTimes", 0),
|
| | | ("BYTE", "WeekResetType", 0),
|
| | |
| | | "EquipGSParam":(
|
| | | ("BYTE", "ClassLV", 1),
|
| | | ("BYTE", "EquipColor", 1),
|
| | | ("BYTE", "EquipQualityLV", 1),
|
| | | ("DWORD", "AtkPerC", 0),
|
| | | ("DWORD", "DamagePerC", 0),
|
| | | ("DWORD", "SuperHitRateC", 0),
|
| | | ("BYTE", "IsSuit", 1),
|
| | | ("DWORD", "BaseEquipMaxHPAddPerC", 0),
|
| | | ("DWORD", "BaseEquipAtkAddPerC", 0),
|
| | | ("DWORD", "SuperHitC", 0),
|
| | | ("DWORD", "SuperHitPerC", 0),
|
| | | ("DWORD", "DamReducePerC", 0),
|
| | | ("DWORD", "MaxHPPerC", 0),
|
| | | ("DWORD", "DefPerC", 0),
|
| | | ("DWORD", "LuckyHitRateC", 0),
|
| | | ("DWORD", "PetDamPerC", 0),
|
| | | ("DWORD", "LuckyHitRateReduceC", 0),
|
| | | ("DWORD", "LuckPerC", 0),
|
| | | ("DWORD", "PerLVAtkC", 0),
|
| | | ("DWORD", "MissRateC", 0),
|
| | | ("DWORD", "HitRateC", 0),
|
| | | ("DWORD", "DamBackPerC", 0),
|
| | | ("DWORD", "PerLVMaxHPC", 0),
|
| | | ("DWORD", "DropEquipPerC", 0),
|
| | | ("DWORD", "DropMoneyPerC", 0),
|
| | | ("DWORD", "IgnoreDefRateReduceC", 0),
|
| | | ("DWORD", "DamChanceDefC", 0),
|
| | | ("DWORD", "SuperHitReduceC", 0),
|
| | | ("DWORD", "SkillAtkRateC", 0),
|
| | | ("DWORD", "SpeedPerC", 0),
|
| | | ("DWORD", "AtkSpeedC", 0),
|
| | | ("DWORD", "SkillAtkRateReduceC", 0),
|
| | | ("DWORD", "HitC", 0),
|
| | | ("DWORD", "MissC", 0),
|
| | | ("DWORD", "SkillAddPer1C", 0),
|
| | | ("DWORD", "SkillAddPer2C", 0),
|
| | | ("DWORD", "SkillAddPer3C", 0),
|
| | | ("DWORD", "SkillAddPer4C", 0),
|
| | | ("DWORD", "SkillAddPer5C", 0),
|
| | | ("DWORD", "SkillAddPer6C", 0),
|
| | | ("DWORD", "SkillAddPer7C", 0),
|
| | | ("DWORD", "SkillReducePer1C", 0),
|
| | | ("DWORD", "SkillReducePer2C", 0),
|
| | | ("DWORD", "SkillReducePer3C", 0),
|
| | | ("DWORD", "SkillReducePer4C", 0),
|
| | | ("DWORD", "SkillReducePer5C", 0),
|
| | | ("DWORD", "SkillReducePer6C", 0),
|
| | | ("DWORD", "SkillReducePer7C", 0),
|
| | | ),
|
| | |
|
| | | "Success":(
|
| | |
| | | ("DWORD", "ID", 1),
|
| | | ("BYTE", "TreasureType", 0),
|
| | | ("DWORD", "PreTreasure", 0),
|
| | | ("list", "SuccID", 0),
|
| | | ("list", "Potentials", 0),
|
| | | ("list", "SkillPower", 0),
|
| | | ("DWORD", "FBMapID", 0),
|
| | | ("DWORD", "FBLineID", 0),
|
| | | ("DWORD", "NeedLV", 0),
|
| | | ("dict", "NeedItem", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("DWORD", "NeedExp", 0),
|
| | | ("dict", "AddAttr", 0),
|
| | | ("list", "UnLockSkill", 0),
|
| | | ("DWORD", "ActiveMWID", 0),
|
| | | ("list", "ItemAward", 0),
|
| | | ("DWORD", "ActiveSoulID", 0),
|
| | | ("DWORD", "PowerEx", 0),
|
| | | ),
|
| | |
|
| | | "TreasurePrivilege":(
|
| | | ("DWORD", "PrivilegeID", 1),
|
| | | ("eval", "EffectValue", 0),
|
| | | ("DWORD", "SingleValue", 0),
|
| | | ("DWORD", "MaxValue", 0),
|
| | | ("dict", "AddAttr", 0),
|
| | | ("list", "ItemAward", 0),
|
| | | ("list", "SuccessList", 0),
|
| | | ),
|
| | |
|
| | | "ContineSignAward":(
|
| | |
| | | "RefineStove":(
|
| | | ("BYTE", "StoveLV", 1),
|
| | | ("DWORD", "UpNeedExp", 0),
|
| | | ("list", "AddAttrType", 0),
|
| | | ("list", "AddAttrNum", 0),
|
| | | ),
|
| | |
|
| | | "Alchemy":(
|
| | | ("WORD", "AlchemyID", 1),
|
| | | ("dict", "Material", 0),
|
| | | ("DWORD", "ID", 1),
|
| | | ("DWORD", "AlchemItemID", 0),
|
| | | ("BYTE", "AlchemType", 0),
|
| | | ("BYTE", "AlchemyQuality", 0),
|
| | | ("DWORD", "LearnNeedItemID", 0),
|
| | | ("BYTE", "LearnNeedAlchemLV", 0),
|
| | | ("WORD", "LearnNeedLuck", 0),
|
| | | ("WORD", "NeedTime", 0),
|
| | | ("WORD", "AlchemyExp", 0),
|
| | | ("list", "AlchemyItem", 0),
|
| | | ("list", "SpecAlchemyID", 0),
|
| | | ("list", "AlchemyUp", 0),
|
| | | ("BYTE", "NeedAlchemyLV", 0),
|
| | | ("dict", "Material", 0),
|
| | | ),
|
| | |
|
| | | "AlchemySpec":(
|
| | | ("WORD", "SpecAlchemyID", 1),
|
| | | ("DWORD", "MaterialID", 0),
|
| | | ("BYTE", "MaterialCnt", 0),
|
| | | ("WORD", "AlchemyExp", 0),
|
| | | ("list", "AlchemyItem", 0),
|
| | | ("BYTE", "NeedAlchemyLV", 0),
|
| | | "AlchemyResult":(
|
| | | ("BYTE", "AlchemyQuality", 1),
|
| | | ("DWORD", "LuckValue", 0),
|
| | | ("list", "CntRateList", 0),
|
| | | ),
|
| | |
|
| | | "BOSSInfo":(
|
| | |
| | | ("char", "MoneyCount", 0),
|
| | | ),
|
| | |
|
| | | "MapRefreshNPC":(
|
| | | ("DWORD", "MapID", 1),
|
| | | ("BYTE", "RefreshNum", 0),
|
| | | ("list", "NPCIDList", 0),
|
| | | ("list", "RefreshMarkList", 0),
|
| | | ("BYTE", "PointMaxCount", 0),
|
| | | ("BYTE", "TotalMaxCount", 0),
|
| | | ("BYTE", "RefreshSeconds", 0),
|
| | | ("BYTE", "RefreshPerMinutes", 0),
|
| | | ),
|
| | |
|
| | | "RuneCompound":(
|
| | | ("DWORD", "TagItemID", 1),
|
| | | ("list", "NeedItem", 0),
|
| | |
| | |
|
| | | "CollectNPC":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("BYTE", "IsMissionCollectNPC", 0),
|
| | | ("BYTE", "PrepareTime", 0),
|
| | | ("list", "LostHPPer", 0),
|
| | | ("BYTE", "MaxCollectCount", 0),
|
| | | ("BYTE", "CollectResetType", 0),
|
| | | ("char", "CollectCountLimitNotify", 0),
|
| | | ("list", "CollectAward", 0),
|
| | | ("dict", "CollectAppointAward", 0),
|
| | | ("BYTE", "AlchemyDiffLV", 0),
|
| | | ("BYTE", "NotifyCollectResult", 0),
|
| | | ("BYTE", "CanBreakCollect", 0),
|
| | | ),
|
| | |
|
| | | "TreasureNPC":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("dict", "AttackCountDropWeightInfo", 0),
|
| | | ("list", "AttackDropWeightList", 0),
|
| | | ("list", "AttackDropWeightListEx", 0),
|
| | | ("BYTE", "DropCountEx", 0),
|
| | | ("BYTE", "AlchemyDiffLV", 0),
|
| | | ("char", "NotDropNotify", 0),
|
| | | ),
|
| | |
|
| | | "Chests":(
|
| | |
| | | ("list", "ItemList", 0),
|
| | | ),
|
| | |
|
| | | "GodWeaponEffect":(
|
| | | ("BYTE", "GWType", 0),
|
| | | ("WORD", "Level", 0),
|
| | | ("char", "NotifyCode", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ("dict", "Attr", 0),
|
| | | ),
|
| | |
|
| | | "CrossRealmPKDan":(
|
| | | ("BYTE", "DanLV", 1),
|
| | | ("WORD", "LVUpScore", 0),
|
| | |
| | | ),
|
| | |
|
| | | "CrossZoneComm":(
|
| | | ("char", "CrossZoneName", 1),
|
| | | ("BYTE", "ZoneID", 1),
|
| | | ("list", "ServerGroupIDList", 0),
|
| | | ),
|
| | |
|
| | | "CrossZonePK":(
|
| | | ("char", "CrossZoneName", 1),
|
| | | ("BYTE", "ZoneID", 1),
|
| | | ("list", "ServerGroupIDList", 0),
|
| | |
| | | ("DWORD", "ZhuXianScore", 0),
|
| | | ),
|
| | |
|
| | | "ZhuXianTower":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("DWORD", "NPCID", 0),
|
| | | ("list", "FirstAward", 0),
|
| | | ("dict", "GradeAward", 0),
|
| | | ("WORD", "UnLockEquipPlace", 0),
|
| | | ("DWORD", "NeedPower", 0),
|
| | | ),
|
| | |
|
| | | "ZhuXianEquipDecompose":(
|
| | | ("BYTE", "ClassLV", 1),
|
| | | ("dict", "DecomposeInfo", 0),
|
| | |
| | | ("dict", "CostItem", 0),
|
| | | ("dict", "Attr", 0),
|
| | | ),
|
| | |
|
| | | "FamilyBossAward":(
|
| | | ("list", "WorldLV", 0),
|
| | | ("list", "Rank", 0),
|
| | | ("list", "Award1", 0),
|
| | | ("dict", "Award2", 0),
|
| | | ),
|
| | |
|
| | | "ItemWashMax":(
|
| | | ("BYTE", "Type", 1),
|
| | | ("BYTE", "Star", 1),
|
| | | ("WORD", "LevelMax", 0),
|
| | | ),
|
| | |
|
| | | "HorsePetBossAward":(
|
| | | ("BYTE", "LineID", 1),
|
| | | ("list", "WorldLV", 0),
|
| | | ("list", "Rank", 0),
|
| | | ("list", "Award1", 0),
|
| | | ("dict", "Award2", 0),
|
| | | ),
|
| | |
|
| | | "FairyDomain":(
|
| | | ("WORD", "ID", 1),
|
| | | ("BYTE", "EventType", 0),
|
| | | ("DWORD", "MapID", 0),
|
| | | ("BYTE", "LineID", 0),
|
| | | ("DWORD", "BossID", 0),
|
| | | ("BYTE", "CostEnergy", 0),
|
| | | ("BYTE", "NeedAlchemyLV", 0),
|
| | | ("list", "NeedLV", 0),
|
| | | ("DWORD", "Weight", 0),
|
| | | ("DWORD", "HourCntPriLimit", 0),
|
| | | ("DWORD", "DayCntPriLimit", 0),
|
| | | ),
|
| | |
|
| | | "FairyAdventures":(
|
| | | ("WORD", "ID", 1),
|
| | | ("DWORD", "OpenServerDay", 0),
|
| | | ("BYTE", "EventID", 0),
|
| | | ("list", "Condition", 0),
|
| | | ("list", "GearAward", 0),
|
| | | ("list", "BasicAward", 0),
|
| | | ),
|
| | |
|
| | | "FairyDomainAppoint":(
|
| | | ("WORD", "Cnt", 1),
|
| | | ("DWORD", "EventID", 0),
|
| | | ("list", "Award", 0),
|
| | | ),
|
| | |
|
| | | "FBBuyBuff":(
|
| | | ("DWORD", "MapId", 1),
|
| | | ("WORD", "MoneyCnt", 1),
|
| | | ("DWORD", "BuffID", 0),
|
| | | ("WORD", "BuffCD", 0),
|
| | | ),
|
| | |
|
| | | "SkillElement":(
|
| | | ("DWORD", "ElementSkillID", 1),
|
| | | ("DWORD", "MainSkillID", 0),
|
| | | ("DWORD", "NeedLV", 0),
|
| | | ),
|
| | |
|
| | | "SkyTower":(
|
| | | ("DWORD", "FloorID", 1),
|
| | | ("DWORD", "BossID", 0),
|
| | | ("dict", "Reward", 0),
|
| | | ("WORD", "NeedLV", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ("BYTE", "IsNotify", 0),
|
| | | ),
|
| | | }
|
| | |
|
| | | |
| | |
| | | def GetLightAttribute(self): return self.LightAttribute # 点亮属性值
|
| | | def GetSkills(self): return self.Skills # 被动技能 |
| | | |
| | | # 灵根表 |
| | | class IPY_RolePoint(): |
| | | |
| | | def __init__(self): |
| | | self.AttrID = 0
|
| | | self.AddAttrInfoPerPoint = {}
|
| | | self.PointQualityAttrIDDict = {}
|
| | | self.PointQualityAttrValueDict = {}
|
| | | self.PointQualityIntervalList = [] |
| | | return |
| | | |
| | | def GetAttrID(self): return self.AttrID # 属性ID
|
| | | def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息
|
| | | def GetPointQualityAttrIDDict(self): return self.PointQualityAttrIDDict # 点数品质进阶增加属性ID, 根据职业区分
|
| | | def GetPointQualityAttrValueDict(self): return self.PointQualityAttrValueDict # 点数品质进阶增加属性值列表, 根据职业区分
|
| | | def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表 |
| | | |
| | | # 境界表 |
| | | class IPY_Realm(): |
| | | |
| | | def __init__(self): |
| | | self.Lv = 0
|
| | | self.IsBigRealm = 0
|
| | | self.NeedPoint = 0
|
| | | self.NeedLV = 0
|
| | | self.NeedItemID = 0
|
| | | self.NeedItemCnt = 0
|
| | | self.NeedActiveTreasure = {}
|
| | | self.NeedEquip = []
|
| | | self.AddAttrType = []
|
| | | self.AddAttrNum = []
|
| | | self.BossID = 0
|
| | | self.SitTime = {}
|
| | | self.TeamAward = {} |
| | | self.BuffID = 0
|
| | | self.ExpRate = 0
|
| | | self.ExpLimit = 0 |
| | | return |
| | | |
| | | def GetLv(self): return self.Lv # 境界等级
|
| | | def GetIsBigRealm(self): return self.IsBigRealm # 是否大境界
|
| | | def GetNeedPoint(self): return self.NeedPoint # 开启渡劫需要修炼点
|
| | | def GetNeedItemID(self): return self.NeedItemID # 开启渡劫需要道具ID
|
| | | def GetNeedItemCnt(self): return self.NeedItemCnt # 开启渡劫消耗的道具数量
|
| | | def GetNeedActiveTreasure(self): return self.NeedActiveTreasure # 开启渡劫需要激活法宝条件
|
| | | def GetNeedLV(self): return self.NeedLV # 需要等级
|
| | | def GetNeedItemID(self): return self.NeedItemID # 需要道具ID
|
| | | def GetNeedItemCnt(self): return self.NeedItemCnt # 消耗的道具数量
|
| | | def GetNeedEquip(self): return self.NeedEquip # 需要8部位装备条件阶级|品质|是否套装
|
| | | def GetAddAttrType(self): return self.AddAttrType # 境界加成属性类型
|
| | | def GetAddAttrNum(self): return self.AddAttrNum # 境界加成属性值
|
| | | def GetBossID(self): return self.BossID # 渡劫bossid
|
| | | def GetSitTime(self): return self.SitTime # 打坐时间
|
| | | def GetTeamAward(self): return self.TeamAward # 组队帮打的人的奖励 |
| | | def GetBuffID(self): return self.BuffID # 给全服在线玩家增加buff
|
| | | def GetExpRate(self): return self.ExpRate # 修为池经验速率
|
| | | def GetExpLimit(self): return self.ExpLimit # 修为池经验上限 |
| | | |
| | | # 神兵表 |
| | | class IPY_GodWeapon(): |
| | |
| | | def GetStar(self): return self.Star # 装备星数
|
| | | def GetLevelMax(self): return self.LevelMax # 强化等级上限 |
| | | |
| | | # 装备全身强化属性 |
| | | class IPY_ItemPlusSumAttr(): |
| | | |
| | | def __init__(self): |
| | | self.PlusCntNeed = 0
|
| | | self.AttrType = []
|
| | | self.AttrValue = [] |
| | | return |
| | | |
| | | def GetPlusCntNeed(self): return self.PlusCntNeed # 全身强化等级
|
| | | def GetAttrType(self): return self.AttrType # 全身强化激活属性类型
|
| | | def GetAttrValue(self): return self.AttrValue # 全身强化激活属性值 |
| | | |
| | | # 装备全身星数属性 |
| | | class IPY_RoleEquipStars(): |
| | | |
| | |
| | | def GetStarsNeed(self): return self.StarsNeed # 全身星数
|
| | | def GetAttrType(self): return self.AttrType # 属性类型
|
| | | def GetAttrValue(self): return self.AttrValue # 属性值 |
| | | |
| | | # 装备传奇属性条数表 |
| | | class IPY_EquipLegendAttrCount(): |
| | | |
| | | def __init__(self): |
| | | self.ItemType = 0
|
| | | self.ItemColor = 0
|
| | | self.IsSuit = 0
|
| | | self.LegendAttrCountInfo = [] |
| | | return |
| | | |
| | | def GetItemType(self): return self.ItemType # 物品类型
|
| | | def GetItemColor(self): return self.ItemColor # 物品颜色
|
| | | def GetIsSuit(self): return self.IsSuit # 是否套装
|
| | | def GetLegendAttrCountInfo(self): return self.LegendAttrCountInfo # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...] |
| | | |
| | | # 装备传奇属性类型表 |
| | | class IPY_EquipLegendAttrType(): |
| | | |
| | | def __init__(self): |
| | | self.ItemType = 0
|
| | | self.LegendAttrTypeLib = {} |
| | | return |
| | | |
| | | def GetItemType(self): return self.ItemType # 物品类型
|
| | | def GetLegendAttrTypeLib(self): return self.LegendAttrTypeLib # 传奇属性类型库 {属性类型库编号:[属性ID,...], ...} |
| | | |
| | | # 装备传奇属性值库表 |
| | | class IPY_EquipLegendAttrLib(): |
| | | |
| | | def __init__(self): |
| | | self.LegendAttrID = 0
|
| | | self.LegendAttrLib = {} |
| | | return |
| | | |
| | | def GetLegendAttrID(self): return self.LegendAttrID # 传奇属性ID
|
| | | def GetLegendAttrLib(self): return self.LegendAttrLib # 属性库信息 {库编号:[随机数值, ...], ...} |
| | | |
| | | # 装备传奇属性等级数值表 |
| | | class IPY_EquipLegendAttrValue(): |
| | | |
| | | def __init__(self): |
| | | self.ItemType = 0
|
| | | self.ItemClassLV = 0
|
| | | self.ItemColor = 0
|
| | | self.IsSuit = 0
|
| | | self.LVLegendAttrLibNumInfo = {} |
| | | return |
| | | |
| | | def GetItemType(self): return self.ItemType # 物品类型
|
| | | def GetItemClassLV(self): return self.ItemClassLV # 物品阶级
|
| | | def GetItemColor(self): return self.ItemColor # 物品颜色
|
| | | def GetIsSuit(self): return self.IsSuit # 是否套装
|
| | | def GetLVLegendAttrLibNumInfo(self): return self.LVLegendAttrLibNumInfo # 属性ID等级段对应数值库编号 {属性ID:{等级:库编号, ...}} |
| | | |
| | | # 神兽表 |
| | | class IPY_Dogz(): |
| | |
| | | def GetCostItemCount(self): return self.CostItemCount # 固定消耗物品个数
|
| | | def GetGoldWashCostList(self): return self.GoldWashCostList # 仙玉洗练条数对应消耗 |
| | | |
| | | # 洗练特殊属性表 |
| | | class IPY_EquipWashSpec(): |
| | | |
| | | def __init__(self): |
| | | self.WashTypeNeed = 0
|
| | | self.WashLVNeed = 0
|
| | | self.AddAttrType = []
|
| | | self.AddAttrValue = [] |
| | | return |
| | | |
| | | def GetWashTypeNeed(self): return self.WashTypeNeed # 所需装备归组类型
|
| | | def GetWashLVNeed(self): return self.WashLVNeed # 所需洗练等级
|
| | | def GetAddAttrType(self): return self.AddAttrType # 激活加成属性类型
|
| | | def GetAddAttrValue(self): return self.AddAttrValue # 激活加成属性值 |
| | | |
| | | # 属性果实表 |
| | | class IPY_AttrFruit(): |
| | | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.FuncID = 0
|
| | | self.MaxUseCnt = 0
|
| | | self.MaxUseCnt = {}
|
| | | self.AddItemInfo = []
|
| | | self.RecycleMoney = 0
|
| | | self.FightPowerEx = 0 |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 物品ID
|
| | | def GetFuncID(self): return self.FuncID # 所属功能ID
|
| | | def GetMaxUseCnt(self): return self.MaxUseCnt # 最大可使用数量
|
| | | def GetMaxUseCnt(self): return self.MaxUseCnt # 境界对应最大可使用数量
|
| | | def GetAddItemInfo(self): return self.AddItemInfo # [增幅丹ID,单次物品数量,单次增加上限]
|
| | | def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值
|
| | | def GetFightPowerEx(self): return self.FightPowerEx # 附加战斗力 |
| | | |
| | |
| | | def GetMaxEnduranceTime(self): return self.MaxEnduranceTime # 玩家最大承受伤害时间
|
| | | def GetFightPowerCoefficient(self): return self.FightPowerCoefficient # 压制战斗力系数 |
| | | |
| | | # NPC时间掉血表 |
| | | class IPY_NPCTimeLostHP(): |
| | | |
| | | def __init__(self): |
| | | self.NPCID = 0
|
| | | self.LostHPPerSecond = 0
|
| | | self.MaxPlayerCount = 0
|
| | | self.LostHPPerSecondEx = 0 |
| | | return |
| | | |
| | | def GetNPCID(self): return self.NPCID # NPCID
|
| | | def GetLostHPPerSecond(self): return self.LostHPPerSecond # 单人每秒掉血量
|
| | | def GetMaxPlayerCount(self): return self.MaxPlayerCount # 最大人数
|
| | | def GetLostHPPerSecondEx(self): return self.LostHPPerSecondEx # 每增加一人附加掉血量 |
| | | |
| | | # 装备套装属性表 |
| | | class IPY_EquipSuitAttr(): |
| | | |
| | |
| | | def GetAttrInfo(self): return self.AttrInfo # 属性
|
| | | def GetSkillID(self): return self.SkillID # 技能ID
|
| | | def GetIsNotify(self): return self.IsNotify # 是否广播 |
| | | |
| | | # 套装合成表 |
| | | class IPY_EquipSuitCompound(): |
| | | |
| | | def __init__(self): |
| | | self.SuiteType = 0
|
| | | self.EquipPlace = 0
|
| | | self.SuiteLV = 0
|
| | | self.Job = 0
|
| | | self.CostItemID = []
|
| | | self.CostItemCnt = [] |
| | | return |
| | | |
| | | def GetSuiteType(self): return self.SuiteType # 套装类型
|
| | | def GetEquipPlace(self): return self.EquipPlace # 装备部位
|
| | | def GetSuiteLV(self): return self.SuiteLV # 套装等级
|
| | | def GetJob(self): return self.Job # ְҵ
|
| | | def GetCostItemID(self): return self.CostItemID # 材料ID
|
| | | def GetCostItemCnt(self): return self.CostItemCnt # 材料数量 |
| | | |
| | | # 羽翼精炼属性表 |
| | | class IPY_WingRefineAttr(): |
| | |
| | | self.PieRateDoCnt = 0
|
| | | self.IndepRateDrop = {}
|
| | | self.IndepRateDoCnt = 0
|
| | | self.IndepRateMaxDropCount = {}
|
| | | self.EquipStarInfo = {}
|
| | | self.KillCountDropEquipEx = []
|
| | | self.KillCountDropEquipEx2 = []
|
| | | self.EquipColorMaxDropCount = {}
|
| | | self.EquipColorSuitInfo = {}
|
| | | self.EquipPartKeyRateInfo = {}
|
| | | self.KillCountDropEquipPub = {}
|
| | | self.ItemIDDropRate = {}
|
| | | self.ItemIDMaxDropCount = {}
|
| | | self.ItemKeyDropRate = {}
|
| | |
| | | self.DropMoneyRate = 0
|
| | | self.DropMoneyMin = 0
|
| | | self.DropMoneyMax = 0
|
| | | self.KillCountDrop = []
|
| | | self.PriItemIDDrop = [] |
| | | self.KillCountDropPub = {}
|
| | | self.KillCountDropPri = []
|
| | | self.PriItemIDDrop = []
|
| | | self.AucionItemCanSell = 0 |
| | | return |
| | | |
| | | def GetNPCID(self): return self.NPCID # NPCID
|
| | |
| | | def GetMaxDropLV(self): return self.MaxDropLV # 最大可掉落的玩家等级, 不影响世界等级
|
| | | def GetCanDropRatePlus(self): return self.CanDropRatePlus # 额外提升掉率的是否有效
|
| | | def GetIsDropJobSelf(self): return self.IsDropJobSelf # 是否只掉落本职业
|
| | | def GetPieRateDrop(self): return self.PieRateDrop # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色,部位集合key)),...]
|
| | | def GetPieRateDrop(self): return self.PieRateDrop # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...]
|
| | | def GetPieRateDoCnt(self): return self.PieRateDoCnt # 饼图概率执行次数
|
| | | def GetIndepRateDrop(self): return self.IndepRateDrop # 独立概率掉落信息 {(阶,颜色,部位集合key):概率,...}
|
| | | def GetIndepRateDrop(self): return self.IndepRateDrop # 独立概率掉落信息 {(阶,颜色):概率,...}
|
| | | def GetIndepRateDoCnt(self): return self.IndepRateDoCnt # 独立概率执行次数
|
| | | def GetIndepRateMaxDropCount(self): return self.IndepRateMaxDropCount # 独立概率装备颜色最大掉落物品数 {颜色:上限数量,...}
|
| | | def GetEquipStarInfo(self): return self.EquipStarInfo # 装备颜色对应星级产出规则 {颜色:[(概率, 星级),...], ...}
|
| | | def GetKillCountDropEquipEx(self): return self.KillCountDropEquipEx # 第x次击杀附加必掉装备 [次数,阶,颜色,[(概率,星级),...],部位集合key]
|
| | | def GetKillCountDropEquipEx2(self): return self.KillCountDropEquipEx2 # 前x次击杀附加必掉装备 [次数,阶,颜色,[(概率,星级),...],部位集合key]
|
| | | def GetEquipColorMaxDropCount(self): return self.EquipColorMaxDropCount # 装备颜色最大掉落物品数 {颜色:上限数量,...}
|
| | | def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...}
|
| | | def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
|
| | | def GetKillCountDropEquipPub(self): return self.KillCountDropEquipPub # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...}
|
| | | def GetItemIDDropRate(self): return self.ItemIDDropRate # 指定物品ID掉率信息 {物品ID:概率, ...}
|
| | | def GetItemIDMaxDropCount(self): return self.ItemIDMaxDropCount # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...}
|
| | | def GetItemKeyDropRate(self): return self.ItemKeyDropRate # 物品ID集合Key概率, 随机一个, 优先级低 {物品ID集合key:概率, ...}
|
| | |
| | | def GetDropMoneyRate(self): return self.DropMoneyRate # 掉落金币概率
|
| | | def GetDropMoneyMin(self): return self.DropMoneyMin # 掉落金币最小值
|
| | | def GetDropMoneyMax(self): return self.DropMoneyMax # 掉落金币最大值
|
| | | def GetKillCountDrop(self): return self.KillCountDrop # 击杀次数必掉,防止版本变更重复掉,只支持一次机会 [击杀次数,是否直接放入背包,[物品ID,...]]
|
| | | def GetPriItemIDDrop(self): return self.PriItemIDDrop # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...] |
| | | def GetKillCountDropPub(self): return self.KillCountDropPub # 击杀次数必掉(公共){击杀次数:[[物品ID, ...], [随机物品ID, ...]], ...}
|
| | | def GetKillCountDropPri(self): return self.KillCountDropPri # 击杀次数必掉(私有)[击杀次数,[物品ID,...],是否直接放入背包]
|
| | | def GetPriItemIDDrop(self): return self.PriItemIDDrop # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...]
|
| | | def GetAucionItemCanSell(self): return self.AucionItemCanSell # 掉落拍品可否上架集市 |
| | | |
| | | # 符印塔表 |
| | | class IPY_RuneTower(): |
| | |
| | | self.MapID = 0
|
| | | self.LVLimitMin = 0
|
| | | self.LVLimitMax = 0
|
| | | self.JobRankLimit = 0
|
| | | self.TicketID = 0
|
| | | self.TicketCostCnt = []
|
| | | self.TicketPrice = 0
|
| | |
| | | def GetMapID(self): return self.MapID # 场景地图ID
|
| | | def GetLVLimitMin(self): return self.LVLimitMin # 最低等级限制, 0为不限制
|
| | | def GetLVLimitMax(self): return self.LVLimitMax # 最高等级限制, 0为不限制
|
| | | def GetJobRankLimit(self): return self.JobRankLimit # 所需职业阶
|
| | | def GetTicketID(self): return self.TicketID # 门票ID
|
| | | def GetTicketCostCnt(self): return self.TicketCostCnt # 门票消耗数信息
|
| | | def GetTicketPrice(self): return self.TicketPrice # 门票单价(不能用钱抵的配0)
|
| | |
| | | def __init__(self): |
| | | self.DailyID = 0
|
| | | self.DayTimes = 0
|
| | | self.DayBuyTimes = 0
|
| | | self.BuyNeedMoney = 0
|
| | | self.DayItemAddTimes = 0
|
| | | self.DayItemID = 0
|
| | | self.DayResetType = 0
|
| | | self.WeekTimes = 0
|
| | | self.WeekResetType = 0 |
| | |
| | | |
| | | def GetDailyID(self): return self.DailyID # 活动ID
|
| | | def GetDayTimes(self): return self.DayTimes # 每日次数, 0为不限制
|
| | | def GetDayBuyTimes(self): return self.DayBuyTimes # 每日可购买次数
|
| | | def GetBuyNeedMoney(self): return self.BuyNeedMoney # 购买次数需要仙玉
|
| | | def GetDayItemAddTimes(self): return self.DayItemAddTimes # 每日可用物品增加次数
|
| | | def GetDayItemID(self): return self.DayItemID # 增加次数的物品ID
|
| | | def GetDayResetType(self): return self.DayResetType # 每日次数重置类型; 0-不重置,1-0点,2-5点
|
| | | def GetWeekTimes(self): return self.WeekTimes # 每周次数, 0为不限制
|
| | | def GetWeekResetType(self): return self.WeekResetType # 每周次数重置类型; 0-不重置,1-0点,2-5点 |
| | |
| | | def __init__(self): |
| | | self.ClassLV = 0
|
| | | self.EquipColor = 0
|
| | | self.EquipQualityLV = 0
|
| | | self.AtkPerC = 0
|
| | | self.DamagePerC = 0
|
| | | self.SuperHitRateC = 0
|
| | | self.IsSuit = 0
|
| | | self.BaseEquipMaxHPAddPerC = 0
|
| | | self.BaseEquipAtkAddPerC = 0
|
| | | self.SuperHitC = 0
|
| | | self.SuperHitPerC = 0
|
| | | self.DamReducePerC = 0
|
| | | self.MaxHPPerC = 0
|
| | | self.DefPerC = 0
|
| | | self.LuckyHitRateC = 0
|
| | | self.PetDamPerC = 0
|
| | | self.LuckyHitRateReduceC = 0
|
| | | self.LuckPerC = 0
|
| | | self.PerLVAtkC = 0
|
| | | self.MissRateC = 0
|
| | | self.HitRateC = 0
|
| | | self.DamBackPerC = 0
|
| | | self.PerLVMaxHPC = 0
|
| | | self.DropEquipPerC = 0
|
| | | self.DropMoneyPerC = 0
|
| | | self.IgnoreDefRateReduceC = 0
|
| | | self.DamChanceDefC = 0
|
| | | self.SuperHitReduceC = 0
|
| | | self.SkillAtkRateC = 0
|
| | | self.SpeedPerC = 0
|
| | | self.AtkSpeedC = 0
|
| | | self.SkillAtkRateReduceC = 0
|
| | | self.HitC = 0
|
| | | self.MissC = 0
|
| | | self.SkillAddPer1C = 0
|
| | | self.SkillAddPer2C = 0
|
| | | self.SkillAddPer3C = 0
|
| | | self.SkillAddPer4C = 0
|
| | | self.SkillAddPer5C = 0
|
| | | self.SkillAddPer6C = 0
|
| | | self.SkillAddPer7C = 0
|
| | | self.SkillReducePer1C = 0
|
| | | self.SkillReducePer2C = 0
|
| | | self.SkillReducePer3C = 0
|
| | | self.SkillReducePer4C = 0
|
| | | self.SkillReducePer5C = 0
|
| | | self.SkillReducePer6C = 0
|
| | | self.SkillReducePer7C = 0 |
| | | self.MissC = 0 |
| | | return |
| | | |
| | | def GetClassLV(self): return self.ClassLV # 装备阶级
|
| | | def GetEquipColor(self): return self.EquipColor # 装备颜色
|
| | | def GetEquipQualityLV(self): return self.EquipQualityLV # 装备星级
|
| | | def GetAtkPerC(self): return self.AtkPerC # 攻击百分比系数
|
| | | def GetDamagePerC(self): return self.DamagePerC # 增加伤害系数
|
| | | def GetSuperHitRateC(self): return self.SuperHitRateC # 暴击率系数
|
| | | def GetIsSuit(self): return self.IsSuit # 是否套装
|
| | | def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC # 基础防具生命百分比系数
|
| | | def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC # 基础武器攻击百分比系数
|
| | | def GetSuperHitC(self): return self.SuperHitC # 暴击值系数
|
| | | def GetSuperHitPerC(self): return self.SuperHitPerC # 暴击值百分比系数
|
| | | def GetDamReducePerC(self): return self.DamReducePerC # 减少伤害系数
|
| | | def GetMaxHPPerC(self): return self.MaxHPPerC # 生命上限百分比系数
|
| | | def GetDefPerC(self): return self.DefPerC # 防御力百分比系数
|
| | | def GetLuckyHitRateC(self): return self.LuckyHitRateC # 会心一击率系数
|
| | | def GetPetDamPerC(self): return self.PetDamPerC # 灵宠伤害增加百分比系数
|
| | | def GetLuckyHitRateReduceC(self): return self.LuckyHitRateReduceC # 会心一击抗性系数
|
| | | def GetLuckPerC(self): return self.LuckPerC # 气运百分比系数
|
| | | def GetPerLVAtkC(self): return self.PerLVAtkC # 每级增加攻击力系数
|
| | | def GetMissRateC(self): return self.MissRateC # 闪避值百分比系数
|
| | | def GetHitRateC(self): return self.HitRateC # 命中力百分比系数
|
| | | def GetDamBackPerC(self): return self.DamBackPerC # 伤害反射百分比系数
|
| | | def GetPerLVMaxHPC(self): return self.PerLVMaxHPC # 每级增加生命值系数
|
| | | def GetDropEquipPerC(self): return self.DropEquipPerC # 增加装备掉落几率系数
|
| | | def GetDropMoneyPerC(self): return self.DropMoneyPerC # 增加掉落金币量百分比系数
|
| | | def GetIgnoreDefRateReduceC(self): return self.IgnoreDefRateReduceC # 无视防御抗性百分比系数
|
| | | def GetDamChanceDefC(self): return self.DamChanceDefC # 抵御百分比系数
|
| | | def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击抗性百分比系数
|
| | | def GetSkillAtkRateC(self): return self.SkillAtkRateC # 技能伤害百分比系数
|
| | | def GetSpeedPerC(self): return self.SpeedPerC # 移动速度百分比系数
|
| | | def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数
|
| | | def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减伤百分比系数
|
| | | def GetHitC(self): return self.HitC # 命中系数
|
| | | def GetMissC(self): return self.MissC # 闪避系数
|
| | | def GetSkillAddPer1C(self): return self.SkillAddPer1C # 技能伤害增强1系数
|
| | | def GetSkillAddPer2C(self): return self.SkillAddPer2C # 技能伤害增强2系数
|
| | | def GetSkillAddPer3C(self): return self.SkillAddPer3C # 技能伤害增强3系数
|
| | | def GetSkillAddPer4C(self): return self.SkillAddPer4C # 技能伤害增强4系数
|
| | | def GetSkillAddPer5C(self): return self.SkillAddPer5C # 技能伤害增强5系数
|
| | | def GetSkillAddPer6C(self): return self.SkillAddPer6C # 技能伤害增强6系数
|
| | | def GetSkillAddPer7C(self): return self.SkillAddPer7C # 技能伤害增强7系数
|
| | | def GetSkillReducePer1C(self): return self.SkillReducePer1C # 受到技能伤害减少1系数
|
| | | def GetSkillReducePer2C(self): return self.SkillReducePer2C # 受到技能伤害减少2系数
|
| | | def GetSkillReducePer3C(self): return self.SkillReducePer3C # 受到技能伤害减少3系数
|
| | | def GetSkillReducePer4C(self): return self.SkillReducePer4C # 受到技能伤害减少4系数
|
| | | def GetSkillReducePer5C(self): return self.SkillReducePer5C # 受到技能伤害减少5系数
|
| | | def GetSkillReducePer6C(self): return self.SkillReducePer6C # 受到技能伤害减少6系数
|
| | | def GetSkillReducePer7C(self): return self.SkillReducePer7C # 受到技能伤害减少7系数 |
| | | def GetMissC(self): return self.MissC # 闪避系数 |
| | | |
| | | # 成就表 |
| | | class IPY_Success(): |
| | |
| | | self.ID = 0
|
| | | self.TreasureType = 0
|
| | | self.PreTreasure = 0
|
| | | self.SuccID = []
|
| | | self.Potentials = []
|
| | | self.SkillPower = []
|
| | | self.FBMapID = 0
|
| | | self.FBLineID = 0
|
| | | self.NeedLV = 0
|
| | | self.NeedItem = {} |
| | | return |
| | | |
| | | def GetID(self): return self.ID # ID
|
| | | def GetTreasureType(self): return self.TreasureType # 法宝类型
|
| | | def GetPreTreasure(self): return self.PreTreasure # 前置法宝
|
| | | def GetSuccID(self): return self.SuccID # 成就ID
|
| | | def GetPotentials(self): return self.Potentials # 技能潜力升级
|
| | | def GetSkillPower(self): return self.SkillPower # 技能解锁战力
|
| | | def GetFBMapID(self): return self.FBMapID # 副本ID
|
| | | def GetFBLineID(self): return self.FBLineID # 副本线路ID
|
| | | def GetNeedLV(self): return self.NeedLV # 需要等级
|
| | | def GetNeedItem(self): return self.NeedItem # 需要消耗物品 |
| | | |
| | | # 法宝升级表 |
| | |
| | | self.NeedExp = 0
|
| | | self.AddAttr = {}
|
| | | self.UnLockSkill = []
|
| | | self.ActiveMWID = 0
|
| | | self.ItemAward = []
|
| | | self.ActiveSoulID = 0
|
| | | self.PowerEx = 0 |
| | | return |
| | | |
| | |
| | | def GetNeedExp(self): return self.NeedExp # 需要经验
|
| | | def GetAddAttr(self): return self.AddAttr # 属性
|
| | | def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
|
| | | def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
|
| | | def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
|
| | | def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
|
| | | def GetPowerEx(self): return self.PowerEx # 额外固定战力 |
| | | |
| | | # 法宝特权表 |
| | | class IPY_TreasurePrivilege(): |
| | | |
| | | def __init__(self): |
| | | self.PrivilegeID = 0
|
| | | self.EffectValue = 0
|
| | | self.SingleValue = 0
|
| | | self.MaxValue = 0
|
| | | self.AddAttr = {}
|
| | | self.ItemAward = []
|
| | | self.SuccessList = [] |
| | | return |
| | | |
| | | def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
|
| | | def GetEffectValue(self): return self.EffectValue # 特殊效果
|
| | | def GetSingleValue(self): return self.SingleValue # 进度
|
| | | def GetMaxValue(self): return self.MaxValue # 最大进度
|
| | | def GetAddAttr(self): return self.AddAttr # 属性
|
| | | def GetItemAward(self): return self.ItemAward # 物品奖励
|
| | | def GetSuccessList(self): return self.SuccessList # 需要完成成就 |
| | | |
| | | # 连续签到奖励表 |
| | | class IPY_ContineSignAward(): |
| | |
| | | |
| | | def __init__(self): |
| | | self.StoveLV = 0
|
| | | self.UpNeedExp = 0
|
| | | self.AddAttrType = []
|
| | | self.AddAttrNum = [] |
| | | self.UpNeedExp = 0 |
| | | return |
| | | |
| | | def GetStoveLV(self): return self.StoveLV # 炼丹炉等级
|
| | | def GetUpNeedExp(self): return self.UpNeedExp # 升下一级所需经验
|
| | | def GetAddAttrType(self): return self.AddAttrType # 等级加成属性类型
|
| | | def GetAddAttrNum(self): return self.AddAttrNum # 等级加成属性值 |
| | | def GetUpNeedExp(self): return self.UpNeedExp # 升下一级所需经验 |
| | | |
| | | # 炼丹表 |
| | | class IPY_Alchemy(): |
| | | |
| | | def __init__(self): |
| | | self.AlchemyID = 0
|
| | | self.Material = {}
|
| | | self.ID = 0
|
| | | self.AlchemItemID = 0
|
| | | self.AlchemType = 0
|
| | | self.AlchemyQuality = 0
|
| | | self.LearnNeedItemID = 0
|
| | | self.LearnNeedAlchemLV = 0
|
| | | self.LearnNeedLuck = 0
|
| | | self.NeedTime = 0
|
| | | self.AlchemyExp = 0
|
| | | self.AlchemyItem = []
|
| | | self.SpecAlchemyID = []
|
| | | self.AlchemyUp = []
|
| | | self.NeedAlchemyLV = 0 |
| | | self.Material = {} |
| | | return |
| | | |
| | | def GetAlchemyID(self): return self.AlchemyID # 炼丹编号
|
| | | def GetMaterial(self): return self.Material # 所需所有材料和数量
|
| | | def GetID(self): return self.ID # 秘方唯一ID不可变更
|
| | | def GetAlchemItemID(self): return self.AlchemItemID # 丹药物品ID
|
| | | def GetAlchemType(self): return self.AlchemType # 秘方类型1-灵丹 2-仙丹
|
| | | def GetAlchemyQuality(self): return self.AlchemyQuality # 秘方品级
|
| | | def GetLearnNeedItemID(self): return self.LearnNeedItemID # 丹方物品ID
|
| | | def GetLearnNeedAlchemLV(self): return self.LearnNeedAlchemLV # 丹方需要炼丹等级
|
| | | def GetLearnNeedLuck(self): return self.LearnNeedLuck # 丹方需要慧根
|
| | | def GetNeedTime(self): return self.NeedTime # 炼丹时间(秒)
|
| | | def GetAlchemyExp(self): return self.AlchemyExp # 炼丹获得经验值
|
| | | def GetAlchemyItem(self): return self.AlchemyItem # 产出物品及数量及权重
|
| | | def GetSpecAlchemyID(self): return self.SpecAlchemyID # 特殊炼丹ID组
|
| | | def GetAlchemyUp(self): return self.AlchemyUp # 产出包含的进阶丹药
|
| | | def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 所需炼丹等级 |
| | | def GetMaterial(self): return self.Material # 炼丹材料 |
| | | |
| | | # 炼丹特殊产出表 |
| | | class IPY_AlchemySpec(): |
| | | # 炼丹数量表 |
| | | class IPY_AlchemyResult(): |
| | | |
| | | def __init__(self): |
| | | self.SpecAlchemyID = 0
|
| | | self.MaterialID = 0
|
| | | self.MaterialCnt = 0
|
| | | self.AlchemyExp = 0
|
| | | self.AlchemyItem = []
|
| | | self.NeedAlchemyLV = 0 |
| | | self.AlchemyQuality = 0
|
| | | self.LuckValue = 0
|
| | | self.CntRateList = [] |
| | | return |
| | | |
| | | def GetSpecAlchemyID(self): return self.SpecAlchemyID # 特殊炼丹ID
|
| | | def GetMaterialID(self): return self.MaterialID # 特殊材料ID
|
| | | def GetMaterialCnt(self): return self.MaterialCnt # 特殊材料ID消耗个数
|
| | | def GetAlchemyExp(self): return self.AlchemyExp # 特殊材料经验
|
| | | def GetAlchemyItem(self): return self.AlchemyItem # 产出物品及数量及权重
|
| | | def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 所需炼丹等级 |
| | | def GetAlchemyQuality(self): return self.AlchemyQuality # 丹方等级
|
| | | def GetLuckValue(self): return self.LuckValue # 慧根
|
| | | def GetCntRateList(self): return self.CntRateList # 数量饼图 |
| | | |
| | | # BOSS信息表 |
| | | class IPY_BOSSInfo(): |
| | |
| | | def GetInspireMaxLV(self): return self.InspireMaxLV # 鼓舞等级限制
|
| | | def GetMoneyCount(self): return self.MoneyCount # 单次消耗金钱数量 |
| | | |
| | | # 地图标试点NPC刷新 |
| | | class IPY_MapRefreshNPC(): |
| | | |
| | | def __init__(self): |
| | | self.MapID = 0
|
| | | self.RefreshNum = 0
|
| | | self.NPCIDList = []
|
| | | self.RefreshMarkList = []
|
| | | self.PointMaxCount = 0
|
| | | self.TotalMaxCount = 0
|
| | | self.RefreshSeconds = 0
|
| | | self.RefreshPerMinutes = 0 |
| | | return |
| | | |
| | | def GetMapID(self): return self.MapID # 地图ID
|
| | | def GetRefreshNum(self): return self.RefreshNum # 刷怪规则编号
|
| | | def GetNPCIDList(self): return self.NPCIDList # NPCID列表
|
| | | def GetRefreshMarkList(self): return self.RefreshMarkList # 标试点列表
|
| | | def GetPointMaxCount(self): return self.PointMaxCount # 单个点最大存在怪物数
|
| | | def GetTotalMaxCount(self): return self.TotalMaxCount # 所有点总怪物数
|
| | | def GetRefreshSeconds(self): return self.RefreshSeconds # 刷怪间隔秒
|
| | | def GetRefreshPerMinutes(self): return self.RefreshPerMinutes # 每整X分刷怪 |
| | | |
| | | # 符印合成表 |
| | | class IPY_RuneCompound(): |
| | | |
| | |
| | | |
| | | def __init__(self): |
| | | self.NPCID = 0
|
| | | self.IsMissionCollectNPC = 0
|
| | | self.PrepareTime = 0
|
| | | self.LostHPPer = []
|
| | | self.MaxCollectCount = 0
|
| | | self.CollectResetType = 0
|
| | | self.CollectCountLimitNotify = ""
|
| | | self.CollectAward = [] |
| | | self.CollectAward = []
|
| | | self.CollectAppointAward = {}
|
| | | self.AlchemyDiffLV = 0
|
| | | self.NotifyCollectResult = 0
|
| | | self.CanBreakCollect = 0 |
| | | return |
| | | |
| | | def GetNPCID(self): return self.NPCID # ID
|
| | | def GetIsMissionCollectNPC(self): return self.IsMissionCollectNPC # 是否任务采集物
|
| | | def GetPrepareTime(self): return self.PrepareTime # 采集耗时,秒
|
| | | def GetLostHPPer(self): return self.LostHPPer # 采集掉血,[每X秒,掉血百分比]
|
| | | def GetMaxCollectCount(self): return self.MaxCollectCount # 每日可采集次数,0限制
|
| | | def GetMaxCollectCount(self): return self.MaxCollectCount # 可采集次数,0无限制
|
| | | def GetCollectResetType(self): return self.CollectResetType # 采集次数重置类型,0-不重置,1-每日5点重置
|
| | | def GetCollectCountLimitNotify(self): return self.CollectCountLimitNotify # 无采集次数采集提示
|
| | | def GetCollectAward(self): return self.CollectAward # 采集奖励物品, [物品ID,个数,是否绑定] |
| | | def GetCollectAward(self): return self.CollectAward # 采集奖励物品,权重列表 [[权重, [物品ID,个数,是否拍品]], ...]
|
| | | def GetCollectAppointAward(self): return self.CollectAppointAward # 采集次数定制产出 {次数:[物品ID,个数,是否拍品], ...}
|
| | | def GetAlchemyDiffLV(self): return self.AlchemyDiffLV # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品
|
| | | def GetNotifyCollectResult(self): return self.NotifyCollectResult # 是否通知采集结果
|
| | | def GetCanBreakCollect(self): return self.CanBreakCollect # 被攻击是否打断采集 |
| | | |
| | | # 宝箱怪表 |
| | | class IPY_TreasureNPC(): |
| | | |
| | | def __init__(self): |
| | | self.NPCID = 0
|
| | | self.AttackCountDropWeightInfo = {}
|
| | | self.AttackDropWeightList = []
|
| | | self.AttackDropWeightListEx = []
|
| | | self.DropCountEx = 0
|
| | | self.AlchemyDiffLV = 0
|
| | | self.NotDropNotify = "" |
| | | return |
| | | |
| | | def GetNPCID(self): return self.NPCID # 宝箱怪NPCID
|
| | | def GetAttackCountDropWeightInfo(self): return self.AttackCountDropWeightInfo # 攻击次数对应掉落权重饼图 {次数:[[权重, [物品ID,个数,是否拍品]], ...], ...}
|
| | | def GetAttackDropWeightList(self): return self.AttackDropWeightList # 常规攻击权重饼图 [[权重, [物品ID,个数,是否拍品]], ...]
|
| | | def GetAttackDropWeightListEx(self): return self.AttackDropWeightListEx # 额外掉落权重饼图库,每次攻击都会掉落 [[权重, [物品ID,个数,是否拍品]], ...]
|
| | | def GetDropCountEx(self): return self.DropCountEx # 额外库执行次数
|
| | | def GetAlchemyDiffLV(self): return self.AlchemyDiffLV # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品
|
| | | def GetNotDropNotify(self): return self.NotDropNotify # 没有掉落时提示信息 |
| | | |
| | | # 宝箱表开启 |
| | | class IPY_Chests(): |
| | |
| | | def GetLVLimit(self): return self.LVLimit # 等级范围
|
| | | def GetItemList(self): return self.ItemList # 奖励 |
| | | |
| | | # 神兵特效表 |
| | | class IPY_GodWeaponEffect(): |
| | | |
| | | def __init__(self): |
| | | self.GWType = 0
|
| | | self.Level = 0
|
| | | self.NotifyCode = ""
|
| | | self.FightPower = 0
|
| | | self.Attr = {} |
| | | return |
| | | |
| | | def GetGWType(self): return self.GWType # 神兵类型
|
| | | def GetLevel(self): return self.Level # 神兵等级
|
| | | def GetNotifyCode(self): return self.NotifyCode # 广播
|
| | | def GetFightPower(self): return self.FightPower # 增加战力
|
| | | def GetAttr(self): return self.Attr # 属性加成 |
| | | |
| | | # 跨服竞技场段位表 |
| | | class IPY_CrossRealmPKDan(): |
| | | |
| | |
| | | |
| | | # 跨服分区表通用 |
| | | class IPY_CrossZoneComm(): |
| | | |
| | | def __init__(self): |
| | | self.CrossZoneName = ""
|
| | | self.ZoneID = 0
|
| | | self.ServerGroupIDList = [] |
| | | return |
| | | |
| | | def GetCrossZoneName(self): return self.CrossZoneName # 跨服分区名
|
| | | def GetZoneID(self): return self.ZoneID # 赛区ID
|
| | | def GetServerGroupIDList(self): return self.ServerGroupIDList # 赛区服务器组ID列表 |
| | | |
| | | # 跨服分区表竞技场 |
| | | class IPY_CrossZonePK(): |
| | | |
| | | def __init__(self): |
| | | self.CrossZoneName = ""
|
| | |
| | | def GetRealmLV(self): return self.RealmLV # 需要境界
|
| | | def GetZhuXianScore(self): return self.ZhuXianScore # 需要诛仙总评分 |
| | | |
| | | # 诛仙塔表 |
| | | class IPY_ZhuXianTower(): |
| | | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.NPCID = 0
|
| | | self.FirstAward = []
|
| | | self.GradeAward = {}
|
| | | self.UnLockEquipPlace = 0
|
| | | self.NeedPower = 0 |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 塔编号
|
| | | def GetNPCID(self): return self.NPCID # npcid
|
| | | def GetFirstAward(self): return self.FirstAward # 首次S级奖励
|
| | | def GetGradeAward(self): return self.GradeAward # 评级奖励
|
| | | def GetUnLockEquipPlace(self): return self.UnLockEquipPlace # 解锁的装备位
|
| | | def GetNeedPower(self): return self.NeedPower # 推荐战力 |
| | | |
| | | # 诛仙装备分解表 |
| | | class IPY_ZhuXianEquipDecompose(): |
| | | |
| | |
| | | def GetNeedPlusLV(self): return self.NeedPlusLV # 需要强化等级
|
| | | def GetCostItem(self): return self.CostItem # 消耗材料
|
| | | def GetAttr(self): return self.Attr # 属性 |
| | | |
| | | # 仙盟Boss奖励表 |
| | | class IPY_FamilyBossAward(): |
| | | |
| | | def __init__(self): |
| | | self.WorldLV = []
|
| | | self.Rank = []
|
| | | self.Award1 = []
|
| | | self.Award2 = {} |
| | | return |
| | | |
| | | def GetWorldLV(self): return self.WorldLV # 世界等级
|
| | | def GetRank(self): return self.Rank # 排名
|
| | | def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
|
| | | def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} |
| | | |
| | | # 装备洗练等级上限 |
| | | class IPY_ItemWashMax(): |
| | | |
| | | def __init__(self): |
| | | self.Type = 0
|
| | | self.Star = 0
|
| | | self.LevelMax = 0 |
| | | return |
| | | |
| | | def GetType(self): return self.Type # 按装备位对应类型查找
|
| | | def GetStar(self): return self.Star # 装备星数
|
| | | def GetLevelMax(self): return self.LevelMax # 洗练等级上限 |
| | | |
| | | # 骑宠Boss奖励表 |
| | | class IPY_HorsePetBossAward(): |
| | | |
| | | def __init__(self): |
| | | self.LineID = 0
|
| | | self.WorldLV = []
|
| | | self.Rank = []
|
| | | self.Award1 = []
|
| | | self.Award2 = {} |
| | | return |
| | | |
| | | def GetLineID(self): return self.LineID # 线路ID
|
| | | def GetWorldLV(self): return self.WorldLV # 世界等级
|
| | | def GetRank(self): return self.Rank # 排名
|
| | | def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
|
| | | def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} |
| | | |
| | | # 缥缈仙域表 |
| | | class IPY_FairyDomain(): |
| | | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.EventType = 0
|
| | | self.MapID = 0
|
| | | self.LineID = 0
|
| | | self.BossID = 0
|
| | | self.CostEnergy = 0
|
| | | self.NeedAlchemyLV = 0
|
| | | self.NeedLV = []
|
| | | self.Weight = 0
|
| | | self.HourCntPriLimit = 0
|
| | | self.DayCntPriLimit = 0 |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 事件编号
|
| | | def GetEventType(self): return self.EventType # 事件类型
|
| | | def GetMapID(self): return self.MapID # 副本id
|
| | | def GetLineID(self): return self.LineID # 副本线路id
|
| | | def GetBossID(self): return self.BossID # 副本BossID
|
| | | def GetCostEnergy(self): return self.CostEnergy # 消耗体力
|
| | | def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 出现的炼丹等级要求
|
| | | def GetNeedLV(self): return self.NeedLV # 出现的玩家等级要求
|
| | | def GetWeight(self): return self.Weight # 权重
|
| | | def GetHourCntPriLimit(self): return self.HourCntPriLimit # 个人每小时次数限制
|
| | | def GetDayCntPriLimit(self): return self.DayCntPriLimit # 个人每天次数限制 |
| | | |
| | | # 缥缈奇遇表 |
| | | class IPY_FairyAdventures(): |
| | | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.OpenServerDay = 0
|
| | | self.EventID = 0
|
| | | self.Condition = []
|
| | | self.GearAward = []
|
| | | self.BasicAward = [] |
| | | return |
| | | |
| | | def GetID(self): return self.ID # ΨһID
|
| | | def GetOpenServerDay(self): return self.OpenServerDay # 开服天
|
| | | def GetEventID(self): return self.EventID # 事件编号
|
| | | def GetCondition(self): return self.Condition # 条件
|
| | | def GetGearAward(self): return self.GearAward # 档位奖励
|
| | | def GetBasicAward(self): return self.BasicAward # 保底奖励 |
| | | |
| | | # 缥缈仙域定制表 |
| | | class IPY_FairyDomainAppoint(): |
| | | |
| | | def __init__(self): |
| | | self.Cnt = 0
|
| | | self.EventID = 0
|
| | | self.Award = [] |
| | | return |
| | | |
| | | def GetCnt(self): return self.Cnt # 次数
|
| | | def GetEventID(self): return self.EventID # 事件编号
|
| | | def GetAward(self): return self.Award # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..] |
| | | |
| | | # 副本Buff表 |
| | | class IPY_FBBuyBuff(): |
| | | |
| | | def __init__(self): |
| | | self.MapId = 0
|
| | | self.MoneyCnt = 0
|
| | | self.BuffID = 0
|
| | | self.BuffCD = 0 |
| | | return |
| | | |
| | | def GetMapId(self): return self.MapId # |
| | | def GetMoneyCnt(self): return self.MoneyCnt # 仙玉数量
|
| | | def GetBuffID(self): return self.BuffID # BuffID
|
| | | def GetBuffCD(self): return self.BuffCD # 间隔时间s |
| | | |
| | | # 技能升级表 |
| | | class IPY_SkillElement(): |
| | | |
| | | def __init__(self): |
| | | self.ElementSkillID = 0
|
| | | self.MainSkillID = 0
|
| | | self.NeedLV = 0 |
| | | return |
| | | |
| | | def GetElementSkillID(self): return self.ElementSkillID # 专精技能ID
|
| | | def GetMainSkillID(self): return self.MainSkillID # 主技能ID
|
| | | def GetNeedLV(self): return self.NeedLV # 选择需要等级 |
| | | |
| | | # 天星塔表 |
| | | class IPY_SkyTower(): |
| | | |
| | | def __init__(self): |
| | | self.FloorID = 0
|
| | | self.BossID = 0
|
| | | self.Reward = {}
|
| | | self.NeedLV = 0
|
| | | self.FightPower = 0
|
| | | self.IsNotify = 0 |
| | | return |
| | | |
| | | def GetFloorID(self): return self.FloorID # 层
|
| | | def GetBossID(self): return self.BossID # bossID
|
| | | def GetReward(self): return self.Reward # 奖励
|
| | | def GetNeedLV(self): return self.NeedLV # 要求等级
|
| | | def GetFightPower(self): return self.FightPower # 推荐战力
|
| | | def GetIsNotify(self): return self.IsNotify # 是否广播 |
| | |
|
| | |
|
| | | def Log(msg, playerID=0, par=0):
|
| | |
| | | self.ipyConfigEx = {}
|
| | | self.ipyDienstgradCache = self.__LoadFileData("Dienstgrad", IPY_Dienstgrad)
|
| | | self.ipyDienstgradLen = len(self.ipyDienstgradCache)
|
| | | self.ipyRolePointCache = self.__LoadFileData("RolePoint", IPY_RolePoint)
|
| | | self.ipyRolePointLen = len(self.ipyRolePointCache)
|
| | | self.ipyRealmCache = self.__LoadFileData("Realm", IPY_Realm)
|
| | | self.ipyRealmLen = len(self.ipyRealmCache)
|
| | | self.ipyGodWeaponCache = self.__LoadFileData("GodWeapon", IPY_GodWeapon)
|
| | |
| | | self.ipyItemPlusLen = len(self.ipyItemPlusCache)
|
| | | self.ipyItemPlusMaxCache = self.__LoadFileData("ItemPlusMax", IPY_ItemPlusMax)
|
| | | self.ipyItemPlusMaxLen = len(self.ipyItemPlusMaxCache)
|
| | | self.ipyItemPlusSumAttrCache = self.__LoadFileData("ItemPlusSumAttr", IPY_ItemPlusSumAttr)
|
| | | self.ipyItemPlusSumAttrLen = len(self.ipyItemPlusSumAttrCache)
|
| | | self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars)
|
| | | self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache)
|
| | | self.ipyEquipLegendAttrCountCache = self.__LoadFileData("EquipLegendAttrCount", IPY_EquipLegendAttrCount)
|
| | | self.ipyEquipLegendAttrCountLen = len(self.ipyEquipLegendAttrCountCache)
|
| | | self.ipyEquipLegendAttrTypeCache = self.__LoadFileData("EquipLegendAttrType", IPY_EquipLegendAttrType)
|
| | | self.ipyEquipLegendAttrTypeLen = len(self.ipyEquipLegendAttrTypeCache)
|
| | | self.ipyEquipLegendAttrLibCache = self.__LoadFileData("EquipLegendAttrLib", IPY_EquipLegendAttrLib)
|
| | | self.ipyEquipLegendAttrLibLen = len(self.ipyEquipLegendAttrLibCache)
|
| | | self.ipyEquipLegendAttrValueCache = self.__LoadFileData("EquipLegendAttrValue", IPY_EquipLegendAttrValue)
|
| | | self.ipyEquipLegendAttrValueLen = len(self.ipyEquipLegendAttrValueCache)
|
| | | self.ipyDogzCache = self.__LoadFileData("Dogz", IPY_Dogz)
|
| | | self.ipyDogzLen = len(self.ipyDogzCache)
|
| | | self.ipyDogzEquipPlusCache = self.__LoadFileData("DogzEquipPlus", IPY_DogzEquipPlus)
|
| | |
| | | self.ipyRuneLen = len(self.ipyRuneCache)
|
| | | self.ipyEquipWashCache = self.__LoadFileData("EquipWash", IPY_EquipWash)
|
| | | self.ipyEquipWashLen = len(self.ipyEquipWashCache)
|
| | | self.ipyEquipWashSpecCache = self.__LoadFileData("EquipWashSpec", IPY_EquipWashSpec)
|
| | | self.ipyEquipWashSpecLen = len(self.ipyEquipWashSpecCache)
|
| | | self.ipyAttrFruitCache = self.__LoadFileData("AttrFruit", IPY_AttrFruit)
|
| | | self.ipyAttrFruitLen = len(self.ipyAttrFruitCache)
|
| | | self.ipyPetInfoCache = self.__LoadFileData("PetInfo", IPY_PetInfo)
|
| | |
| | | self.ipyGMAttrLen = len(self.ipyGMAttrCache)
|
| | | self.ipyNPCStrengthenCache = self.__LoadFileData("NPCStrengthen", IPY_NPCStrengthen)
|
| | | self.ipyNPCStrengthenLen = len(self.ipyNPCStrengthenCache)
|
| | | self.ipyNPCTimeLostHPCache = self.__LoadFileData("NPCTimeLostHP", IPY_NPCTimeLostHP)
|
| | | self.ipyNPCTimeLostHPLen = len(self.ipyNPCTimeLostHPCache)
|
| | | self.ipyEquipSuitAttrCache = self.__LoadFileData("EquipSuitAttr", IPY_EquipSuitAttr)
|
| | | self.ipyEquipSuitAttrLen = len(self.ipyEquipSuitAttrCache)
|
| | | self.ipyEquipSuitCompoundCache = self.__LoadFileData("EquipSuitCompound", IPY_EquipSuitCompound)
|
| | | self.ipyEquipSuitCompoundLen = len(self.ipyEquipSuitCompoundCache)
|
| | | self.ipyWingRefineAttrCache = self.__LoadFileData("WingRefineAttr", IPY_WingRefineAttr)
|
| | | self.ipyWingRefineAttrLen = len(self.ipyWingRefineAttrCache)
|
| | | self.ipyWingRefineExpCache = self.__LoadFileData("WingRefineExp", IPY_WingRefineExp)
|
| | |
| | | self.ipyTreasureLen = len(self.ipyTreasureCache)
|
| | | self.ipyTreasureUpCache = self.__LoadFileData("TreasureUp", IPY_TreasureUp)
|
| | | self.ipyTreasureUpLen = len(self.ipyTreasureUpCache)
|
| | | self.ipyTreasurePrivilegeCache = self.__LoadFileData("TreasurePrivilege", IPY_TreasurePrivilege)
|
| | | self.ipyTreasurePrivilegeLen = len(self.ipyTreasurePrivilegeCache)
|
| | | self.ipyContineSignAwardCache = self.__LoadFileData("ContineSignAward", IPY_ContineSignAward)
|
| | | self.ipyContineSignAwardLen = len(self.ipyContineSignAwardCache)
|
| | | self.ipySignAwardCache = self.__LoadFileData("SignAward", IPY_SignAward)
|
| | |
| | | self.ipyRefineStoveLen = len(self.ipyRefineStoveCache)
|
| | | self.ipyAlchemyCache = self.__LoadFileData("Alchemy", IPY_Alchemy)
|
| | | self.ipyAlchemyLen = len(self.ipyAlchemyCache)
|
| | | self.ipyAlchemySpecCache = self.__LoadFileData("AlchemySpec", IPY_AlchemySpec)
|
| | | self.ipyAlchemySpecLen = len(self.ipyAlchemySpecCache)
|
| | | self.ipyAlchemyResultCache = self.__LoadFileData("AlchemyResult", IPY_AlchemyResult)
|
| | | self.ipyAlchemyResultLen = len(self.ipyAlchemyResultCache)
|
| | | self.ipyBOSSInfoCache = self.__LoadFileData("BOSSInfo", IPY_BOSSInfo)
|
| | | self.ipyBOSSInfoLen = len(self.ipyBOSSInfoCache)
|
| | | self.ipyElderGodAreaCache = self.__LoadFileData("ElderGodArea", IPY_ElderGodArea)
|
| | |
| | | self.ipySealDemonLen = len(self.ipySealDemonCache)
|
| | | self.ipyFbEncourageCache = self.__LoadFileData("FbEncourage", IPY_FbEncourage)
|
| | | self.ipyFbEncourageLen = len(self.ipyFbEncourageCache)
|
| | | self.ipyMapRefreshNPCCache = self.__LoadFileData("MapRefreshNPC", IPY_MapRefreshNPC)
|
| | | self.ipyMapRefreshNPCLen = len(self.ipyMapRefreshNPCCache)
|
| | | self.ipyRuneCompoundCache = self.__LoadFileData("RuneCompound", IPY_RuneCompound)
|
| | | self.ipyRuneCompoundLen = len(self.ipyRuneCompoundCache)
|
| | | self.ipyResourcesBackCache = self.__LoadFileData("ResourcesBack", IPY_ResourcesBack)
|
| | | self.ipyResourcesBackLen = len(self.ipyResourcesBackCache)
|
| | | self.ipyCollectNPCCache = self.__LoadFileData("CollectNPC", IPY_CollectNPC)
|
| | | self.ipyCollectNPCLen = len(self.ipyCollectNPCCache)
|
| | | self.ipyTreasureNPCCache = self.__LoadFileData("TreasureNPC", IPY_TreasureNPC)
|
| | | self.ipyTreasureNPCLen = len(self.ipyTreasureNPCCache)
|
| | | self.ipyChestsCache = self.__LoadFileData("Chests", IPY_Chests)
|
| | | self.ipyChestsLen = len(self.ipyChestsCache)
|
| | | self.ipyChestsAwardCache = self.__LoadFileData("ChestsAward", IPY_ChestsAward)
|
| | |
| | | self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache)
|
| | | self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward)
|
| | | self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache)
|
| | | self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect)
|
| | | self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache)
|
| | | self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan)
|
| | | self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache)
|
| | | self.ipyCrossRealmPKDanAwardCache = self.__LoadFileData("CrossRealmPKDanAward", IPY_CrossRealmPKDanAward)
|
| | |
| | | self.ipyCrossRealmPKOrderAwardLen = len(self.ipyCrossRealmPKOrderAwardCache)
|
| | | self.ipyCrossZoneCommCache = self.__LoadFileData("CrossZoneComm", IPY_CrossZoneComm)
|
| | | self.ipyCrossZoneCommLen = len(self.ipyCrossZoneCommCache)
|
| | | self.ipyCrossZonePKCache = self.__LoadFileData("CrossZonePK", IPY_CrossZonePK)
|
| | | self.ipyCrossZonePKLen = len(self.ipyCrossZonePKCache)
|
| | | self.ipyCrossPenglaiZoneMapCache = self.__LoadFileData("CrossPenglaiZoneMap", IPY_CrossPenglaiZoneMap)
|
| | | self.ipyCrossPenglaiZoneMapLen = len(self.ipyCrossPenglaiZoneMapCache)
|
| | | self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul)
|
| | |
| | | self.ipyZhuXianSuitAttrLen = len(self.ipyZhuXianSuitAttrCache)
|
| | | self.ipyZhuXianBossCache = self.__LoadFileData("ZhuXianBoss", IPY_ZhuXianBoss)
|
| | | self.ipyZhuXianBossLen = len(self.ipyZhuXianBossCache)
|
| | | self.ipyZhuXianTowerCache = self.__LoadFileData("ZhuXianTower", IPY_ZhuXianTower)
|
| | | self.ipyZhuXianTowerLen = len(self.ipyZhuXianTowerCache)
|
| | | self.ipyZhuXianEquipDecomposeCache = self.__LoadFileData("ZhuXianEquipDecompose", IPY_ZhuXianEquipDecompose)
|
| | | self.ipyZhuXianEquipDecomposeLen = len(self.ipyZhuXianEquipDecomposeCache)
|
| | | self.ipyActFeastWeekPartyCache = self.__LoadFileData("ActFeastWeekParty", IPY_ActFeastWeekParty)
|
| | |
| | | self.ipyEquipStarUpLen = len(self.ipyEquipStarUpCache)
|
| | | self.ipyEquipPlusEvolveCache = self.__LoadFileData("EquipPlusEvolve", IPY_EquipPlusEvolve)
|
| | | self.ipyEquipPlusEvolveLen = len(self.ipyEquipPlusEvolveCache)
|
| | | self.ipyFamilyBossAwardCache = self.__LoadFileData("FamilyBossAward", IPY_FamilyBossAward)
|
| | | self.ipyFamilyBossAwardLen = len(self.ipyFamilyBossAwardCache)
|
| | | self.ipyItemWashMaxCache = self.__LoadFileData("ItemWashMax", IPY_ItemWashMax)
|
| | | self.ipyItemWashMaxLen = len(self.ipyItemWashMaxCache)
|
| | | self.ipyHorsePetBossAwardCache = self.__LoadFileData("HorsePetBossAward", IPY_HorsePetBossAward)
|
| | | self.ipyHorsePetBossAwardLen = len(self.ipyHorsePetBossAwardCache)
|
| | | self.ipyFairyDomainCache = self.__LoadFileData("FairyDomain", IPY_FairyDomain)
|
| | | self.ipyFairyDomainLen = len(self.ipyFairyDomainCache)
|
| | | self.ipyFairyAdventuresCache = self.__LoadFileData("FairyAdventures", IPY_FairyAdventures)
|
| | | self.ipyFairyAdventuresLen = len(self.ipyFairyAdventuresCache)
|
| | | self.ipyFairyDomainAppointCache = self.__LoadFileData("FairyDomainAppoint", IPY_FairyDomainAppoint)
|
| | | self.ipyFairyDomainAppointLen = len(self.ipyFairyDomainAppointCache)
|
| | | self.ipyFBBuyBuffCache = self.__LoadFileData("FBBuyBuff", IPY_FBBuyBuff)
|
| | | self.ipyFBBuyBuffLen = len(self.ipyFBBuyBuffCache)
|
| | | self.ipySkillElementCache = self.__LoadFileData("SkillElement", IPY_SkillElement)
|
| | | self.ipySkillElementLen = len(self.ipySkillElementCache)
|
| | | self.ipySkyTowerCache = self.__LoadFileData("SkyTower", IPY_SkyTower)
|
| | | self.ipySkyTowerLen = len(self.ipySkyTowerCache)
|
| | | Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
|
| | | Log("IPY_DataMgr InitOK!")
|
| | | return
|
| | |
| | |
|
| | | def GetDienstgradCount(self): return self.ipyDienstgradLen
|
| | | def GetDienstgradByIndex(self, index): return self.ipyDienstgradCache[index]
|
| | | def GetRolePointCount(self): return self.ipyRolePointLen
|
| | | def GetRolePointByIndex(self, index): return self.ipyRolePointCache[index]
|
| | | def GetRealmCount(self): return self.ipyRealmLen
|
| | | def GetRealmByIndex(self, index): return self.ipyRealmCache[index]
|
| | | def GetGodWeaponCount(self): return self.ipyGodWeaponLen
|
| | |
| | | def GetItemPlusByIndex(self, index): return self.ipyItemPlusCache[index]
|
| | | def GetItemPlusMaxCount(self): return self.ipyItemPlusMaxLen
|
| | | def GetItemPlusMaxByIndex(self, index): return self.ipyItemPlusMaxCache[index]
|
| | | def GetItemPlusSumAttrCount(self): return self.ipyItemPlusSumAttrLen
|
| | | def GetItemPlusSumAttrByIndex(self, index): return self.ipyItemPlusSumAttrCache[index]
|
| | | def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen
|
| | | def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index]
|
| | | def GetEquipLegendAttrCountCount(self): return self.ipyEquipLegendAttrCountLen
|
| | | def GetEquipLegendAttrCountByIndex(self, index): return self.ipyEquipLegendAttrCountCache[index]
|
| | | def GetEquipLegendAttrTypeCount(self): return self.ipyEquipLegendAttrTypeLen
|
| | | def GetEquipLegendAttrTypeByIndex(self, index): return self.ipyEquipLegendAttrTypeCache[index]
|
| | | def GetEquipLegendAttrLibCount(self): return self.ipyEquipLegendAttrLibLen
|
| | | def GetEquipLegendAttrLibByIndex(self, index): return self.ipyEquipLegendAttrLibCache[index]
|
| | | def GetEquipLegendAttrValueCount(self): return self.ipyEquipLegendAttrValueLen
|
| | | def GetEquipLegendAttrValueByIndex(self, index): return self.ipyEquipLegendAttrValueCache[index]
|
| | | def GetDogzCount(self): return self.ipyDogzLen
|
| | | def GetDogzByIndex(self, index): return self.ipyDogzCache[index]
|
| | | def GetDogzEquipPlusCount(self): return self.ipyDogzEquipPlusLen
|
| | |
| | | def GetRuneByIndex(self, index): return self.ipyRuneCache[index]
|
| | | def GetEquipWashCount(self): return self.ipyEquipWashLen
|
| | | def GetEquipWashByIndex(self, index): return self.ipyEquipWashCache[index]
|
| | | def GetEquipWashSpecCount(self): return self.ipyEquipWashSpecLen
|
| | | def GetEquipWashSpecByIndex(self, index): return self.ipyEquipWashSpecCache[index]
|
| | | def GetAttrFruitCount(self): return self.ipyAttrFruitLen
|
| | | def GetAttrFruitByIndex(self, index): return self.ipyAttrFruitCache[index]
|
| | | def GetPetInfoCount(self): return self.ipyPetInfoLen
|
| | |
| | | def GetGMAttrByIndex(self, index): return self.ipyGMAttrCache[index]
|
| | | def GetNPCStrengthenCount(self): return self.ipyNPCStrengthenLen
|
| | | def GetNPCStrengthenByIndex(self, index): return self.ipyNPCStrengthenCache[index]
|
| | | def GetNPCTimeLostHPCount(self): return self.ipyNPCTimeLostHPLen
|
| | | def GetNPCTimeLostHPByIndex(self, index): return self.ipyNPCTimeLostHPCache[index]
|
| | | def GetEquipSuitAttrCount(self): return self.ipyEquipSuitAttrLen
|
| | | def GetEquipSuitAttrByIndex(self, index): return self.ipyEquipSuitAttrCache[index]
|
| | | def GetEquipSuitCompoundCount(self): return self.ipyEquipSuitCompoundLen
|
| | | def GetEquipSuitCompoundByIndex(self, index): return self.ipyEquipSuitCompoundCache[index]
|
| | | def GetWingRefineAttrCount(self): return self.ipyWingRefineAttrLen
|
| | | def GetWingRefineAttrByIndex(self, index): return self.ipyWingRefineAttrCache[index]
|
| | | def GetWingRefineExpCount(self): return self.ipyWingRefineExpLen
|
| | |
| | | def GetTreasureByIndex(self, index): return self.ipyTreasureCache[index]
|
| | | def GetTreasureUpCount(self): return self.ipyTreasureUpLen
|
| | | def GetTreasureUpByIndex(self, index): return self.ipyTreasureUpCache[index]
|
| | | def GetTreasurePrivilegeCount(self): return self.ipyTreasurePrivilegeLen
|
| | | def GetTreasurePrivilegeByIndex(self, index): return self.ipyTreasurePrivilegeCache[index]
|
| | | def GetContineSignAwardCount(self): return self.ipyContineSignAwardLen
|
| | | def GetContineSignAwardByIndex(self, index): return self.ipyContineSignAwardCache[index]
|
| | | def GetSignAwardCount(self): return self.ipySignAwardLen
|
| | |
| | | def GetRefineStoveByIndex(self, index): return self.ipyRefineStoveCache[index]
|
| | | def GetAlchemyCount(self): return self.ipyAlchemyLen
|
| | | def GetAlchemyByIndex(self, index): return self.ipyAlchemyCache[index]
|
| | | def GetAlchemySpecCount(self): return self.ipyAlchemySpecLen
|
| | | def GetAlchemySpecByIndex(self, index): return self.ipyAlchemySpecCache[index]
|
| | | def GetAlchemyResultCount(self): return self.ipyAlchemyResultLen
|
| | | def GetAlchemyResultByIndex(self, index): return self.ipyAlchemyResultCache[index]
|
| | | def GetBOSSInfoCount(self): return self.ipyBOSSInfoLen
|
| | | def GetBOSSInfoByIndex(self, index): return self.ipyBOSSInfoCache[index]
|
| | | def GetElderGodAreaCount(self): return self.ipyElderGodAreaLen
|
| | |
| | | def GetSealDemonByIndex(self, index): return self.ipySealDemonCache[index]
|
| | | def GetFbEncourageCount(self): return self.ipyFbEncourageLen
|
| | | def GetFbEncourageByIndex(self, index): return self.ipyFbEncourageCache[index]
|
| | | def GetMapRefreshNPCCount(self): return self.ipyMapRefreshNPCLen
|
| | | def GetMapRefreshNPCByIndex(self, index): return self.ipyMapRefreshNPCCache[index]
|
| | | def GetRuneCompoundCount(self): return self.ipyRuneCompoundLen
|
| | | def GetRuneCompoundByIndex(self, index): return self.ipyRuneCompoundCache[index]
|
| | | def GetResourcesBackCount(self): return self.ipyResourcesBackLen
|
| | | def GetResourcesBackByIndex(self, index): return self.ipyResourcesBackCache[index]
|
| | | def GetCollectNPCCount(self): return self.ipyCollectNPCLen
|
| | | def GetCollectNPCByIndex(self, index): return self.ipyCollectNPCCache[index]
|
| | | def GetTreasureNPCCount(self): return self.ipyTreasureNPCLen
|
| | | def GetTreasureNPCByIndex(self, index): return self.ipyTreasureNPCCache[index]
|
| | | def GetChestsCount(self): return self.ipyChestsLen
|
| | | def GetChestsByIndex(self, index): return self.ipyChestsCache[index]
|
| | | def GetChestsAwardCount(self): return self.ipyChestsAwardLen
|
| | |
| | | def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index]
|
| | | def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen
|
| | | def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index]
|
| | | def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen
|
| | | def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index]
|
| | | def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen
|
| | | def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index]
|
| | | def GetCrossRealmPKDanAwardCount(self): return self.ipyCrossRealmPKDanAwardLen
|
| | |
| | | def GetCrossRealmPKOrderAwardByIndex(self, index): return self.ipyCrossRealmPKOrderAwardCache[index]
|
| | | def GetCrossZoneCommCount(self): return self.ipyCrossZoneCommLen
|
| | | def GetCrossZoneCommByIndex(self, index): return self.ipyCrossZoneCommCache[index]
|
| | | def GetCrossZonePKCount(self): return self.ipyCrossZonePKLen
|
| | | def GetCrossZonePKByIndex(self, index): return self.ipyCrossZonePKCache[index]
|
| | | def GetCrossPenglaiZoneMapCount(self): return self.ipyCrossPenglaiZoneMapLen
|
| | | def GetCrossPenglaiZoneMapByIndex(self, index): return self.ipyCrossPenglaiZoneMapCache[index]
|
| | | def GetGatherSoulCount(self): return self.ipyGatherSoulLen
|
| | |
| | | def GetZhuXianSuitAttrByIndex(self, index): return self.ipyZhuXianSuitAttrCache[index]
|
| | | def GetZhuXianBossCount(self): return self.ipyZhuXianBossLen
|
| | | def GetZhuXianBossByIndex(self, index): return self.ipyZhuXianBossCache[index]
|
| | | def GetZhuXianTowerCount(self): return self.ipyZhuXianTowerLen
|
| | | def GetZhuXianTowerByIndex(self, index): return self.ipyZhuXianTowerCache[index]
|
| | | def GetZhuXianEquipDecomposeCount(self): return self.ipyZhuXianEquipDecomposeLen
|
| | | def GetZhuXianEquipDecomposeByIndex(self, index): return self.ipyZhuXianEquipDecomposeCache[index]
|
| | | def GetActFeastWeekPartyCount(self): return self.ipyActFeastWeekPartyLen
|
| | |
| | | def GetEquipStarUpByIndex(self, index): return self.ipyEquipStarUpCache[index]
|
| | | def GetEquipPlusEvolveCount(self): return self.ipyEquipPlusEvolveLen
|
| | | def GetEquipPlusEvolveByIndex(self, index): return self.ipyEquipPlusEvolveCache[index]
|
| | | def GetFamilyBossAwardCount(self): return self.ipyFamilyBossAwardLen
|
| | | def GetFamilyBossAwardByIndex(self, index): return self.ipyFamilyBossAwardCache[index]
|
| | | def GetItemWashMaxCount(self): return self.ipyItemWashMaxLen
|
| | | def GetItemWashMaxByIndex(self, index): return self.ipyItemWashMaxCache[index]
|
| | | def GetHorsePetBossAwardCount(self): return self.ipyHorsePetBossAwardLen
|
| | | def GetHorsePetBossAwardByIndex(self, index): return self.ipyHorsePetBossAwardCache[index]
|
| | | def GetFairyDomainCount(self): return self.ipyFairyDomainLen
|
| | | def GetFairyDomainByIndex(self, index): return self.ipyFairyDomainCache[index]
|
| | | def GetFairyAdventuresCount(self): return self.ipyFairyAdventuresLen
|
| | | def GetFairyAdventuresByIndex(self, index): return self.ipyFairyAdventuresCache[index]
|
| | | def GetFairyDomainAppointCount(self): return self.ipyFairyDomainAppointLen
|
| | | def GetFairyDomainAppointByIndex(self, index): return self.ipyFairyDomainAppointCache[index]
|
| | | def GetFBBuyBuffCount(self): return self.ipyFBBuyBuffLen
|
| | | def GetFBBuyBuffByIndex(self, index): return self.ipyFBBuyBuffCache[index]
|
| | | def GetSkillElementCount(self): return self.ipySkillElementLen
|
| | | def GetSkillElementByIndex(self, index): return self.ipySkillElementCache[index]
|
| | | def GetSkyTowerCount(self): return self.ipySkyTowerLen
|
| | | def GetSkyTowerByIndex(self, index): return self.ipySkyTowerCache[index]
|
| | |
|
| | | IPYData = IPY_DataMgr()
|
| | | def IPY_Data(): return IPYData
|