| | |
| | |
|
| | | return
|
| | |
|
| | | ## 副本中召唤兽死亡(被击杀或者时间到等)
|
| | | ## 副本中NPC死亡(被击杀或者时间到等)
|
| | | # @param curNPC
|
| | | # @return None.
|
| | | def DoFB_SummonNPCDead(curNPC):
|
| | | def DoFB_NPCDead(curNPC):
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
|
| | |
|
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoFB_SummonNPCDead"))
|
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoFB_NPCDead"))
|
| | |
|
| | | if callFunc:
|
| | | callFunc(curNPC)
|
| | |
| | | if callFunc != None:
|
| | | GameWorld.Log("DoEnterFBLogic...", curPlayer.GetPlayerID())
|
| | | callFunc(curPlayer, tick)
|
| | | return
|
| | |
|
| | | def OnCallHelpBattleOK(curPlayer, tick):
|
| | | ## 召唤助战完成
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
|
| | | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCallHelpBattleOK"))
|
| | | |
| | | if callFunc != None:
|
| | | GameWorld.Log("OnCallHelpBattleOK...", curPlayer.GetPlayerID())
|
| | | callFunc(curPlayer, tick)
|
| | | |
| | | return
|
| | |
|
| | | def InitFBNPCStrengthenData(curPlayer, gameMap):
|
| | |
| | |
|
| | | return callFunc(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
|
| | |
|
| | | ## 副本助战扫荡结果
|
| | | def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(mapID)
|
| | | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBHelpBattleSweepResult"))
|
| | | |
| | | if callFunc == None:
|
| | | return False
|
| | |
|
| | | return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason)
|
| | |
|
| | | ## 开始公共CD副本扫荡
|
| | | def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(mapID)
|