ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -66,6 +66,7 @@
Help_isHelp = 'isHelp' #本次是否是助战
Help_helpCount = 'helpCount' #该副本今日已助战次数
Help_relation = 'relation' #该副本关系加成信息 [优先关系, 总加成]
Help_robotJob = 'robotJob' #机器人职业 {"ObjID":job, ...}
#副本结算信息通用key
Over_dataMapID = 'dataMapID' #数据地图ID
@@ -372,6 +373,17 @@
    gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMaxLV, maxLV)
    GameWorld.Log("NPC成长动态等级变更: isLeave=%s,totalLV=%s,playerCnt=%s,averageLV=%s,maxLV=%s" 
                  % (isLeave, totalLV, playerCnt, averageLV, maxLV), playerID)
    # 上古战场特殊处理
    if mapID == ChConfig.Def_FBMapID_ElderBattlefield:
        lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
        fbLineIpyData = GetFBLineIpyData(mapID, lineID)
        lvLimitMin = 0 if not fbLineIpyData else fbLineIpyData.GetLVLimitMin()
        robotLVDiff = IpyGameDataPY.GetFuncCfg("ElderBattlefieldCfg", 5)
        robotLVMin, robotLVMax = averageLV - robotLVDiff, averageLV
        robotLVMin = max(lvLimitMin, robotLVMin)
        gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMaxLV, robotLVMax)
        gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMinLV, robotLVMin)
        GameWorld.Log("    更新上古机器人等级范围: lineID=%s,robotLVDiff=%s,robotLV=(%s~%s)" % (lineID, robotLVDiff, robotLVMin, robotLVMax))
    return True
def UpdFBLineNPCStrengthenPlayerCnt(playerID, isLeave):