ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
@@ -68,6 +68,15 @@
    #玩家刚登录, 什么也不做, 等待GameServer刷新自己
    return
def OnPlayerLoginCrossServer(curPlayer):
    ## 登录跨服服务器处理
    if curPlayer.GetTeamID():
        curPlayer.SetTeamID(0)
        GameWorld.DebugLog("登录跨服服务器重置队伍ID!")
    return
## 游戏服务器刷新队伍(封包参数)
#  @param index 玩家索引
#  @param tick 当前时间 
@@ -121,9 +130,10 @@
    playerID = curPackData.PlayerID
    teamID = curPackData.TeamID
    teamLV = curPackData.TeamLV
    memCnt = curPackData.MemCnt
    dataDict = {"playerID":playerID, "teamLV":teamLV}
    
    GameWorld.DebugLog("GameServer_TeamInfo playerID=%s,teamID=%s,teamLV=%s" % (playerID, teamID, teamLV), playerID)
    GameWorld.DebugLog("GameServer_TeamInfo playerID=%s,teamID=%s,teamLV=%s,memCnt=%s" % (playerID, teamID, teamLV, memCnt), playerID)
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer or curPlayer.IsEmpty():
        DR_Team("TeamInfo", teamID, dataDict, "curPlayer is None or empty")
@@ -131,12 +141,15 @@
    
    playerTeamID = curPlayer.GetTeamID()
    # 切图时GameServer玩家无队伍时会同步teamID为0,这里进一步处理,防止地图玩家在某些异常情况下teamID与GameServer不同步
    if teamID == 0 and playerTeamID:
        __OnPlayerLeaveTeam(curPlayer.GetCopyMapID(), playerID, playerTeamID, tick)
    if teamID == 0:
        if playerTeamID:
            __OnPlayerLeaveTeam(curPlayer.GetCopyMapID(), playerID, playerTeamID, tick)
        return
    
    RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
    
    curPlayer.SetDict(ChConfig.Def_PlayerKey_TeamMemCount, memCnt)
    sameMapMemCount = 0 # 同地图队员数
    sameMapVIPLV = 0 # 同地图VIP加成等级
    mapID = curPlayer.GetMapID()