ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -6123,16 +6123,16 @@
    #EventReport.WriteEvent_lost_zhenqi(curPlayer, eventName, eventData, lostValue, value)
    return True
## SP真气值
def GetZhenQi(curPlayer): return curPlayer.GetExAttr8() * ChConfig.Def_PerPointValue + curPlayer.GetExAttr7()
## SP真气值 - 暂废弃 ExAttr7、ExAttr8 改为专精选择通知,用于前端表现其他玩家的不同专精特效
def GetZhenQi(curPlayer): return 0 #curPlayer.GetExAttr8() * ChConfig.Def_PerPointValue + curPlayer.GetExAttr7()
def SetZhenQi(curPlayer, totalZhenQi):
    zhenQi = totalZhenQi % ChConfig.Def_PerPointValue
    zhenQiPoint = min(totalZhenQi / ChConfig.Def_PerPointValue, ChConfig.Def_UpperLimit_DWord)
    # 玩家单独通知,不广播; c++接口默认广播,故这里设置False
    if zhenQi != curPlayer.GetExAttr7():
        curPlayer.SetExAttr7(zhenQi)
    if zhenQiPoint != curPlayer.GetExAttr8():
        curPlayer.SetExAttr8(zhenQiPoint)
#    zhenQi = totalZhenQi % ChConfig.Def_PerPointValue
#    zhenQiPoint = min(totalZhenQi / ChConfig.Def_PerPointValue, ChConfig.Def_UpperLimit_DWord)
#    # 玩家单独通知,不广播; c++接口默认广播,故这里设置False
#    if zhenQi != curPlayer.GetExAttr7():
#        curPlayer.SetExAttr7(zhenQi)
#    if zhenQiPoint != curPlayer.GetExAttr8():
#        curPlayer.SetExAttr8(zhenQiPoint)
    return
#===============================================================================