xdh
2019-05-23 5acd21c7163d1b77db6971e7f0a7faf600ed3177
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -7300,4 +7300,12 @@
        
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 2)
    PlayerFairyDomain.NotifyVisitFairyDomainInfo(curPlayer)
    return
    return
##神兵等级判断
# @param None
# @return None <Godweaponlv value="lv" weapontype=""/>
def ConditionType_Godweaponlv(curPlayer, curMission, curActionNode):
    lv = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
    weapontype = GameWorld.ToIntDef(curActionNode.GetAttribute("weapontype"), 0)
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weapontype) >= lv