| | |
| | |
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 2)
|
| | | PlayerFairyDomain.NotifyVisitFairyDomainInfo(curPlayer)
|
| | | return |
| | | return
|
| | |
|
| | | ##神兵等级判断
|
| | | # @param None
|
| | | # @return None <Godweaponlv value="lv" weapontype=""/>
|
| | | def ConditionType_Godweaponlv(curPlayer, curMission, curActionNode):
|
| | | lv = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
|
| | | weapontype = GameWorld.ToIntDef(curActionNode.GetAttribute("weapontype"), 0)
|
| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weapontype) >= lv |