| | |
| | | import PlayerGeTui
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| | | #import PlayerManorWar
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| | | import GameWorldBoss
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| | | #import HighLadder
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| | | import PlayerCompensation
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| | | import ReadChConfig
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| | | import EventReport
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| | |
| | | GameWorld.Log("GameServer -> OnHour!")
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| | | PlayerEventCounter.DoLogic_GameServer_OnHour(tick)
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| | | GameWorld.GetGameWorld().OnHour(curTimeStr)
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| | | #每小时更新天梯
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| | | #HighLadder.OnHour()
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| | | #设置存取数据库Key
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| | | __SetWorldKey_SavePlayer(curTimeStr)
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| | | #每小时清空宝物掉落
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| | |
| | | # @remarks 函数详细说明.
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| | | def OnDay(curTimeStr, tick):
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| | | GameWorld.Log("GameServer -> OnDay!")
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| | | #天梯竞技场,放在排行榜更新之前处理
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| | | #HighLadder.OnDay()
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| | | #排行榜拷贝昨日榜单
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| | | PlayerBillboard.CopyBillboardOnDay()
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| | | #开服活动,放在排行榜拷贝昨日榜更新后处理
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