xdh
2019-02-12 5affad5d239f5fed725f5992ebab08c6da59c090
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -22,6 +22,8 @@
import CrossRealmPlayer
import GameWorldBoss
import CrossRealmPK
import PlayerQuery
import PlayerTalk
import CrossBoss
import ChConfig
import GMShell
@@ -36,6 +38,9 @@
    if not dataMsg:
        return
    sendMsg = str({"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()})
    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
        GameWorld.ErrLog("服务器未启动好,不允许向跨服服务器发送数据! %s" % (sendMsg))
        return
    GameWorld.Log("SendMsgToCrossServer => %s" % (sendMsg))   
    GameWorld.GetGameWorld().SendMergerChildToCenterStringData(sendMsg, len(sendMsg))
    return
@@ -43,13 +48,16 @@
def OnCrossServerReceiveMsg(recvMsg, tick):
    ## 跨服服务器收到信息处理
    try:
        #GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
        GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
        if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
            GameWorld.Log("服务器未启动好,不处理子服信息!")
            return
        msgDict = eval(recvMsg)
        
        msgType = msgDict.get("MsgType", -1)    
        msgData = msgDict.get("Data", "")
        serverGroupID = msgDict.get("ServerGroupID", 0)
        if msgType == ShareDefine.ClientServerMsg_PKMatch:
            CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
            
@@ -62,14 +70,27 @@
        elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
            CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
                        
        elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
            PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
        elif msgType == ShareDefine.ClientServerMsg_GMCMD:
            GMShell.ClientServerMsg_GMCMD(msgData, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_ServerInitOK:
            ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick)
            ClientServerMsg_ServerInitOK(serverGroupID, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
            CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
            PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
            MapServer_CrossSetPlayerAttrValue(msgData)
        # 需要发送到地图服务器处理的
        elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
            MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
            
        else:
            GameWorld.ErrLog("没有该信息类型逻辑处理!")
@@ -80,14 +101,49 @@
            raise BaseException(str(traceback.format_exc()))
    return
def ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick):
def ClientServerMsg_ServerInitOK(serverGroupID, tick):
    ''' 收到子服连接成功通知 
         当子服启动成功后,可同步一次跨服服务器活动状态及活动数据给子服
    '''
    GameWorld.Log("收到跨服子服连接成功通知!")
    CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
    CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
    CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID)
    GameWorld.Log("收到跨服子服连接成功通知! serverGroupID=%s" % serverGroupID)
    Sync_CrossServerInitDataToClientServer(tick, serverGroupID)
    return
def Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0):
    ''' 同步跨服功能数据到子服服务器
        本函数调用时机:
        1.跨服服务器启动成功,主动广播同步所有子服,此时设置 serverGroupID 为 0
        2.子服启动成功,由子服主动发起请求同步最新数据,此时有指定子服 serverGroupID
        3.子服重新连接跨服服务器成功,逻辑同2
        @param serverGroupID: 子服服务器组ID,为0时为全部子服务器组
    '''
    CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
    CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
    CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
    return
def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
    ## 收到子服信息,需要发送到地图服务器处理
    if not isinstance(msgData, dict):
        return
    tagPlayerID = msgData.get("PlayerID")
    if not tagPlayerID:
        return
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
    if not tagPlayer:
        return
    msgInfo = str([msgType, msgData, serverGroupID])
    tagPlayer.MapServer_QueryPlayerResult(0, 0, "CrossServerReceiveMsg", msgInfo, len(msgInfo))
    return
def MapServer_CrossSetPlayerAttrValue(msgData):
    for playerID, setAttrInfoList in msgData.items():
        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not player:
            return
        msgInfo = str(setAttrInfoList)
        player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
    return
## ================================================================================================
@@ -102,6 +158,9 @@
    if not dataMsg:
        return
    sendMsg = str({"MsgType":msgType, "Data":dataMsg})
    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
        GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, sendMsg=%s" % (serverGroupIDList, sendMsg))
        return
    GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, sendMsg=%s" % (serverGroupIDList, sendMsg))
    if not serverGroupIDList:
        GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg)
@@ -117,9 +176,13 @@
    ## 子服收到跨服服务器信息
    dataPack = IPY_GameServer.IPY_MGBroadcastMergeClient()
    dataMsg = dataPack.GetData()
    #GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
    
    try:
        GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
        if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
            GameWorld.Log("服务器未启动好,不处理跨服信息!")
            return
        msgDict = eval(dataMsg)
        msgType = msgDict.get("MsgType", -1)    
        msgData = msgDict.get("Data", "")
@@ -129,6 +192,9 @@
            
        elif msgType == ShareDefine.CrossServerMsg_Notify:
            PlayerControl.CrossServerMsg_Notify(msgData)
        elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld:
            PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
            CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
@@ -169,6 +235,13 @@
        elif msgType == ShareDefine.CrossServerMsg_DropGoodItem:
            GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick)
            
        elif msgType == ShareDefine.CrossServerMsg_NPCInfoRet:
            PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick)
        # 需要发送到地图服务器处理的
        elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]:
            MapServer_ClientServerReceiveMsg(msgType, msgData)
        elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
            CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
            
@@ -182,6 +255,20 @@
        
    return
def MapServer_ClientServerReceiveMsg(msgType, msgData):
    ## 收到跨服服务器信息,需要发送到地图服务器处理
    if not isinstance(msgData, dict):
        return
    tagPlayerID = msgData.get("PlayerID")
    if not tagPlayerID:
        return
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
    if not tagPlayer:
        return
    msgInfo = str([msgType, msgData])
    tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
    return
# 连接跨服服务器状态
# 1 为连接成功; 其他为失败,失败会延迟通知
@@ -193,12 +280,12 @@
    GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerConnState, connState)
    
    if result != 1:
        GameWorld.Log("--OnClientServerReceiveMsg  disconn")
        GameWorld.Log("===与跨服服务器断开连接!")
        CrossRealmPlayer.CrossServerMsg_CrossServerState({"isOpen":0})
        return
    
    GameWorld.Log("OnConnCorossServer conn success!!!")
    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
    GameWorld.Log("===与跨服服务器连接成功!")
    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
        GameWorld.Log("    服务器还未启动好,暂不处理! 等服务器启动好后再处理!")
        return
    
@@ -211,8 +298,12 @@
    return
def OnGameServerInitOK():
    ## 子服启动成功
    ## 服务器启动成功
    tick = GameWorld.GetGameWorld().GetTick()
    if GameWorld.IsCrossServer():
        Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0) # 这里设置为0,广播所有子服务器组
        return
    
    serverGroupID = GameWorld.GetServerGroupID()