hxp
2025-02-06 5b0e1897a1c66774506b7e5c23d0c30373a88745
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
@@ -15,6 +15,7 @@
#"""Version = 2024-03-07 19:30"""
#-------------------------------------------------------------------------------
import ChConfig
import GameWorld
import NetPackCommon
import PyDataManager
@@ -165,7 +166,6 @@
        self.viewAreaPlayerIDDict = {} # 正在查看某个福地中的玩家ID {areaPlayerID:[viewPlayerID, ...], ...}
        
        self.neighborIDListDict = {} # 玩家周围福地玩家ID列表 {playerID:[playerID, ...], ...}
        self.socialIDListDict = {} # 玩家有关系道友福地玩家ID列表 {playerID:[playerID, ...], ...} playerID列表倒序
        return
    
    def AddViewAreaPlayerID(self, viewPlayerID, areaPlayerID):
@@ -701,6 +701,8 @@
    AddMineItemRecord(awardPlayerID, MineAreaRecordType_Pull, areaPlayerID, mineID, curTime)
    if areaPlayerID != awardPlayerID:
        AddMineItemRecord(areaPlayerID, MineAreaRecordType_BeRobbed, awardPlayerID, mineID, curTime)
        DecRobValue(awardPlayerID, areaPlayerID, 1)
        AddRobValue(areaPlayerID, awardPlayerID, 1)
        
        # 被抢的
        if IpyGameDataPY.GetFuncCfg("MineAreaSysRefresh", 3) > 0:
@@ -736,60 +738,98 @@
    recordMgr = PyDataManager.GetDBPyMineAreaRecordManager()
    recordList = recordMgr.AddPlayerRecord(recordData)
    
    # 被人抢,更新关系福地ID记录
    if recordData.RecordType == MineAreaRecordType_BeRobbed:
        __DoUpdSocialPlayerIDList(playerID)
    if len(recordList) > Def_RecordMax:
        recordList.pop(0) # 删除最早一条
    return
def __DoUpdSocialPlayerIDList(playerID):
    ## 更新有关系的道友ID列表
    recordMgr = PyDataManager.GetDBPyMineAreaRecordManager()
    recordList = recordMgr.playerMineRecordListDict.get(playerID, [])
    socialAreaMax = IpyGameDataPY.GetFuncCfg("MineAreaRob", 1) # 道友福地个数
    socialIDList = [] # 反序
    for recData in recordList[::-1]:
        if recData.RecordType != MineAreaRecordType_BeRobbed:
            ## 优先保留被抢记录关系玩家
def DecRobValue(playerID, tagPlayerID, decValue):
    ## 减少敌对值
    playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
    robRecData = playerRecMgr.GetPlayerRecDataFirst(ShareDefine.Def_PlayerRecType_MineAreaRecord, playerID, False)
    if not robRecData:
        GameWorld.DebugLog("没有敌对福地记录!", playerID)
        return 0
    # 抢劫的人减少与对方敌对值
    setRobValue = 0
    robValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
    GameWorld.DebugLog("减少与对方敌对值: tagPlayerID=%s,decValue=%s" % (tagPlayerID, decValue), playerID)
    GameWorld.DebugLog("    bef robValueList=%s" % robValueList, playerID)
    for index, robValueInfo in enumerate(robValueList):
        robValue, pID = robValueInfo
        if pID != tagPlayerID:
            continue
        if recData.TagPlayerID not in socialIDList:
            socialIDList.append(recData.TagPlayerID)
            if len(socialIDList) >= socialAreaMax:
                break
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    socialIDListBef = mineItemMgr.socialIDListDict.get(playerID, [])
    # 优先使用历史记录
    if len(socialIDList) < socialAreaMax:
        for socialIDBef in socialIDListBef:
            if socialIDBef not in socialIDList:
                socialIDList.append(socialIDBef)
                if len(socialIDList) >= socialAreaMax:
                    break
    # 优先随机真人
    if len(socialIDList) < socialAreaMax and mineItemMgr.realAreaPlayerIDList:
        random.shuffle(mineItemMgr.realAreaPlayerIDList)
        for areaPlayerID in mineItemMgr.realAreaPlayerIDList:
            if areaPlayerID not in socialIDList and areaPlayerID != playerID:
                socialIDList.append(areaPlayerID)
                if len(socialIDList) >= socialAreaMax:
                    break
    # 不够补充假人
    if len(socialIDList) < socialAreaMax and mineItemMgr.fackAreaPlayerIDList:
        random.shuffle(mineItemMgr.fackAreaPlayerIDList)
        for areaPlayerID in mineItemMgr.fackAreaPlayerIDList:
            if areaPlayerID not in socialIDList:
                socialIDList.append(areaPlayerID)
                if len(socialIDList) >= socialAreaMax:
                    break
    mineItemMgr.socialIDListDict[playerID] = socialIDList
    return socialIDList
        robValue -= decValue
        GameWorld.DebugLog("    tagPlayerID=%s,更新敌对值=%s" % (tagPlayerID, robValue), playerID)
        if robValue <= 0:
            robValueList.pop(index)
        else:
            robValueList[index] = [robValue, pID]
        setRobValue = robValue
        robRecData.SetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, robValueList, True)
        break
    robValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
    GameWorld.DebugLog("    aft robValueList=%s" % robValueList, playerID)
    return setRobValue
def AddRobValue(playerID, tagPlayerID, addValue):
    ## 被抢的人增加与对方敌对值,并置顶
    if playerID <= Def_FakeAreaCount:
        return 0
    GameWorld.DebugLog("增加与对方敌对值: tagPlayerID=%s,addValue=%s" % (tagPlayerID, addValue), playerID)
    setRobValue = 0
    playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
    robRecData = playerRecMgr.GetPlayerRecDataFirst(ShareDefine.Def_PlayerRecType_MineAreaRecord, playerID, True)
    robValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
    GameWorld.DebugLog("    bef robValueList=%s" % robValueList, playerID)
    for index, robValueInfo in enumerate(robValueList):
        robValue, pID = robValueInfo
        if pID != tagPlayerID:
            continue
        robValueList.pop(index)
        setRobValue = robValue
        break
    setRobValue += addValue
    GameWorld.DebugLog("    tagPlayerID=%s,更新敌对值=%s" % (tagPlayerID, setRobValue), playerID)
    robValueList.insert(0, [setRobValue, tagPlayerID])
    robRecData.SetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, robValueList)
    robValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
    GameWorld.DebugLog("    aft robValueList=%s" % robValueList, playerID)
    return setRobValue
def GetRobPlayerIDList(playerID):
    ## 获取敌对玩家ID列表
    if playerID <= Def_FakeAreaCount:
        return []
    playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
    robRecData = playerRecMgr.GetPlayerRecDataFirst(ShareDefine.Def_PlayerRecType_MineAreaRecord, playerID, False)
    if not robRecData:
        return []
    robIDList = []
    rPlayerRobValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
    for robValueInfo in rPlayerRobValueList:
        _, pID = robValueInfo
        robIDList.append(pID)
    return robIDList
def GetRobValueDict(playerID):
    ## 获取敌对玩家敌对值字典
    if playerID <= Def_FakeAreaCount:
        return {}
    playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
    robRecData = playerRecMgr.GetPlayerRecDataFirst(ShareDefine.Def_PlayerRecType_MineAreaRecord, playerID, False)
    if not robRecData:
        return {}
    robValueDict = {}
    rPlayerRobValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
    for robValueInfo in rPlayerRobValueList:
        robValue, pID = robValueInfo
        robValueDict[pID] = robValue
    return robValueDict
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
    
@@ -914,6 +954,12 @@
    # 地图结算奖励OK
    elif msgType == "MineAreaAwardGetOK":
        __DoMineAreaAwardGetOK(curPlayer, dataMsg)
    # 刷新周围玩家
    elif msgType == "MineRobRefresh":
        tick = GameWorld.GetGameWorld().GetTick()
        queryType, queryValue = 3, 1
        SyncNeighborAreaInfo(curPlayer, tick, queryType, queryValue)
        
    if ret == None:
        return
@@ -1195,6 +1241,7 @@
                
    # 查看周围随机福地列表
    elif queryType == 3:
        queryValue = 0 # GameServer默认只给查询,刷新列表改为从MapServer发起 B0 31 福地物品刷新 #tagCMMineItemRefresh 请求
        SyncNeighborAreaInfo(curPlayer, tick, queryType, queryValue)
        
    # 退出他人福地
@@ -1224,9 +1271,9 @@
        notifyPlayerIDList.append(areaPlayerID)
        
    # 列表中
    for playerID, socialIDList in mineItemMgr.socialIDListDict.items():
        if areaPlayerID in socialIDList:
            notifyPlayerIDList.append(playerID)
    robPlayerIDList = GetRobPlayerIDList(areaPlayerID)
    if robPlayerIDList:
        notifyPlayerIDList += robPlayerIDList
    for playerID, neighborIDList in mineItemMgr.neighborIDListDict.items():
        if areaPlayerID in neighborIDList:
            notifyPlayerIDList.append(playerID)
@@ -1263,16 +1310,12 @@
    return
def SyncSocialAreaInfo(curPlayer, queryType=0, queryValue=0):
    ## 同步有关系的道友福地列表
    ## 同步有关系的道友福地列表 - 敌对列表
    playerID = curPlayer.GetPlayerID()
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    if playerID in mineItemMgr.socialIDListDict:
        socialIDList = mineItemMgr.socialIDListDict[playerID]
    else:
        socialIDList = __DoUpdSocialPlayerIDList(playerID)
    socialIDList = GetRobPlayerIDList(playerID)
    robValueDict = GetRobValueDict(playerID)
    areaMineList = [[areaPlayerID, []] for areaPlayerID in socialIDList]
    clientPack = __GetMineAreaInfoPack(areaMineList, queryType, queryValue)
    clientPack = __GetMineAreaInfoPack(areaMineList, queryType, queryValue, robValueDict)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
@@ -1305,9 +1348,14 @@
            if neighborIDBef in areaPlayerIDList:
                areaPlayerIDList.remove(neighborIDBef)
        neighborCount = IpyGameDataPY.GetFuncCfg("MineAreaRob", 2)
        realmLV = curPlayer.GetOfficialRank()
        officialNeighborCountList = IpyGameDataPY.GetFuncEvalCfg("MineAreaRob2", 1)
        for needRLV, nCount in officialNeighborCountList:
            if realmLV >= needRLV:
                neighborCount = nCount
        neighborIDList = areaPlayerIDList[:neighborCount]
        mineItemMgr.neighborIDListDict[playerID] = neighborIDList
        GameWorld.DebugLog("刷新周围随机福地: %s" % neighborIDList, playerID)
        GameWorld.DebugLog("刷新周围随机福地: realmLV=%s,neighborCount=%s,%s" % (realmLV, neighborCount, neighborIDList), playerID)
        
    areaMineList = [[areaPlayerID, []] for areaPlayerID in neighborIDList]
    clientPack = __GetMineAreaInfoPack(areaMineList, queryType, queryValue)
@@ -1338,7 +1386,7 @@
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def __GetMineAreaInfoPack(areaMineList, queryType=0, queryValue=0):
def __GetMineAreaInfoPack(areaMineList, queryType=0, queryValue=0, robValueDict=None):
    ''' 获取同步福地详细信息包
    @param areaMineList: [[areaPlayerID, mineIndexList], ...] 按指定福地ID顺序列表获取,mineIndexList为空时同步该福地全部物品,否则只同步指定索引物品
    '''
@@ -1356,7 +1404,8 @@
            areaInfo.Job = cacheDict.get("Job", 0)
            areaInfo.Face = cacheDict.get("Face", 0)
            areaInfo.FacePic = cacheDict.get("FacePic", 0)
            areaInfo.RobValue = robValueDict.get(areaPlayerID, 0) if robValueDict else 0 # 敌对值,前端仅queryType为2时才更新敌对值
        areaInfo.MineItemList = []
        if not mineIndexList:
            mineIndexList = range(IpyGameDataPY.GetFuncCfg("MineAreaBase", 1))