| | |
| | | packIndex = ChConfig.GetItemPackType(curItemData.GetType(), packIndex)
|
| | |
|
| | | tagItemCount = GetItemCount(tagItem)
|
| | | isAuctionItem = tagItem.GetIsBind()
|
| | | isAuctionItem = GetIsAuctionItem(tagItem)
|
| | | if not self.CanPutInItem(packIndex, tagItem.GetItemTypeID(), tagItemCount, isAuctionItem, defaultPile):
|
| | | GameWorld.DebugLog("背包满,不能放入物品 count = %d"%GetItemCount(tagItem))
|
| | | tagItem.Clear()
|
| | |
| | | #curItemGUID = curItem.GetGUID()
|
| | | curItemCount = curItem.GetCount()
|
| | | #curItemIsBind = curItem.GetIsBind()
|
| | | isAuctionItem = curItem.GetIsBind()
|
| | | isAuctionItem = GetIsAuctionItem(curItem)
|
| | | #toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), toPackIndex)
|
| | |
|
| | | # 常规物品转移到虚拟符印背包
|
| | |
| | | '''获取生成到装备上的传奇属性
|
| | | @return: None 或者 [[传奇属性效果ID列表], [属性值列表]]
|
| | | '''
|
| | | if curItem.GetIsBind():
|
| | | if GetIsAuctionItem(curItem):
|
| | | #GameWorld.DebugLog("拍品无法生成传奇属性!")
|
| | | return
|
| | | itemID = curItem.GetItemTypeID()
|