ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -564,6 +564,7 @@
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList)
    return
# 助战神兽技能属性,必须在 SetDogzIsHelpFight后调用
def CalcDogzBattleSkillAttr(curPlayer):
    skillAttrList = [{} for _ in range(4)]
@@ -585,6 +586,26 @@
            curEffect = curSkill.GetEffect(effectIndex)
            SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList)
            
    # Def_SkillType_AttrSkillNoLearn 非学习属性技能 叠加属性计算
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetDogzCount()):
        ipyData = ipyDataMgr.GetDogzByIndex(i)
        if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, i):
            #未助战
            continue
        for skillID in ipyData.GetHelpBattleSkills():
            skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
            if not skillData:
                continue
            # 同技能类型ID可多个叠加的属性时直接取表
            if skillData.GetSkillType() != ChConfig.Def_SkillType_AttrSkillNoLearn:
                continue
            for effectIndex in xrange(skillData.GetEffectCount()):
                curEffect = skillData.GetEffect(effectIndex)
                SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList)
    
    #GameWorld.DebugLog("神兽技能属性: skillFPEx=%s, %s" % ( skillFPEx, skillAttrList))
    return skillAttrList