| | |
| | | if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_RefineStove):
|
| | | GameWorld.DebugLog("炼丹炉功能未开启!", playerID)
|
| | | return
|
| | |
|
| | | refineTimes = max(1, clientPack.AlchemyTimes)
|
| | | alchemyID = clientPack.AlchemyID
|
| | | doType = clientPack.DoType
|
| | | GameWorld.DebugLog("玩家炼丹: alchemyID=%s, doType=%s" % (alchemyID, doType), playerID)
|
| | |
| | | if curAlchemyItemID:
|
| | | GameWorld.DebugLog('当前丹类型已在炼丹中! curAlchemyItemID=%s' % curAlchemyItemID)
|
| | | return
|
| | | if refineTimes < 1:
|
| | | return
|
| | | # 基础固定消耗
|
| | | needMaterialDict = alchemyIpyData.GetMaterial()
|
| | |
|
| | | needMaterialDict = {itemID:itemCnt*refineTimes for itemID, itemCnt in needMaterialDict.items()}
|
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needMaterialDict, itemPack, False)
|
| | | if lackItemDict:
|
| | |
| | | ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, ChConfig.ItemDel_Alchemy)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, alchemyItemID)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, curTime)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyTimes % alchemyID, refineTimes)
|
| | |
|
| | | Sycn_AlchemyMsg(curPlayer, alchemyID, False)
|
| | | #日常任务
|
| | |
| | | if curAlchemyItemID != alchemyItemID:
|
| | | GameWorld.DebugLog('开炉丹药ID错误 curAlchemyItemID=%s' % curAlchemyItemID)
|
| | | return
|
| | | refineTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyTimes % alchemyID)
|
| | | refineTimes = max(1, refineTimes)
|
| | | startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyStartTime % alchemyID)
|
| | | passTime = max(0, curTime - startTime)
|
| | | if passTime < alchemyIpyData.GetNeedTime():
|
| | | if passTime < alchemyIpyData.GetNeedTime() * refineTimes:
|
| | | GameWorld.DebugLog('开炉丹药,时间未到 passTime=%s' % passTime)
|
| | | return
|
| | | alchemyQuality = alchemyIpyData.GetAlchemyQuality()
|
| | | appointInfo = [] #定制配置 [数量,成功率]
|
| | | alchemyCustomizedDict = IpyGameDataPY.GetFuncEvalCfg('alchemyCustomized', 1, {})
|
| | | if alchemyID in alchemyCustomizedDict:
|
| | | alchemyCnt = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyCnt, alchemyID, False)
|
| | | alchemyCntDict = alchemyCustomizedDict[alchemyID]
|
| | | if alchemyCnt + 1 in alchemyCntDict:
|
| | | appointInfo = alchemyCntDict[alchemyCnt + 1]
|
| | |
|
| | | # appointInfo = [] #定制配置 [数量,成功率]
|
| | | # alchemyCustomizedDict = IpyGameDataPY.GetFuncEvalCfg('alchemyCustomized', 1, {})
|
| | | # if alchemyID in alchemyCustomizedDict:
|
| | | # alchemyCnt = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyCnt, alchemyID, False)
|
| | | # alchemyCntDict = alchemyCustomizedDict[alchemyID]
|
| | | # if alchemyCnt + 1 in alchemyCntDict:
|
| | | # appointInfo = alchemyCntDict[alchemyCnt + 1]
|
| | |
|
| | |
|
| | | #成功率
|
| | | if appointInfo:
|
| | | successRate = appointInfo[1]
|
| | | elif alchemType == DefStoveType2:
|
| | | successRate = ShareDefine.Def_MaxRateValue #仙丹必定成功
|
| | | elif alchemType == DefStoveType1:
|
| | | #灵丹成功率公式 参数 curLuckValue:慧根 alchemyLV:炼丹等级 alchemyQuality:丹药等级 qualityNeedLuck:要求慧根
|
| | | qualityNeedLuck = IpyGameDataPY.GetFuncEvalCfg('alchemySuccess', 2, {}).get(str(alchemyQuality), 0)
|
| | | successRate = eval(IpyGameDataPY.GetFuncCompileCfg('alchemySuccess'))
|
| | | else:
|
| | | return
|
| | | isSuccess = GameWorld.CanHappen(successRate)
|
| | | # if appointInfo:
|
| | | # successRate = appointInfo[1]
|
| | | # elif alchemType == DefStoveType2:
|
| | | # successRate = ShareDefine.Def_MaxRateValue #仙丹必定成功
|
| | | # elif alchemType == DefStoveType1:
|
| | | # #灵丹成功率公式 参数 curLuckValue:慧根 alchemyLV:炼丹等级 alchemyQuality:丹药等级 qualityNeedLuck:要求慧根
|
| | | # qualityNeedLuck = IpyGameDataPY.GetFuncEvalCfg('alchemySuccess', 2, {}).get(str(alchemyQuality), 0)
|
| | | # successRate = eval(IpyGameDataPY.GetFuncCompileCfg('alchemySuccess'))
|
| | | # else:
|
| | | # return
|
| | | isSuccess = 1 #GameWorld.CanHappen(successRate)
|
| | | resultCnt = 0 #丹药数量 0代表失败
|
| | | if isSuccess:
|
| | | needSpace = 1
|
| | |
| | | if alchemType == DefStoveType2:
|
| | | resultCnt = 1 #仙丹必定为1
|
| | | elif alchemType == DefStoveType1:
|
| | | if appointInfo:
|
| | | resultCnt = appointInfo[0]
|
| | | else:
|
| | | ipyData = IpyGameDataPY.InterpolationSearch('AlchemyResult', 'LuckValue', curLuckValue, {'AlchemyQuality':alchemyIpyData.GetAlchemyQuality()})
|
| | | if not ipyData:
|
| | | GameWorld.ErrLog('AlchemyResult 配置错误 未找到该丹方数量 alchemyItemID=%s' % alchemyItemID, playerID)
|
| | | return
|
| | | resultCnt = GameWorld.GetResultByRandomList(ipyData.GetCntRateList())
|
| | | ipyData = IpyGameDataPY.InterpolationSearch('AlchemyResult', 'LuckValue', curLuckValue, {'AlchemyQuality':alchemyIpyData.GetAlchemyQuality()})
|
| | | if not ipyData:
|
| | | GameWorld.ErrLog('AlchemyResult 配置错误 未找到该丹方数量 alchemyItemID=%s' % alchemyItemID, playerID)
|
| | | return
|
| | | resultCnt = GameWorld.GetResultByRandomList(ipyData.GetCntRateList())
|
| | | if not resultCnt:
|
| | | GameWorld.ErrLog('AlchemyResult 配置错误 未随机出该丹方数量alchemyItemID=%s' % alchemyItemID, playerID)
|
| | | return
|
| | | makeItemData = GameWorld.GetGameData().GetItemByTypeID(alchemyItemID)
|
| | | if not makeItemData:
|
| | | return
|
| | | resultCnt *=refineTimes
|
| | | ItemControler.GivePlayerItem(curPlayer, alchemyItemID, resultCnt, 0, [IPY_GameWorld.rptItem],
|
| | | event=[ChConfig.ItemGive_Refine, False, {}])
|
| | | #紫色及以上全服广播
|
| | |
| | | PlayerControl.WorldNotify(0, "AchemyGreatSuccess", [curPlayer.GetPlayerName(), alchemyItemID])
|
| | |
|
| | | #任务
|
| | | EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
|
| | | for _ in xrange(refineTimes):
|
| | | EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
|
| | | #重置
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyTimes % alchemyID, 0)
|
| | | #加经验
|
| | | addExp = alchemyIpyData.GetAlchemyExp()
|
| | | addExp = alchemyIpyData.GetAlchemyExp() * refineTimes
|
| | | AddRefineExp(curPlayer, addExp, alchemyLV)
|
| | | #加次数
|
| | | if alchemyID in alchemyCustomizedDict:
|
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyCnt, alchemyID, min(alchemyCnt + 1, 9), False)
|
| | | # if alchemyID in alchemyCustomizedDict:
|
| | | # GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyCnt, alchemyID, min(alchemyCnt + refineTimes, 9), False)
|
| | |
|
| | | GameWorld.DebugLog('炼丹结果 alchemyItemID=%s,successRate=%s,isSuccess=%s,resultCnt=%s,appointInfo=%s' % (alchemyItemID, successRate, isSuccess, resultCnt, appointInfo), playerID)
|
| | | GameWorld.DebugLog('炼丹结果 alchemyItemID=%s,refineTimes=%s,isSuccess=%s,resultCnt=%s' % (alchemyItemID, refineTimes, isSuccess, resultCnt), playerID)
|
| | |
|
| | | Sycn_AlchemyMsg(curPlayer, alchemyID, False, alchemyItemID, resultCnt)
|
| | |
|
| | | #完成1次炼丹成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineItem, 1)
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineItem, refineTimes)
|
| | | #完成1次X品质物品炼丹成就
|
| | | #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineStoveColor, 1, [makeItemData.GetItemColor()])
|
| | |
|
| | |
|
| | | PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1)
|
| | | PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1)
|
| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_Alchemy, 1)
|
| | | PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, refineTimes)
|
| | | PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, refineTimes)
|
| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_Alchemy, refineTimes)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | StoveInfo = ChPyNetSendPack.tagMCPlayerStoveInfo()
|
| | | StoveInfo.AlchemyID = alchemyID
|
| | | StoveInfo.StartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyStartTime % alchemyID)
|
| | | StoveInfo.AlchemyTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyTimes % alchemyID)
|
| | | pack.InfoList.append(StoveInfo)
|
| | | pack.StoveCnt = len(pack.InfoList)
|
| | | NetPackCommon.SendFakePack(curPlayer, pack)
|