|  |  | 
 |  |  | import CrossBattlefield
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 |  |  | import CrossRealmPlayer
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 |  |  | import PyGameDataStruct
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 |  |  | import PlayerPackData
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 |  |  | import IpyGameDataPY
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 |  |  | import PyDataManager
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 |  |  | import CrossRealmPK
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 |  |  | 
 |  |  |         return True
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 |  |  |     
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 |  |  |     if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
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 |  |  |         return True
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 |  |  |      | 
 |  |  |     if PlayerPackData.IsPackDataPlayer(playerID):
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 |  |  |         return True
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 |  |  |     
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 |  |  |     #跨服榜单上的默认保留
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 |  |  | 
 |  |  | 
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 |  |  | def DelOutofTimeViewCacheData():
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 |  |  |     ## 删除过期的查看缓存数据
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 |  |  |      | 
 |  |  |     PlayerPackData.DelOutofTimePackData()
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 |  |  |     
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 |  |  |     pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
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 |  |  |     playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
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 |  |  | 
 |  |  |                  "Job":curPlayer.GetJob(),
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 |  |  |                  "VIPLV":curPlayer.GetVIPLv(),
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 |  |  |                  "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
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 |  |  |                  "Face":curPlayer.GetFace(),
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 |  |  |                  "FacePic":curPlayer.GetFacePic(),
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 |  |  |                  "FamilyID":curPlayer.GetFamilyID(),
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 |  |  |                  "FamilyName":cacheDict.get("FamilyName", ""),
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 |  |  |                  "TitleID":cacheDict.get("TitleID", 0),
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 |  |  | 
 |  |  | 
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 |  |  | def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
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 |  |  |     ## 更新同步跨服基础查看缓存
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 |  |  |     #更新跨服在线状态,只要有同步即视为在线,除了指定是Logout的
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 |  |  |     olMgr = ChPlayer.GetOnlinePlayerMgr()
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 |  |  |     olMgr.SetOnlineState(playerID, not isLogout, cacheBase.get("ServerGroupID", 0))
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 |  |  |     curCache = FindViewCache(playerID, True)
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 |  |  |     if not curCache:
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 |  |  |         return {}
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 |  |  | 
 |  |  | #    ...         ...
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 |  |  | #    WORD        ItemDataSize20;
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 |  |  | #    char        ItemData20[ItemDataSize20];
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 |  |  | #    BYTE        PackDataSyncState;    // 打包数据同步状态: 0-不同步;个位-是否同步本服;十位-是否同步跨服
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 |  |  | #    DWORD       PackDataLen;
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 |  |  | #    char        PackData[PackDataLen];
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 |  |  | #    WORD        PackMsgLen;
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 |  |  | #    char        PackMsg[PackMsgLen];
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 |  |  | #};
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 |  |  | def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
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 |  |  |     playerID = curPackData.PlayerID
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 |  |  | 
 |  |  |         setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
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 |  |  |         #GameWorld.DebugLog("    更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
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 |  |  |         
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 |  |  |     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
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 |  |  |     # 在可能删除之前执行打包数据相关逻辑
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 |  |  |     PlayerPackData.OnMGUpdatePlayerPackData(curPlayer, curPackData)
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 |  |  |      | 
 |  |  |     if isLogout:
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 |  |  |         #不需要保存离线数据的,直接删除缓存数据
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 |  |  |         if not IsSaveDBViewCache(curCache):
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 |  |  |             DeleteViewCache(playerID)
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 |  |  |             return
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 |  |  |         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
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 |  |  |         if curPlayer:
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 |  |  |             curCache.GeTuiID = curPlayer.GetGeTuiClientID()
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 |  |  |             curCache.GeTuiIDSize = len(curCache.GeTuiID)
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