xdh
2019-02-13 5d0665e7f5b3bee843f58afa9a05ae9d7e1fc72f
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -32,9 +32,12 @@
import FBLogic
import ChPyNetSendPack
import NetPackCommon
import PlayerSuccess
import ItemCommon
import IpyGameDataPY
import ShareDefine
import GameFuncComm
import FBHelpBattle
import time
import math
@@ -236,12 +239,8 @@
#    BYTE        Cnt;    // 扫荡次数
#    BYTE        IsFinish;    // 是否立即完成; 0-否;1-花钱立即完成;2-客户端自行倒计时间到后发送2代表领取扫荡完成奖励
#    DWORD        DataEx;    //附带信息
#    BYTE        IsLittleHelper;    // 是否小助手扫荡
#};
## 玩家副本扫荡
#  @param playerIndex 玩家索引
#  @param clientData 客户端封包
#  @param tick 时间
#  @return None
def OnPlayerFBWipeOut(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    
@@ -255,6 +254,15 @@
    #isFinish = clientData.IsFinish
    isFinish = 1 # 暂时默认1,之后有需要扫荡等待的再说
    dataEx = clientData.DataEx
    isLittleHelper = clientData.IsLittleHelper
    if isLittleHelper:
        if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_LittleHelper):
            GameWorld.DebugLog("玩家没有小助手功能权限!", curPlayer.GetPlayerID())
            return
    if cnt <= 0:
        return
    fbIpyData = FBCommon.GetFBIpyData(mapID)
    if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
        if fbIpyData and fbIpyData.GetDayTimes():#没有限制进入次数的不限制在目标地图扫荡
@@ -263,6 +271,10 @@
    
    
    fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
    if not fbLineIpyData:
        GameWorld.DebugLog("找不到该副本线路,无法扫荡!mapID=%s, lineID=%s" % (mapID, lineID))
        return
    if FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, cnt) != ShareDefine.EntFBAskRet_OK:
        return
    costMoneyList = []
@@ -278,9 +290,9 @@
                               % (mapID, lineID, curPlayer.GetLV(), sweepLVLimit), curPlayer.GetPlayerID())
            return
        
        #扫荡道具判断
        #扫荡道具判断,小助手不消耗扫荡道具
        sweepItemID = fbLineIpyData.GetSweepItemID()
        if sweepItemID:
        if sweepItemID and not isLittleHelper:
            sweepItemCnt = fbLineIpyData.GetSweepCostCnt()
            sweepCostCnt = sweepItemCnt * cnt
            #isEnough, sweepCostindexList = ItemCommon.GetItem_FromPack_ByID(sweepItemID, itemPack, sweepCostCnt)
@@ -321,6 +333,8 @@
    if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
        return
    
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID])
    #扣除扫荡道具
    if sweepCostindexList and sweepCostCnt:
        ItemCommon.ReduceItem(curPlayer, itemPack, sweepCostindexList, sweepCostCnt, False, 'FBSweepCostItem')
@@ -336,7 +350,12 @@
    #增加副本进入次数
    if fbIpyData and fbIpyData.GetDayTimes():
        FBCommon.AddEnterFBCount(curPlayer, mapID, cnt)
    helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID)
    if helpIpyData:
        FBHelpBattle.SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, lineID)
        return
    #扫荡结果给奖励等
    FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
    return