| | |
| | | tagObj = curPlayer.GetActionObj()
|
| | | if tagObj == None:
|
| | | #没有目标
|
| | | GameWorld.Log("FuncCall -> 没有目标" , curPlayer.GetPlayerID())
|
| | | GameWorld.Log("GetActionNPCbyType -> 没有目标" , curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
|
| | | #谈话对象不对
|
| | | GameWorld.Log("FuncCall -> 谈话对象不对" , curPlayer.GetPlayerID())
|
| | | GameWorld.Log("GetActionNPCbyType -> 谈话对象不对" , curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
|
| | | if curNPC == None:
|
| | | #没有这个NPC
|
| | | GameWorld.Log("FuncCall ->没有这个NPC" , curPlayer.GetPlayerID())
|
| | | GameWorld.Log("GetActionNPCbyType ->没有这个NPC" , curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | if curNPC.GetType() != npcType:
|
| | |
| | |
|
| | | #先设置对象,任务可采集得到对象NPC
|
| | | curPlayer.SetActionObj(curNPC)
|
| | | if curNPC.GetNPCID() in ReadChConfig.GetEvalChConfig("CollectNPCLostHP"):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick)
|
| | |
|
| | | # 自定义的采集NPC
|
| | | if NPCCommon.DoCollectNPCBegin(curPlayer, curNPC):
|
| | | if NPCCommon.OnCollectNPCBegin(curPlayer, curNPC, tick):
|
| | | return
|
| | |
|
| | | EventShell.EventRespons_MisCollectTime(curPlayer, curNPC)
|
| | |
| | | if not ChNPC.OnCollectEnd(curPlayer, curNPC):
|
| | | return
|
| | |
|
| | | PlayerState.DoCollectingLostHP(curPlayer, npcID, tick, True)
|
| | | |
| | | # 自定义的采集NPC
|
| | | if NPCCommon.DoCollectNPCOK(curPlayer, npcID):
|
| | | EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC) # 先直接写这边触发一下,自定义采集的不再处理后面的代码
|
| | | FBLogic.OnCollectOK(curPlayer, npcID, GameWorld.GetGameWorld().GetTick())
|
| | | return
|
| | | NPCCommon.DoCollectNPCOK(curPlayer, npcID, tick)
|
| | |
|
| | | EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC)
|
| | | return
|
| | |
|
| | | |