| | |
| | | self.fightPower = 0
|
| | | self.familyID = 0
|
| | | self.vipLV = 0
|
| | | self.checkInCount = 0
|
| | | self.checkInCount = 0 # 累计登记次数
|
| | | self.checkInTime = 0
|
| | | self.todayHelpCountDict = {} # 今天已助战次数 {(mapID, lineID):count, ...}, 通用次数时lineID默认为0
|
| | | self.todayXianyuanCoin = 0 # 今日已获得仙缘币
|
| | |
| | | helpBattlePlayer.playerName = recData.GetStrValue1()
|
| | | helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
|
| | | helpCountDictStr = recData.GetStrValue3()
|
| | | if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("{"):
|
| | | if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("}"):
|
| | | helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
|
| | | else:
|
| | | GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
|
| | |
| | | if playerID not in PyGameData.g_fbHelpBattleRecord:
|
| | | return
|
| | | unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
|
| | | SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList)
|
| | | SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList, True)
|
| | | return
|
| | |
|
| | | def OnMinuteProcess():
|
| | | ''' 每分钟处理
|
| | | 前X次登记后,分别在登记后的第X分钟赠送玩家宗门试炼一层的助战仙缘币,并伪造一份助战记录。
|
| | | 助战记录随机从助战登记库里随机挑选1名除自己外的玩家,如果没有玩家,该特殊逻辑不生效
|
| | | '''
|
| | | |
| | | if not PyGameData.g_fbHelpBattleCheckInPlayerDict:
|
| | | return
|
| | | helpPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
|
| | | |
| | | curTime = int(time.time())
|
| | | |
| | | playerManager = GameWorld.GetPlayerManager()
|
| | | newbieCheckInCount = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 2) # 新手前X次登记特殊逻辑
|
| | | sysAutoCallHelpDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattleCheckIn", 3) # 系统自动召唤助战,默认功能线路0, {登记多少分钟后:[随机地图ID, ...], ...}
|
| | | for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
|
| | | |
| | | curPlayer = playerManager.FindPlayerByID(playerID)
|
| | | |
| | | if not curPlayer or PlayerControl.GetIsTJG(curPlayer):
|
| | | #GameWorld.DebugLog(" 离线或脱机不处理, playerID=%s" % playerID)
|
| | | continue
|
| | | |
| | | checkInCount = checkInPlayer.checkInCount
|
| | | if checkInCount > newbieCheckInCount:
|
| | | #GameWorld.DebugLog(" 超过规定的登记次数,不处理, playerID=%s,checkInCount=%s > newbieCheckInCount=%s" |
| | | # % (playerID, checkInCount, newbieCheckInCount))
|
| | | continue
|
| | | |
| | | checkInTime = checkInPlayer.checkInTime
|
| | | checkInMinutes = (curTime - checkInTime) / 60 |
| | | if checkInMinutes not in sysAutoCallHelpDict:
|
| | | #GameWorld.DebugLog(" 签到时间不满足,不处理, playerID=%s,checkInMinutes=%s not in %s" |
| | | # % (playerID, checkInMinutes, sysAutoCallHelpDict))
|
| | | continue
|
| | | |
| | | randHelpMapList = sysAutoCallHelpDict[checkInMinutes]
|
| | | # 随机一个不是自己的登记玩家
|
| | | for _ in xrange(20):
|
| | | randPlayerID = random.choice(helpPlayerIDList)
|
| | | if randPlayerID != playerID:
|
| | | break
|
| | | |
| | | # 只有自己不处理
|
| | | if randPlayerID == playerID:
|
| | | #GameWorld.DebugLog(" 登记玩家只有自己,不处理, playerID=%s" % (playerID))
|
| | | continue
|
| | | |
| | | randHelpMapID = random.choice(randHelpMapList)
|
| | | lineID = 0 # 默认0
|
| | | |
| | | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[randPlayerID]
|
| | | relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
|
| | | calledPlayerID = playerID # 因为这里是系统模拟玩家被召唤助战,所以被召唤玩家就是当前被处理的玩家ID
|
| | | GameWorld.DebugLog(" 系统模拟召唤新手登记玩家: checkInMinutes=%s,playerID=%s,callPlayerID=%s" % (checkInMinutes, playerID, randPlayerID))
|
| | | |
| | | calledPlayerDict = {calledPlayerID:relation}
|
| | | msgList = ["Call", randHelpMapID, lineID, calledPlayerDict]
|
| | | __DoFBHelpBattleCall(randPlayerID, helpBattlePlayer.playerName, msgList)
|
| | | |
| | | return
|
| | |
|
| | | ## 是否在助战登记列表里
|
| | |
| | |
|
| | | # 召唤
|
| | | elif cmd == "Call":
|
| | | result = __DoFBHelpBattleCall(curPlayer, msgList)
|
| | | result = __DoFBHelpBattleCall(curPlayer.GetPlayerID(), curPlayer.GetName(), msgList)
|
| | |
|
| | | if result == None:
|
| | | return
|
| | |
| | | % (curPlayer.GetLV(), fightPower, curPlayer.GetFamilyID(), curPlayer.GetVIPLv(), todayXianyuanCoin, checkInCount + 1, haveViewCache), playerID)
|
| | | return [isOK, haveViewCache]
|
| | |
|
| | | def UpdateCheckInPlayerInfo(playerID, fightPower, familyID):
|
| | | def UpdateCheckInPlayerInfo(playerID, fightPower, familyID, playerName):
|
| | | ## 更新登记的助战玩家等级战力
|
| | | if playerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
|
| | | return
|
| | | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID]
|
| | | helpBattlePlayer.fightPower = fightPower
|
| | | helpBattlePlayer.familyID = familyID
|
| | | helpBattlePlayer.playerName = playerName
|
| | | GameWorld.DebugLog("更新助战玩家等级战力: fightPower=%s,familyID=%s" % (fightPower, familyID), playerID)
|
| | | return
|
| | |
|
| | |
| | | if PlayerFriend.IsFriend(playerID, tagPlayerID):
|
| | | return checkRelation
|
| | | if checkRelation == 2:
|
| | | if curPlayer.GetFamilyID() == tagFamilyID:
|
| | | if tagFamilyID and curPlayer.GetFamilyID() == tagFamilyID:
|
| | | return checkRelation
|
| | | return 0
|
| | |
|
| | |
| | | helpPlayerDict["Relation"] = relation
|
| | | return helpPlayerDict
|
| | |
|
| | | def __DoFBHelpBattleCall(curPlayer, msgList):
|
| | | def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
|
| | | ''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
|
| | | '''
|
| | | # calledPlayerDict = {} # {被召唤的玩家ID:关系, ...}
|
| | | mapID, funcLineID, calledPlayerDict = msgList[1:]
|
| | | fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
|
| | | fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
|
| | |
| | | helpCountKey = (mapID, helpCountLineID)
|
| | |
|
| | | curTime = int(time.time())
|
| | | tagPlayerID = curPlayer.GetPlayerID()
|
| | | tagPlayerName = curPlayer.GetName()
|
| | | tagPlayerID = callPlayerID
|
| | | tagPlayerName = callPlayerName
|
| | | playerMgr = GameWorld.GetPlayerManager()
|
| | | xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
|
| | | baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
|
| | |
| | | coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
|
| | | canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
|
| | | coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
|
| | | GameWorld.DebugLog(" 助战增加仙缘币: coinAddReal=%s, todayMapHelpCount=%s" % (coinAddReal, todayMapHelpCount), calledPlayerID)
|
| | | GameWorld.DebugLog(" 助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s, todayMapHelpCount=%s" |
| | | % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
|
| | |
|
| | | # GameServer 直接先加
|
| | | helpBattlePlayer.todayXianyuanCoin += coinAddReal
|
| | |
| | |
|
| | | return
|
| | |
|
| | | def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList):
|
| | | def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList, isLogin=False):
|
| | | if not syncHelpRecordList:
|
| | | return
|
| | |
|
| | |
| | | for record in syncHelpRecordList:
|
| | | helpRecordList.append([record.callPlayerID, record.callPlayerName, record.mapID, record.funcLineID,
|
| | | record.xianyuanCoinAdd, record.relation, record.vipLV, record.recordTime])
|
| | | addXianyuanCoinMsg = str(["HelpRecord", helpRecordList])
|
| | | addXianyuanCoinMsg = str(["HelpRecord", helpRecordList, isLogin])
|
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, 'FBHelpBattle', addXianyuanCoinMsg, len(addXianyuanCoinMsg))
|
| | | GameWorld.DebugLog(" MapServer_QueryPlayerResult %s" % addXianyuanCoinMsg, curPlayer.GetPlayerID())
|
| | | return
|