hxp
2018-12-04 5d7c40ddd0f7a7589f5dd2e7835de8094f63d803
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -45,7 +45,7 @@
        self.fightPower = 0
        self.familyID = 0
        self.vipLV = 0
        self.checkInCount = 0
        self.checkInCount = 0 # 累计登记次数
        self.checkInTime = 0
        self.todayHelpCountDict = {} # 今天已助战次数 {(mapID, lineID):count, ...}, 通用次数时lineID默认为0
        self.todayXianyuanCoin = 0 # 今日已获得仙缘币
@@ -85,7 +85,7 @@
        helpBattlePlayer.playerName = recData.GetStrValue1()
        helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
        helpCountDictStr = recData.GetStrValue3()
        if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("{"):
        if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("}"):
            helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
        else:
            GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
@@ -174,7 +174,69 @@
    if playerID not in PyGameData.g_fbHelpBattleRecord:
        return
    unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
    SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList)
    SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList, True)
    return
def OnMinuteProcess():
    ''' 每分钟处理
            前X次登记后,分别在登记后的第X分钟赠送玩家宗门试炼一层的助战仙缘币,并伪造一份助战记录。
            助战记录随机从助战登记库里随机挑选1名除自己外的玩家,如果没有玩家,该特殊逻辑不生效
    '''
    if not PyGameData.g_fbHelpBattleCheckInPlayerDict:
        return
    helpPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
    curTime = int(time.time())
    playerManager = GameWorld.GetPlayerManager()
    newbieCheckInCount = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 2) # 新手前X次登记特殊逻辑
    sysAutoCallHelpDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattleCheckIn", 3) # 系统自动召唤助战,默认功能线路0, {登记多少分钟后:[随机地图ID, ...], ...}
    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
        curPlayer = playerManager.FindPlayerByID(playerID)
        if not curPlayer or PlayerControl.GetIsTJG(curPlayer):
            #GameWorld.DebugLog("    离线或脱机不处理, playerID=%s" % playerID)
            continue
        checkInCount = checkInPlayer.checkInCount
        if checkInCount > newbieCheckInCount:
            #GameWorld.DebugLog("    超过规定的登记次数,不处理, playerID=%s,checkInCount=%s > newbieCheckInCount=%s"
            #                   % (playerID, checkInCount, newbieCheckInCount))
            continue
        checkInTime = checkInPlayer.checkInTime
        checkInMinutes = (curTime - checkInTime) / 60
        if checkInMinutes not in sysAutoCallHelpDict:
            #GameWorld.DebugLog("    签到时间不满足,不处理, playerID=%s,checkInMinutes=%s not in %s"
            #                   % (playerID, checkInMinutes, sysAutoCallHelpDict))
            continue
        randHelpMapList = sysAutoCallHelpDict[checkInMinutes]
        # 随机一个不是自己的登记玩家
        for _ in xrange(20):
            randPlayerID = random.choice(helpPlayerIDList)
            if randPlayerID != playerID:
                break
        # 只有自己不处理
        if randPlayerID == playerID:
            #GameWorld.DebugLog("    登记玩家只有自己,不处理, playerID=%s" % (playerID))
            continue
        randHelpMapID = random.choice(randHelpMapList)
        lineID = 0 # 默认0
        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[randPlayerID]
        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
        calledPlayerID = playerID # 因为这里是系统模拟玩家被召唤助战,所以被召唤玩家就是当前被处理的玩家ID
        GameWorld.DebugLog("    系统模拟召唤新手登记玩家: checkInMinutes=%s,playerID=%s,callPlayerID=%s" % (checkInMinutes, playerID, randPlayerID))
        calledPlayerDict = {calledPlayerID:relation}
        msgList = ["Call", randHelpMapID, lineID, calledPlayerDict]
        __DoFBHelpBattleCall(randPlayerID, helpBattlePlayer.playerName, msgList)
    return
## 是否在助战登记列表里
@@ -199,7 +261,7 @@
        
    # 召唤
    elif cmd == "Call":
        result = __DoFBHelpBattleCall(curPlayer, msgList)
        result = __DoFBHelpBattleCall(curPlayer.GetPlayerID(), curPlayer.GetName(), msgList)
    
    if result == None:
        return
@@ -235,13 +297,14 @@
                  % (curPlayer.GetLV(), fightPower, curPlayer.GetFamilyID(), curPlayer.GetVIPLv(), todayXianyuanCoin, checkInCount + 1, haveViewCache), playerID)
    return [isOK, haveViewCache]
def UpdateCheckInPlayerInfo(playerID, fightPower, familyID):
def UpdateCheckInPlayerInfo(playerID, fightPower, familyID, playerName):
    ## 更新登记的助战玩家等级战力
    if playerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
        return
    helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID]
    helpBattlePlayer.fightPower = fightPower
    helpBattlePlayer.familyID = familyID
    helpBattlePlayer.playerName = playerName
    GameWorld.DebugLog("更新助战玩家等级战力: fightPower=%s,familyID=%s" % (fightPower, familyID), playerID)
    return
@@ -384,7 +447,7 @@
            if PlayerFriend.IsFriend(playerID, tagPlayerID):
                return checkRelation
        if checkRelation == 2:
            if curPlayer.GetFamilyID() == tagFamilyID:
            if tagFamilyID and curPlayer.GetFamilyID() == tagFamilyID:
                return checkRelation
    return 0
@@ -403,9 +466,10 @@
    helpPlayerDict["Relation"] = relation
    return helpPlayerDict
def __DoFBHelpBattleCall(curPlayer, msgList):
def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
    ''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
    '''
    # calledPlayerDict = {} # {被召唤的玩家ID:关系, ...}
    mapID, funcLineID, calledPlayerDict = msgList[1:]
    fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
    fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
@@ -421,8 +485,8 @@
    helpCountKey = (mapID, helpCountLineID)
    
    curTime = int(time.time())
    tagPlayerID = curPlayer.GetPlayerID()
    tagPlayerName = curPlayer.GetName()
    tagPlayerID = callPlayerID
    tagPlayerName = callPlayerName
    playerMgr = GameWorld.GetPlayerManager()
    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
@@ -453,7 +517,8 @@
        coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
        canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
        coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
        GameWorld.DebugLog("    助战增加仙缘币: coinAddReal=%s, todayMapHelpCount=%s" % (coinAddReal, todayMapHelpCount), calledPlayerID)
        GameWorld.DebugLog("    助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s, todayMapHelpCount=%s"
                           % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
        
        # GameServer 直接先加
        helpBattlePlayer.todayXianyuanCoin += coinAddReal
@@ -479,7 +544,7 @@
            
    return
def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList):
def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList, isLogin=False):
    if not syncHelpRecordList:
        return
    
@@ -487,7 +552,7 @@
    for record in syncHelpRecordList:
        helpRecordList.append([record.callPlayerID, record.callPlayerName, record.mapID, record.funcLineID, 
                               record.xianyuanCoinAdd, record.relation, record.vipLV, record.recordTime])
    addXianyuanCoinMsg = str(["HelpRecord", helpRecordList])
    addXianyuanCoinMsg = str(["HelpRecord", helpRecordList, isLogin])
    curPlayer.MapServer_QueryPlayerResult(0, 0, 'FBHelpBattle', addXianyuanCoinMsg, len(addXianyuanCoinMsg))
    GameWorld.DebugLog("    MapServer_QueryPlayerResult %s" % addXianyuanCoinMsg, curPlayer.GetPlayerID())
    return