ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -29,6 +29,7 @@
import PyDataManager
import PlayerViewCache
import IpyGameDataPY
import PyGameData
import time
import random
@@ -40,6 +41,81 @@
Def_NeedCopyYesterday_Dict = {
    #昨日榜(拷贝)                                    #今日榜(源数据)
                         }
class BillboardObj(object):
    ''' 榜单额外数据管理
    '''
    def __init__(self, billboardType):
        self.__billboardType = billboardType
        self.__idOrderDict = {} # {id:名次, ...}
        self.__orderRuleList = None
        return
    def OnBillboardChange(self):
        ## 榜单数据变更
        self.__idOrderDict = {}
        return
    def GetIDOrderDict(self):
        ## 获取ID对应名次字典,本服榜仅处理有特殊排名规则的
        # @return: {ID:名次, ...}  名次从1开始,如果返回空字典,则使用默认名次逻辑,即 index + 1
        if not self.__orderRuleList:
            return {}
        if not self.__idOrderDict:
            billBoard = GameWorld.GetBillboard().FindBillboard(self.__billboardType)
            if not billBoard:
                return {}
            billboardDataCount = billBoard.GetCount()
            rankPre = 0
            billboardIndex = 0
            for rank, needCmpValue in self.__orderRuleList:
                orderCountTotal = rank - rankPre # 奖励名次数量
                rankPre = rank
                for index in xrange(billboardIndex, billboardDataCount):
                    if orderCountTotal <= 0:
                        break
                    billboardData = billBoard.At(index)
                    if billboardData.GetCmpValue() < needCmpValue:
                        break
                    orderReal = rank - orderCountTotal + 1
                    self.__idOrderDict[billboardData.GetID()] = orderReal
                    orderCountTotal -= 1
                    billboardIndex += 1
        return self.__idOrderDict
    def SetOrderRuleList(self, orderRuleList):
        ## 排名所需值规则列表
        # @param orderRuleList: 排名所需值规则列表 [[order, needCmpValue], ...]
        self.__orderRuleList = orderRuleList
        self.__idOrderDict = {} # 设置后需重置,可能配置规则变化了导致实际排名可能变化
        GameWorld.Log("设置排名所需值规则列表: billboardType=%s, %s" % (self.__billboardType, orderRuleList))
        return
class BillboardMgr(object):
    ''' 榜单额外管理
    '''
    def __init__(self):
        self.__billboardDict = {} # {榜单类型:Billboard, ...}
        return
    def GetBillboardObj(self, billboardType):
        if billboardType in self.__billboardDict:
            billboard = self.__billboardDict[billboardType]
        else:
            billboard = BillboardObj(billboardType)
            self.__billboardDict[billboardType] = billboard
        return billboard
def GetBillboardMgr():
    if PyGameData.g_billboardMgrMgr:
        billMgr = PyGameData.g_billboardMgrMgr
    else:
        billMgr = BillboardMgr()
        PyGameData.g_billboardMgrMgr = billMgr
    return billMgr
def NoteOssBillboardInfoByDay():
    ## 每天记录排行榜信息到oss中
@@ -78,30 +154,6 @@
        
    return
def __CheckFightPowerBillboard():
    ## 由于战力修改为支持超过20E,所以需要处理下战力相关榜单,原 cmpValue 值移动到 cmpValue2
    eventKey = "FightPowerBillboardMoveValue"
    if PlayerDBGSEvent.GetDBGSTrig_ByKey(eventKey):
        return
    PlayerDBGSEvent.SetDBGSTrig_ByKey(eventKey, 1)
    GameWorld.Log("处理战力榜超过20E支持!")
    billboardList = [ShareDefine.Def_BT_FightPower] + ShareDefine.JobFightPowerBillboardDict.values()
    for billboardType in billboardList:
        billboard = GameWorld.GetBillboard().FindBillboard(billboardType)
        if not billboard:
            continue
        GameWorld.Log("    billboardType=%s,count=%s" % (billboardType, billboard.GetCount()))
        for index in xrange(billboard.GetCount()):
            billBoardData = billboard.At(index)
            if not billBoardData:
                continue
            billBoardData.SetCmpValue2(billBoardData.GetCmpValue())
            billBoardData.SetCmpValue(0)
    return
def SortServerBillboard():
    ##排序所有排行榜
    billboardMgr = GameWorld.GetBillboard()
@@ -111,7 +163,6 @@
        #排序一次排行榜
        billBoard.Sort()
        
    __CheckFightPowerBillboard()
    return
def CopyBillboard(newBillboardIndex, oldBillboardIndex):
@@ -392,6 +443,11 @@
    #if not __CheckWatchCD(curPlayer, packType, tick):
    #    return
    
    if GameWorld.GetGameWorld().GetDictByKey(Def_Key_BillboardNeedSort % packType):
        GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % packType, 0)
        #GameWorld.DebugLog("玩家查看排行榜,强制排序!packType=%s" % (packType))
        SortBillboardByIndex(packType)
    Sync_BillboardEx(curPlayer, packType, watchID, startIndex, watchCnt)
    return
@@ -425,6 +481,10 @@
        watchCnt = 20 if not watchCnt else min(watchCnt, 100) # 默认20,最多100
        endIndex = min(startIndex + watchCnt, count)
        
    billboardMgr = GetBillboardMgr()
    billboardObj = billboardMgr.GetBillboardObj(bbType)
    idOrderDict = billboardObj.GetIDOrderDict()
    billBoardData = ChPyNetSendPack.tagPYBillboardData()
    billBoardData.Clear()
    billBoardData.WatchID = watchID
@@ -439,7 +499,7 @@
        
        bbInfo = ChPyNetSendPack.tagPYBillboardInfo()
        bbInfo.Clear()
        bbInfo.OrderIndex = index
        bbInfo.OrderIndex = idOrderDict.get(bbData.GetID(), index + 1) - 1
        bbInfo.ID = bbData.GetID()
        bbInfo.ID2 = bbData.GetID2()
        bbInfo.Name1 = bbData.GetName1()
@@ -557,11 +617,10 @@
def GetBillboardOperateInfo(curPlayer):
    # 排行榜中所保存的运营商相关信息
    return curPlayer.GetFace()
#    platform = curPlayer.GetAccID()
#    if platform in ["tencent"]:
#        return curPlayer.GetOperateInfo()
#    return platform
    platform = curPlayer.GetAccID()
    if platform in ["tencent"]:
        return curPlayer.GetOperateInfo()
    return platform
def UpdateFamilyBillboard(bType, familyBillInfo, cmpValue, cmpValue2=0):
    ## 更新仙盟排行榜
@@ -590,6 +649,8 @@
    playerJob = 0
    playerName = ""
    playerRealmLV = 0
    face = 0
    facePic = 0
    
    if curPlayer:
        playerID = curPlayer.GetID()
@@ -597,12 +658,16 @@
        playerName = curPlayer.GetName()
        playerRealmLV = curPlayer.GetOfficialRank()
        playerOpInfo = GetBillboardOperateInfo(curPlayer)
        face = curPlayer.GetFace()
        facePic = curPlayer.GetFacePic()
    else:
        socialPlayer = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(playerID)
        if socialPlayer:
            playerJob = socialPlayer.playerInfo.Job
            playerName = socialPlayer.playerInfo.PlayerName
            playerRealmLV = socialPlayer.playerInfo.RealmLV
            face = socialPlayer.playerInfo.Face
            facePic = socialPlayer.playerInfo.FacePic
        else:
            curCache = PlayerViewCache.FindViewCache(playerID)
            if curCache:
@@ -610,6 +675,8 @@
                playerJob = cacheDict["Job"]
                playerName = cacheDict["Name"]
                playerRealmLV = cacheDict["RealmLV"]
                face = cacheDict.get("Face", 0)
                facePic = cacheDict.get("FacePic", 0)
                
    if not playerName and playerID < 10000:
        playerJob = random.choice([1, 2])
@@ -626,7 +693,7 @@
    if autoSort:
        gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
        
    UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
    UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3, value3=face, value4=facePic)
    return
#---------------------------------------------------------------------
@@ -710,6 +777,10 @@
                       % (billboardIndex, type2, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData, cmpValueChange, kwargs), curPlayerID)
    if not cmpValueChange:
        return True
    billboardMgr = GetBillboardMgr()
    billboardObj = billboardMgr.GetBillboardObj(billboardIndex)
    billboardObj.OnBillboardChange()
    
    if not autoSort:
        #不自动排序
@@ -886,6 +957,8 @@
    
    billboardMgr = GameWorld.GetBillboard()
    for billboardIndex in ShareDefine.BillboardTypeList:
        if billboardIndex in ShareDefine.FamilyBillboardList:
            continue
        billBoard = billboardMgr.FindBillboard(billboardIndex)
        if not billBoard:
            #找不到这类型排行榜
@@ -896,6 +969,30 @@
            #该玩家没有在排行榜上
            continue
        
        playerBillBoardData.SetName2(str(curFace))
        playerBillBoardData.SetValue3(curFace)
    return
def UpdateBillboardFacePic(curPlayer):
    ## 更新排行榜中的玩家头像
    curPlayerID = curPlayer.GetID()
    curFacePic = curPlayer.GetFacePic()
    billboardMgr = GameWorld.GetBillboard()
    for billboardIndex in ShareDefine.BillboardTypeList:
        if billboardIndex in ShareDefine.FamilyBillboardList:
            continue
        billBoard = billboardMgr.FindBillboard(billboardIndex)
        if not billBoard:
            #找不到这类型排行榜
            continue
        playerBillBoardData = billBoard.FindByID(curPlayerID)
        if not playerBillBoardData:
            #该玩家没有在排行榜上
            continue
        playerBillBoardData.SetValue4(curFacePic)
        
    return