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| | | InitPyItem = False # 是否加载过物品表所需要的Py数据, 每张地图只在启动时执行一次
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| | | DailyUseCountLimitItemIDList = [] # 每日有使用个数限制的物品ID列表
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| | | g_stoneLevelIDDict = {} # 宝石类型等级对应物品ID {(stoneEffType, stoneLevel):itemID, ...}
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| | | g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表
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| | | g_playerFuncAttrDict = {} # 玩家功能点属性 {playerID:{funcIndex:属性列表, ...}, ...}
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| | | g_filterEquipDict = {} # 按装备条件过滤的装备ID,不分职业 {"classLV_color_star":{(itemJob,itemPlace):itemID, ...}, ...}
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| | | g_npcHurtDict = {} # npc伤血列表信息字典 {(lineID,objID,npcID):PlayerHurtList, ...}
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| | | g_npcHurtDict = {} # npc伤血列表信息字典,协助版 {(lineID,objID,npcID):PlayerHurtList, ...}
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| | | g_npcHurtListDict = {} # npc伤血排行列表信息字典 {(lineID,objID,npcID):HurtValueObjList, ...}
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| | | g_teamPlayerHurtValue = {} # 队伍玩家对NPC伤害输出量 {(lineID, objID, npcID):{(teamID, playerID):hurtValue, ...}, }
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| | | g_teamPlayerDict = {} # 地图队伍对应玩家ID列表,含离线玩家 {teamID:[playerID, ...], ...}
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