| | |
| | | import PlayerActivity
|
| | | import NetPackCommon
|
| | | import PlayerVip
|
| | | import PlayerMagicWeapon
|
| | | import GameObj
|
| | | import PlayerBossReborn
|
| | | import PlayerFairyCeremony
|
| | | import PlayerNewFairyCeremony
|
| | | import PlayerWeekParty
|
| | | import PlayerActLogin
|
| | | import EventReport
|
| | |
|
| | | FBDict_StartTick = 'FBDict_StartTick%s' #开始时间
|
| | | FBDict_Speed = 'FBDict_Speed%s' #掉血速度 /s
|
| | | FBDict_RemainHP = 'FBDict_RemainHP%s' #剩余时间
|
| | |
|
| | | FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
|
| | | FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
|
| | |
|
| | |
| | |
|
| | |
|
| | | def OnFBPlayerOnLogin(curPlayer):
|
| | | if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_FMTDouble):
|
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_FMTDouble, 1)
|
| | | needViplv = IpyGameDataPY.GetFuncCfg('DemonJarSpecial')
|
| | | if curPlayer.GetVIPLv() >= needViplv:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FMTOldDouble, 1)
|
| | | GameWorld.DebugLog('1.3版本前可以双倍挑战')
|
| | | NotifyFMTDouble(curPlayer)
|
| | | return
|
| | |
|
| | |
| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
|
| | | maxCnt = FBCommon.GetEnterFBMaxCnt(curPlayer, mapID)
|
| | | if enterCnt + 2 > maxCnt:
|
| | | return False
|
| | | if lineID in newbielineList:
|
| | | hasEnter = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False,
|
| | | [ChConfig.Def_FBMapID_SealDemon])
|
| | | if hasEnter:
|
| | | GameWorld.DebugLog(" 已进入过该新手线路 %s" % lineID)
|
| | | return False
|
| | | return True
|
| | |
|
| | |
| | | if mapID == ChConfig.Def_FBMapID_SealDemonEx:
|
| | | return
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | key = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(key, 1)
|
| | | GameWorld.DebugLog(' ˢBOSSbossID=%s' % bossID)
|
| | | |
| | | |
| | |
|
| | | refreshIDList = FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_SealDemon, lineID)
|
| | | if refreshIDList:
|
| | | for refreshID in refreshIDList:
|
| | |
| | | FBCommon.SetFBPropertyMark(lineID)
|
| | | else:
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | |
| | | gameFB = GameWorld.GetGameFB()
|
| | | playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
|
| | | GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)
|
| | | |
| | | if lineID < 0:
|
| | | overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | | if lineID < 0 or overTick:
|
| | | PlayerControl.PlayerLeaveFB(curPlayer)
|
| | | return
|
| | | hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
|
| | |
| | | PlayerControl.PlayerLeaveFB(curPlayer)
|
| | | return
|
| | | UpdateHurtInfo(curPlayer, 0, True)
|
| | | |
| | |
|
| | | UpdateHPReduceSpeed(tick) |
| | | gameFB = GameWorld.GetGameFB()
|
| | | # 上鼓舞buff
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
|
| | | if encourageLV > 0:
|
| | |
| | | else:
|
| | | FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
|
| | |
|
| | | #DoFBHelp(curPlayer, tick)
|
| | | DoFBHelp(curPlayer, tick)
|
| | | return
|
| | |
|
| | | ##关闭副本
|
| | |
| | | # @remarks
|
| | | def OnCloseFB(tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | lineID = gameWorld.GetPropertyID() - 1
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, 0)
|
| | | |
| | |
|
| | | gameWorld.SetPropertyID(0)
|
| | | return
|
| | |
|
| | |
| | | lineID = gameWorld.GetPropertyID() - 1
|
| | | PyGameData.g_sealDemonPlayerHurtDict[lineID] = {}
|
| | | g_npcHurtDict[lineID] = {}
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
|
| | | GameWorld.GetGameFB().ClearGameFBDict()
|
| | | GameWorldProcess.CloseFB(tick)
|
| | | return
|
| | |
|
| | | UpdateHPReduceSpeed(tick, True)
|
| | | |
| | | return
|
| | |
|
| | | ##玩家主动离开副本.
|
| | |
| | | hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
|
| | | hurtInfo.append(hurtDict)
|
| | |
|
| | | curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed % lineID) |
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | totalHP = __GetBossTotalHP()
|
| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
|
| | | remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
|
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer}
|
| | |
|
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo}
|
| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
|
| | | FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
|
| | | return
|
| | |
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID <0:
|
| | | return
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | if not startTick:
|
| | | return
|
| | |
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
|
| | | __CheckBossHP(tick)
|
| | | |
| | |
|
| | | return
|
| | |
|
| | | def __CheckBossHP(tick):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | | def DoFB_Npc_KillNPC(attacker, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | | def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | |
|
| | | ## 执行副本杀怪逻辑
|
| | | def __FBNPCOnKilled(curNPC, tick):
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | if curNPC.GetNPCID() != bossID:
|
| | | return
|
| | |
|
| | | dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
|
| | |
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
|
| | | newbielineList = IpyGameDataPY.GetFuncEvalCfg('SealDemonNewbieLine')
|
| | | isNewbieLine = lineID in newbielineList
|
| | | if not isOver and GetBossRemainHP(lineID, tick) == 0:
|
| | | guardNPCIDList = __GetGuardNPCIDList(lineID)
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | curBoss = GameWorld.FindNPCByNPCID(bossID)
|
| | | dropPosX, dropPosY = 0, 0
|
| | | if curBoss:
|
| | | dropPosX, dropPosY = curBoss.GetPosX(), curBoss.GetPosY()
|
| | | |
| | | #结束 设置BOSS死亡
|
| | | FBCommon.ClearFBNPC(guardNPCIDList)
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
|
| | | if not isNewbieLine:
|
| | | playerHurtList = __GetSortHurtList(lineID)
|
| | | if not isNewbieLine:
|
| | | if playerHurtList:
|
| | | killerName, hurtValue = playerHurtList[0][1]
|
| | | NPCCommon.GameServer_KillGameWorldBoss(bossID, killerName, hurtValue)
|
| | | if playerHurtList:
|
| | | killerName, hurtValue = playerHurtList[0][1]
|
| | | NPCCommon.GameServer_KillGameWorldBoss(bossID, killerName, hurtValue)
|
| | |
|
| | | msgList = [bossID, 0]
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GameWorldBossState',
|
| | | '%s' % (msgList), len(str(msgList)))
|
| | | bosskey = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(bosskey, 0)
|
| | | |
| | | __DoLogicSealDemonOver(1, tick, dropPosX, dropPosY)
|
| | | gameFB.SetGameFBDict(FBDict_IsOver, tick)
|
| | | NPCCommon.GameServe_GameWorldBossState(bossID, 0)
|
| | |
|
| | | __DoLogicSealDemonOver(1, tick, dropPosX, dropPosY)
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
| | | return
|
| | | |
| | |
|
| | | def __GetSortHurtList(lineID):
|
| | | playerHurtDict = PyGameData.g_sealDemonPlayerHurtDict.get(lineID, {})
|
| | |
| | | def GiveSealDemonAward(curPlayer, lineID, rank, isMail=False, isClientSend=False, dropItemMapInfo=[]):
|
| | | newbielineList = IpyGameDataPY.GetFuncEvalCfg('SealDemonNewbieLine')
|
| | | isNewbieLine = lineID in newbielineList
|
| | | sealDemonIpyData = GetSealDemonIpyData(lineID)
|
| | | if not sealDemonIpyData:
|
| | | return {}
|
| | | prizeMultiple = 1
|
| | | addCnt = 1
|
| | | if isNewbieLine:
|
| | |
| | | elif isClientSend:
|
| | | return {}
|
| | | else:
|
| | | prizeMultiple = 2 if rank == 1 else 1 # 第一名执行双倍掉落奖励,其他一次
|
| | | #prizeMultiple = 2 if rank == 1 else 1 # 第一名执行双倍掉落奖励,其他一次
|
| | | prizeMultiple = 1 # 去除第一名双倍逻辑,改为放在额外奖励产出
|
| | | isDouble = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FMTDouble)
|
| | | if isDouble:
|
| | | addCnt = 2
|
| | | equipList = []
|
| | | prizeItemDict ={}
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | extraItemList = sealDemonIpyData.GetOwnerAwardItemEx() * addCnt if rank == 1 else []
|
| | | #for _ in xrange(addCnt):
|
| | | jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_SealDemon, {bossID:addCnt},
|
| | | mailTypeKey="SealDemonMail", isMail=isMail, prizeMultiple=prizeMultiple, |
| | | dropItemMapInfo=dropItemMapInfo)
|
| | | mailTypeKey="SealDemonMail", isMail=isMail, extraItemList=extraItemList, prizeMultiple=prizeMultiple, |
| | | dropItemMapInfo=dropItemMapInfo,isVirtualDrop=isClientSend)
|
| | | for jsonItem in jsonItemList:
|
| | | if 'UserData' in jsonItem:
|
| | | equipList.append(jsonItem)
|
| | |
| | | % (lineID, bossID, rank, totalExp, totalMoney, jsonItemList), curPlayer.GetPlayerID())
|
| | |
|
| | | prizeItemList = equipList + FBCommon.GetJsonItemList(prizeItemDict.items())
|
| | | #===============================================================================================
|
| | | # if not isMail:
|
| | | # for itemDict in prizeItemList:
|
| | | # itemID = itemDict["ItemID"]
|
| | | # itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
|
| | | # if not itemData:
|
| | | # continue
|
| | | # userData = itemDict.get("UserData", '')
|
| | | # equipInfo = [itemData.GetEquipPlace(), ItemCommon.GetItemClassLV(itemData), itemData.GetItemColor(), |
| | | # itemData.GetItemQuality(), userData]
|
| | | # mapID = ChConfig.Def_FBMapID_SealDemon
|
| | | # NPCCommon.SendGameServerGoodItemRecord(mapID, bossID, curPlayer.GetName(), |
| | | # curPlayer.GetPlayerID(), itemID, equipInfo)
|
| | | #===============================================================================================
|
| | | |
| | |
|
| | | if rank == 1:
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FMTFirst, addCnt)
|
| | |
| | | if rank == 1 and lineID >= 4:
|
| | | EventShell.EventRespons_SealDemon(curPlayer)
|
| | |
|
| | | PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_SealDemonAddAttr, addCnt, True)
|
| | | |
| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_FMT, addCnt)
|
| | | PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_FMT, addCnt)
|
| | | PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_FMT, addCnt)
|
| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_FMT, addCnt)
|
| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_FMT, addCnt)
|
| | | return prizeItemList
|
| | |
|
| | | def OnPickUpItem(curPlayer, curItem, tick):
|
| | |
| | | GameWorld.DebugLog('封魔坛 客户端副本发送结束mapID=%s,lineID=%s,dataList=%s' % (mapID,lineID,dataList), curPlayer.GetPlayerID())
|
| | | rank, hurt = dataList[:2]
|
| | | prizeItemList = GiveSealDemonAward(curPlayer, lineID, rank, False, True, [curPlayer.GetPosX(), curPlayer.GetPosY(), True])
|
| | | if rank == 1:
|
| | | if rank == 1 and prizeItemList:
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | NPCCommon.GameServer_KillGameWorldBoss(bossID, curPlayer.GetName(), hurt, False)
|
| | | |
| | | if not prizeItemList:
|
| | | leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID) * 1000
|
| | | GameWorld.Log("没有奖励,直接通知前端结算!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
|
| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
|
| | | overDict = {FBCommon.Over_rank:rank, FBCommon.Over_itemInfo:prizeItemList}
|
| | | FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_SealDemon, lineID, 1, overDict)
|
| | | return
|
| | | |
| | | gameFB = GameWorld.GetGameFB()
|
| | | tick = GameWorld.GetGameWorld().GetTick()
|
| | | gameFB.SetGameFBDict(FBDict_IsOver, tick)
|
| | | gameFB.SetPlayerGameFBDict(curPlayer.GetPlayerID(), FBPlayerDict_Rank, rank)
|
| | | curPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, ChConfig.Def_FBPickupItemTime, True)
|
| | |
|
| | | #GameWorld.Log("通知前端结算!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
|
| | | overDict = {FBCommon.Over_rank:rank, FBCommon.Over_itemInfo:prizeItemList}
|
| | | FBCommon.NotifyFBOver(curPlayer, mapID, lineID, 1, overDict)
|
| | | PlayerControl.SetCustomMap(curPlayer, 0, 0)
|
| | | return
|
| | |
|
| | |
|
| | | def UpdateHPReduceSpeed(tick, isExit=False):
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | if mapID == ChConfig.Def_FBMapID_SealDemonEx:
|
| | | return
|
| | | playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
|
| | | playerCnt = playerCnt - 1 if isExit else playerCnt
|
| | | if playerCnt <=0:
|
| | | return
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID < 0:
|
| | | return
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
|
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
|
| | | curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
|
| | | if not startTick:
|
| | | startTick = tick |
| | | lastSpeed = curSpeed
|
| | | remainHP = __GetBossTotalHP()
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed % lineID, curSpeed)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
|
| | | GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | | def __GetBossTotalHP():
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | ipyData = IpyGameDataPY.GetIpyGameData('SealDemon', bossID)
|
| | | if not ipyData:
|
| | | return 0
|
| | | return ipyData.GetKillTime() * 1000
|
| | |
|
| | | def GetBossRemainHP(lineID, tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | |
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID) |
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
|
| | | if not startTick:
|
| | | startTick = tick
|
| | | remainHP = __GetBossTotalHP()
|
| | | else:
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | return remainHP
|
| | |
|
| | | def GetBossRemainHPPer(lineID, tick):
|
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | totalHP = __GetBossTotalHP()
|
| | | if not totalHP:
|
| | | return 0
|
| | | return remainHP * 100 / totalHP
|
| | | def GetBossRemainHPPer(copyMapID, funcLineID, tick):
|
| | | bossID = CurFBLineBOSSID(funcLineID)
|
| | | curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
|
| | | if not curBoss:
|
| | | return 100
|
| | | return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
|
| | | |
| | |
|
| | | def CurFBLineBOSSID(lineID= -1):
|
| | | #该分线刷的BOSSID
|
| | |
| | | return 0
|
| | | bossID = ipyData.GetNPCID()
|
| | | return bossID
|
| | |
|
| | | def GetSealDemonIpyData(lineID= -1):
|
| | | #该分线刷的BOSSID
|
| | | if lineID == -1:
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID == -1:
|
| | | return
|
| | | return IpyGameDataPY.GetIpyGameDataByCondition('SealDemon', {'LineID':lineID})
|
| | |
|
| | | ##玩家死亡.
|
| | | # @param curPlayer:死亡的玩家
|
| | |
| | | packData.OldDouble = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FMTOldDouble)
|
| | | NetPackCommon.SendFakePack(curPlayer, packData)
|
| | | return
|
| | |
|