ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
@@ -296,14 +296,21 @@
        playerInfoList = []
        for playerID in [playerIDA, playerIDB]:
            player = copyMapPlayerManager.FindPlayerByID(playerID)
            # 还是离线时间的,走掉线逻辑,越晚掉线的赢;需要加这个逻辑主要是因为当玩家没有触发完整登录流程导致玩家在线但是没有触发DoEnter
            playerLeaveTick = gameFB.GetGameFBDictByKey(GameFBDict_PlayerLeaveTick % playerID)
            if playerLeaveTick:
                pvpDamage, sortTick, curHP, curMaxHP = 0, 0, 0, 0
                playerInfoList.append([pvpDamage, sortTick, curHP, curMaxHP, playerLeaveTick, playerID, player])
                GameWorld.Log("PK超时: playerLeaveTick=%s" % (playerLeaveTick), playerID)
                continue
            pvpDamage = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_PVPDamage)
            pvpDamTick = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_PVPDamUpdTick)
            sortTick = tick - pvpDamTick
            curHP = 0 if not player else player.GetHP()
            curMaxHP = 0 if not player else player.GetMaxHP()
            playerInfoList.append([pvpDamage, sortTick, curHP, curMaxHP, playerID, player])
            GameWorld.Log("PK超时: pvpDamge=%s,pvpDamTick=%s,tick=%s,sortTick=%s,HP=%s/%s"
                          % (pvpDamage, pvpDamTick, tick, sortTick, curHP, curMaxHP), playerID)
            playerInfoList.append([pvpDamage, sortTick, curHP, curMaxHP, playerLeaveTick, playerID, player])
            GameWorld.Log("PK超时: pvpDamge=%s,pvpDamTick=%s,tick=%s,sortTick=%s,HP=%s/%s,playerLeaveTick=%s"
                          % (pvpDamage, pvpDamTick, tick, sortTick, curHP, curMaxHP, playerLeaveTick), playerID)
            
        playerInfoList.sort(reverse=True)
        GameWorld.Log("PK超时, 进入结算!playerInfoList=%s" % str(playerInfoList))