ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintNPCHurt.py
@@ -20,7 +20,9 @@
import NPCCommon
import ChConfig
import NPCHurtManager
import NPCHurtMgr
import PlayerTeam
import ShareDefine
import GameObj
##查看点选的NPC仇恨列表
@@ -49,17 +51,21 @@
        FamilyRobBoss.OnGMPrintFamilyOwnerBossHurt(curPlayer, curNPC)
        return
    
    isPyHurtList = 1
    isAssistHurt = 0
    npcHurtList = NPCHurtManager.GetPlayerHurtList(curNPC)
    if npcHurtList:
        isAssistHurt = 1
    if not npcHurtList:
        npcHurtList = NPCHurtMgr.GetPlayerHurtList(curNPC)
    if not npcHurtList:
        npcHurtList = curNPC.GetPlayerHurtList()
        isPyHurtList = 0
    if isSort:
        npcHurtList.Sort()  #sort以后伤血列表从大到小排序
        
    GameWorld.DebugAnswer(curPlayer, "ID=%s,NPCID=%s, 伤血数=%s,排序=%s,PY=%s"
                          % (curNPC.GetID(), curNPC.GetNPCID(), npcHurtList.GetHurtCount(), isSort, isPyHurtList))
    if isPyHurtList:
    GameWorld.DebugAnswer(curPlayer, "ID=%s,NPCID=%s, 伤血数=%s,排序=%s,协=%s"
                          % (curNPC.GetID(), curNPC.GetNPCID(), npcHurtList.GetHurtCount(), isSort, isAssistHurt))
    if isAssistHurt:
        for playerID, assistPlayerIDList in npcHurtList.GetNoAssitPlayerIDDict().items():
            GameWorld.DebugAnswer(curPlayer, "玩家:%s, 协助玩家:%s" % (playerID, assistPlayerIDList))
        for assistPlayerID, tagPlayerID in npcHurtList.GetAssistPlayerIDDict().items():
@@ -71,6 +77,8 @@
        hurtType = hurtObj.GetValueType()
        hurtID = hurtObj.GetValueID()
        hurtValue = hurtObj.GetHurtValue()
        if hasattr(hurtObj, "GetHurtValueEx"):
            hurtValue += hurtObj.GetHurtValueEx() * ShareDefine.Def_PerPointValue
        if not hurtID:
            GameWorld.DebugAnswer(curPlayer, "%s 不存在!HurtType=%s,ID=%s, V=%s" % (index, hurtType, hurtID, hurtValue))
            continue
@@ -79,13 +87,13 @@
            hurtPlayer = GameWorld.GetObj(hurtID, IPY_GameWorld.gotPlayer)
            if hurtPlayer == None:
                GameWorld.DebugAnswer(curPlayer, "%s 玩家ID=%s,不存在, V=%s" % (index, hurtID, hurtValue))
            elif hurtPlayer.GetHP() <= 0 :
            elif GameObj.GetHP(hurtPlayer) <= 0 :
                GameWorld.DebugAnswer(curPlayer, "%s 玩家ID=%s,血量为0, V=%s" % (index, hurtID, hurtValue))
            else:
                d = GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), hurtPlayer.GetPosX(), hurtPlayer.GetPosY())
                GameWorld.DebugAnswer(curPlayer, "%s 玩家ID=%s,距离=%s, V=%s" % (index, hurtID, d, hurtValue))
                
            if isPyHurtList:
            if isAssistHurt:
                playerHurtValue, assistPlayerHurtDict = npcHurtList.GetPlayerHurtDetail(hurtID)
                GameWorld.DebugAnswer(curPlayer, "    非协id=%s,v=%s" % (hurtID, playerHurtValue))
                for assistPlayerID, assistHurtValue in assistPlayerHurtDict.items():
@@ -99,7 +107,7 @@
            else:
                GameWorld.DebugAnswer(curPlayer, "%s 队伍ID=%s,人数=%s, V=%s" % (index, hurtID, curTeam.GetMemberCount(), hurtValue))
                
            if isPyHurtList:
            if isAssistHurt:
                mapTeamPlayerIDList = PlayerTeam.GetMapTeamPlayerIDList(hurtID)
                for teamPlayerID in mapTeamPlayerIDList:
                    if not npcHurtList.IsNoAssistPlayer(teamPlayerID):