ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
@@ -110,9 +110,12 @@ #执行击杀NPC逻辑 curPlayer = PetControl.GetPetOwner(curPet) # 宠物主人 if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick): return if curPlayer != None: FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick) NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill) FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick) curTagNormalNPCControl = NPCCommon.NPCControl(curTagNPC) curTagNormalNPCControl.SetKilled()