ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1962,10 +1962,10 @@
    # --- 新增普通攻击的数值和技能攻击的数值,根据类型各自计算
    if atkObjType == IPY_GameWorld.gotPlayer:
        if not curSkill or curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_NormalAttack:
            atkSkillPer += PlayerControl.GetNormalHurtPer(atkObj)
            atkSkillPer += float(PlayerControl.GetNormalHurtPer(atkObj))/ChConfig.Def_MaxRateValue
            atkSkillValue += PlayerControl.GetNormalHurt(atkObj)
        elif curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_FbSkill, ChConfig.Def_SkillFuncType_FbPassiveSkill]:
            atkSkillPer += PlayerControl.GetFabaoHurtPer(atkObj)
            atkSkillPer += float(PlayerControl.GetFabaoHurtPer(atkObj))/ChConfig.Def_MaxRateValue
            atkSkillValue += PlayerControl.GetFabaoHurt(atkObj)
            
    #  atkSkillPer 包含普攻,所以不是用技能增强处理