| | |
| | | import IPY_GameServer
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| | | import CrossRealmPlayer
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| | | import PlayerCompensation
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| | | import PlayerActBossTrial
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| | | import CrossActionControl
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| | | import CrossActAllRecharge
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| | | import CrossChampionship
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| | |
| | |
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| | | elif msgType == ShareDefine.ClientServerMsg_CrossYaomoBossHurtAward:
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| | | CrossYaomoBoss.ClientServerMsg_CrossYaomoBossHurtAward(serverGroupID, msgData)
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| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_BossTrialSubmit:
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| | | PlayerActBossTrial.ClientServerMsg_BossTrialSubmit(serverGroupID, msgData)
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| | |
|
| | | # 需要发送到地图服务器处理的
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| | | elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
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| | |
| | | elif msgType == ShareDefine.CrossServerMsg_BattlefieldOver:
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| | | CrossBattlefield.CrossServerMsg_BattlefieldOver(msgData)
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| | |
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| | | elif msgType == ShareDefine.CrossServerMsg_CrossBossTrialFamilyAward:
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| | | PlayerActBossTrial.CrossServerMsg_CrossBossTrialFamilyAward(msgData)
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| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_ChampionshipState:
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| | | CrossChampionship.CrossServerMsg_ChampionshipState(msgData)
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| | |
|