ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
@@ -34,7 +34,7 @@
FamilyPartyFB_QuestionTick = 'FamilyPartyFB_QuestionTick%s' #当前题出题时间
FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #答对时间
AnswerState = 2 #开始答题活动状态
## 玩家登录
#  @param None
#  @return None
@@ -55,7 +55,7 @@
    #刚登录的或刚进仙盟的补发最近的题目
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != 1:
    if state != AnswerState:
        return
    curFamilyid = curPlayer.GetFamilyID()
    if not curFamilyid:
@@ -81,8 +81,8 @@
            familyID = family.GetID()
            gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, 0)
            gameWorld.SetDict(FamilyPartyFB_AnswerTick % familyID, 0)
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, [])
    if state == 0:
        #活动结算 前3名仙盟、答题王
        GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s"%(PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo))
@@ -149,7 +149,7 @@
    #开始出题
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != 1:
    if state != AnswerState:
        return
    allQuestionIDList = IpyGameDataPY.GetConfigEx('AllQuestionID')
    ipyMgr = IpyGameDataPY.IPY_Data()
@@ -206,7 +206,7 @@
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != 1:
    if state != AnswerState:
        return
    
    curFamilyid = curPlayer.GetFamilyID()
@@ -227,11 +227,11 @@
    ChContent = GameWorld.CodeToGBK(ChContent)
    ChContent = ChContent.strip()
    isRight = ChContent in answerList
#    if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
#        if isRight:
#            PlayerControl.FamilyNotify(curFamilyid, 'FamilyPleaseIntoParty')
#            PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty')
#        return
    if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
        if isRight:
            PlayerControl.FamilyNotify(curFamilyid, 'FamilyPleaseIntoParty')
            PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty')
        return
    
    playerID = curPlayer.GetID()
    GameWorld.DebugLog("    answer=%s  ChContent=%s"%(answerList, ChContent), playerID)
@@ -241,7 +241,7 @@
        playerName = curPlayer.GetName()
        gameWorld.SetDict(FamilyPartyFB_QuestionID%curFamilyid, 0)
        gameWorld.SetDict(FamilyPartyFB_AnswerTick%curFamilyid, tick)
        PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [playerName])
        if curFamilyid in PyGameData.g_familyAnswerDict:
            PyGameData.g_familyAnswerDict[curFamilyid][0] +=1
            PyGameData.g_familyAnswerDict[curFamilyid][1] = tick