ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2144,14 +2144,15 @@
    atkSkillPerYinji = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPerYinji)
    atkSkillPer += atkSkillPerYinji
    
    if isSuperHit and hurtType == ChConfig.Def_HurtType_SuperHit:
    if hurtType == ChConfig.Def_HurtType_SuperHit:
        # 暴击增加技能伤害
        atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSkillPer)
        atkSkillPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSkillPer)
        
        # buff中暴击减层,无触发技能
        PassiveBuffEffMng.OnPassiveBuffTrigger(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSubLayer, tick)
    elif hurtType == ChConfig.Def_HurtType_ThumpHit:
        atkSkillValue += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_ThumpSkillValue)
    if isLuckyHit:
        # 会心一击时增加会心伤害固定值