ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -50,6 +50,9 @@
             ChConfig.Def_SkillFuncType_NormalAttack:[1,3],
             }
Def_PassiveSkillValueNoCD = [52000, 57000]      # 特殊处理部分技能增强触发不受CD影响
# --------被动功法设置--------------------------------------------------------------------
#===============================================================================
@@ -321,6 +324,7 @@
             4027:ChConfig.TriggerType_AttackKill,   # նɱ 24
             4028:ChConfig.TriggerType_WillDead,   # 进入濒死状态时触发技能 25
             4029:ChConfig.TriggerType_BuffBoom,   # 中毒后爆炸 26
             4030:ChConfig.TriggerType_ThumpSkillValue, # 重击增加技能固定值伤害 88
             4031:ChConfig.TriggerType_HurtObjAddBuff,   # 在算伤害时群攻1对1加buff,可用于一个伤害多次触发 28
             4032:ChConfig.TriggerType_BeBoomSeed,   # 被动引爆视野内对象的buff种子 29
             4033:ChConfig.TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发 4
@@ -1253,9 +1257,11 @@
            # 只有天赋才可以再次被触发
            continue 
        
        if curSkill.GetCoolDownTime() and SkillCommon.RefreshSkillRemainTime(curSkill, tick):
            #有配置CD的才判断
            continue
        if skillTypeID not in Def_PassiveSkillValueNoCD:
            # 特殊技能不走CD处理
            if curSkill.GetCoolDownTime() and SkillCommon.RefreshSkillRemainTime(curSkill, tick):
                #有配置CD的才判断
                continue
        
        effect = SkillCommon.GetSkillEffectByEffectID(curSkill, effectID)
        if not effect: