xdh
2019-03-26 6274c5968871f06e479bf138259c433f5fd7534f
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -25,6 +25,7 @@
import PlayerTJG
import OperControlManager
import GameObj
import CrossPlayerData
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -156,6 +157,9 @@
    #用于BUFF满的时候处理刷新逻辑
    isDelRefresh = False
    
    # 向跨服发送数据
    CrossPlayerData.SendMergeData_Buff(curObj, curSkillID, plusValueList)
    # buff层级
    layerMaxCnt = 0
    layerCalc = 0
@@ -216,10 +220,10 @@
                        curBuff.SetLayer(curLayerCnt + 1)
                        #BUFF层级变化触发被动
                        if buffOwner:
                            curObj.SetDict("addBuffLayer", curBuff.GetLayer())
                            curObj.SetDict(ChConfig.Def_PlayerKey_AddBuffLayer, curBuff.GetLayer())
                            PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AddLayer, tick)
                            PassiveBuffEffMng.OnPassiveBuffTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AddLayer, tick)
                            curObj.SetDict("addBuffLayer", 0)
                            curObj.SetDict(ChConfig.Def_PlayerKey_AddBuffLayer, 0)
                    else:
                        curBuff.SetLayer(layerMaxCnt)
                    changeLayer = True