| | |
| | | def GetPlayerMainServerID(accIDPlatform):
|
| | | # 玩家合服后所属主服ID
|
| | | # @param accIDPlatform: 玩家账号所属的平台
|
| | | #===========================================================================
|
| | | # mainServerID = ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "%sMainServerID" % accIDPlatform), None)
|
| | | # if mainServerID != None:
|
| | | # return mainServerID
|
| | | #===========================================================================
|
| | | mainServerID = ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "%sMainServerID" % accIDPlatform), None)
|
| | | if mainServerID != None:
|
| | | return mainServerID
|
| | | return GetServerID()
|
| | |
|
| | |
|
| | | #===============================================================================
|
| | | # ƽ̨ID = appid
|
| | | # 运营ID = spid
|
| | | # 服务器账号更改
|
| | | # 原先账号组合为
|
| | | # 运营提供的玩家账号ID + 平台ID + 区服组成
|
| | | # |
| | | # 因为IOS和安卓在支持混服的情况下,还要能支持同一个角色号,故引入一个新的运营ID(客户端打包配置),以保证玩家账号为同一个
|
| | | # 账号组合变更
|
| | | # 运营提供的玩家账号ID + 运营ID + 区服组成
|
| | | # |
| | | # 原游戏中获取平台ID接口变更
|
| | | # 1. db 从数据库中的账号表获取AppID
|
| | | # 2. GameServer和MapServer 接口改为GetOperator 参考 GetPlayerPlatform
|
| | | #===============================================================================
|
| | |
|
| | | ##获取玩家所属平台
|
| | | def GetPlayerPlatform(gameAccID):
|
| | | infoList = gameAccID.split(Def_AccID_Split_Sign)
|
| | | return "" if len(infoList) < 3 else infoList[-2]
|
| | | def GetPlayerPlatform(curPlayer):
|
| | | return curPlayer.GetAccountInfo().GetOperator()
|
| | |
|
| | | ##获取平台账号
|
| | | def GetPlatformAccID(gameAccID):
|
| | |
| | | return tagPlayer.GetRealMapID()
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | def GetOperationActionDateStr(dateInfo, openServerDay):
|
| | | '''获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
|
| | | @param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天
|
| | | @param openServerDay: 当前开服天
|
| | | '''
|
| | | if not dateInfo.isdigit():
|
| | | return dateInfo
|
| | | actionServerDay = int(dateInfo)
|
| | | curDateTime = datetime.datetime.today()
|
| | | actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-openServerDay))
|
| | | return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
|
| | |
|
| | | ##获得系统时间
|
| | | # @param 无意义
|
| | | # @return 系统时间
|
| | |
| | | except:
|
| | | return inputText
|
| | |
|
| | | return inputText
|
| | |
|
| | | # 服务器默认GBK,转配置编码如UTF8,一般用于与显示层交互,不判断是否base64
|
| | | def CodeToGBK(inputText):
|
| | | encodingList = ReadChConfig.GetEvalChConfig("EncodingTex")
|
| | | |
| | | if len(encodingList) != 2:
|
| | | ErrLog("EncodingTex.txt Error len != 2")
|
| | | return inputText
|
| | | |
| | | try:
|
| | | return inputText.decode(GetCharacterEncoding()).encode(ShareDefine.Def_Game_Character_Encoding)
|
| | | except:
|
| | | return inputText
|
| | | |
| | | return inputText |