| | |
| | | gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
|
| | | #GameWorld.DebugLog("更新排行榜:bType=%s,autoSort=%s,tick=%s,lastSortTick=%s,d=%s" % (bType, autoSort, tick, lastSortTick, tick - lastSortTick))
|
| | |
|
| | | isUpd = UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
|
| | | __UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd)
|
| | | UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
|
| | | gameWorld.SetDict(Def_Key_BillboardNeedSort % bType, 1)
|
| | | #__UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd)
|
| | |
|
| | | exInfo = billInfoDict["ExInfo"]
|
| | | # 以下为榜单附加特殊处理
|
| | |
| | | job = playerJob % 10
|
| | | if job in ShareDefine.JobFightPowerBillboardDict:
|
| | | jobBType = ShareDefine.JobFightPowerBillboardDict[job]
|
| | | isUpd = UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort)
|
| | | __UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd)
|
| | | UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort)
|
| | | gameWorld.SetDict(Def_Key_BillboardNeedSort % jobBType, 1)
|
| | | #__UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd)
|
| | |
|
| | | return
|
| | |
|