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| | | g_swrhJoinRecord = [] #守护人皇家族今日参加记录(已正常结算)[familyID]
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| | | g_bossShuntPlayerInfo = {} # boss分流玩家信息{(mapID, lineID):{playerID:[bossID, teamID, relatedTick], ...}, ...}
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| | | g_bossShuntDeadLine = {} # boss分流线路boss已死亡的线路 {bossID:[lineID, ...], ...}
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| | | g_bossShuntDeadLineChangeBoss = [] # boss分流已死亡线路有变更的boss列表
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| | | g_bossShuntLineState = {} # boss分流线路对应boss状态 {bossID:{lineID:isAlive, ...}, ...}
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| | | g_bossShuntStateChangeBoss = [] # boss分流Boss线路状态有变更的boss列表
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| | | g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息 {bossID:[curHp, maxHP, ownerFamilyID, ownerFamilyName], ...}
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| | | g_horsePetRobBossHurtPlayerIDInfo = {} # 骑宠争夺有对boss伤血过的玩家ID信息 {bossID:{familyID:[playerID, ...], ...}, ...}
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| | | g_familyKillHorsePetRobBossCntDict = {} # 骑宠争夺仙盟已击杀boss数 {familyID:击杀数, ...}
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| | | g_todayPlayerLVDict = {} #今日玩家等级字典 {playerID:lv,..}
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| | | g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..}
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| | | g_ctgOfflinePlayerInfo = {} # {playerID:[[ctgInfo], ...], ...} # 离线玩家CTG信息缓存
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| | | g_gmtOfflinePlayerInfo = {} # {(queryType, playerFind):[gmtInfo, ...], ...} # 离线玩家GMT信息缓存
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| | | g_questionIDHistory = {}#出过的题记录 {familyid:[出过的题id,..]}
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| | | g_familyAnswerDict = {} #仙盟答题数量 {familyid:[答题数量,tick],..}
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| | | g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字]
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| | | g_partyheroAnswerDict = {} #仙盟宴会玩家答题数量 {playerid:答题数量,..} |
| | | g_partyheroAnswerDict = {} #仙盟宴会玩家答题数量 {playerid:答题数量,..}
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| | | g_dogzNPCRefreshTimeDict = {} # 神兽副本NPC刷新时间{npcid:剩余刷新时间} |